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555 lines
20 KiB
Trusted Firmware-A Coding Guidelines
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====================================
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.. section-numbering::
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:suffix: .
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.. contents::
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The following sections contain TF coding guidelines. They are continually
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evolving and should not be considered "set in stone". Feel free to question them
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and provide feedback.
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Some of the guidelines may also apply to other codebases.
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**Note:** the existing TF codebase does not necessarily comply with all the
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below guidelines but the intent is for it to do so eventually.
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Checkpatch overrides
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--------------------
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Some checkpatch warnings in the TF codebase are deliberately ignored. These
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include:
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- ``**WARNING: line over 80 characters**``: Although the codebase should
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generally conform to the 80 character limit this is overly restrictive in some
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cases.
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- ``**WARNING: Use of volatile is usually wrong``: see
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`Why the “volatile” type class should not be used`_ . Although this document
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contains some very useful information, there are several legimate uses of the
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volatile keyword within the TF codebase.
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Headers and inclusion
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---------------------
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Header guards
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^^^^^^^^^^^^^
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For a header file called "some_driver.h" the style used by the Trusted Firmware
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is:
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.. code:: c
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#ifndef SOME_DRIVER_H
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#define SOME_DRIVER_H
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<header content>
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#endif /* SOME_DRIVER_H */
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Include statement ordering
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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All header files that are included by a source file must use the following,
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grouped ordering. This is to improve readability (by making it easier to quickly
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read through the list of headers) and maintainability.
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#. *System* includes: Header files from the standard *C* library, such as
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``stddef.h`` and ``string.h``.
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#. *Project* includes: Header files under the ``include/`` directory within TF
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are *project* includes.
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#. *Platform* includes: Header files relating to a single, specific platform,
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and which are located under the ``plat/<platform_name>`` directory within TF,
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are *platform* includes.
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Within each group, ``#include`` statements must be in alphabetical order,
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taking both the file and directory names into account.
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Groups must be separated by a single blank line for clarity.
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The example below illustrates the ordering rules using some contrived header
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file names; this type of name reuse should be otherwise avoided.
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.. code:: c
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#include <string.h>
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#include <a_dir/example/a_header.h>
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#include <a_dir/example/b_header.h>
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#include <a_dir/test/a_header.h>
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#include <b_dir/example/a_header.h>
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#include "./a_header.h"
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Include statement variants
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^^^^^^^^^^^^^^^^^^^^^^^^^^
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Two variants of the ``#include`` directive are acceptable in the TF codebase.
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Correct use of the two styles improves readability by suggesting the location
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of the included header and reducing ambiguity in cases where generic and
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platform-specific headers share a name.
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For header files that are in the same directory as the source file that is
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including them, use the ``"..."`` variant.
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For header files that are **not** in the same directory as the source file that
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is including them, use the ``<...>`` variant.
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Example (bl1_fwu.c):
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.. code:: c
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#include <assert.h>
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#include <errno.h>
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#include <string.h>
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#include "bl1_private.h"
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Platform include paths
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^^^^^^^^^^^^^^^^^^^^^^
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Platforms are allowed to add more include paths to be passed to the compiler.
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The ``PLAT_INCLUDES`` variable is used for this purpose. This is needed in
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particular for the file ``platform_def.h``.
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Example:
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.. code:: c
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PLAT_INCLUDES += -Iinclude/plat/myplat/include
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Types and typedefs
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------------------
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Use of built-in *C* and *libc* data types
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The TF codebase should be kept as portable as possible, especially since both
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64-bit and 32-bit platforms are supported. To help with this, the following data
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type usage guidelines should be followed:
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- Where possible, use the built-in *C* data types for variable storage (for
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example, ``char``, ``int``, ``long long``, etc) instead of the standard *C99*
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types. Most code is typically only concerned with the minimum size of the
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data stored, which the built-in *C* types guarantee.
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- Avoid using the exact-size standard *C99* types in general (for example,
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``uint16_t``, ``uint32_t``, ``uint64_t``, etc) since they can prevent the
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compiler from making optimizations. There are legitimate uses for them,
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for example to represent data of a known structure. When using them in struct
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definitions, consider how padding in the struct will work across architectures.
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For example, extra padding may be introduced in AArch32 systems if a struct
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member crosses a 32-bit boundary.
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- Use ``int`` as the default integer type - it's likely to be the fastest on all
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systems. Also this can be assumed to be 32-bit as a consequence of the
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`Procedure Call Standard for the Arm Architecture`_ and the `Procedure Call
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Standard for the Arm 64-bit Architecture`_ .
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- Avoid use of ``short`` as this may end up being slower than ``int`` in some
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systems. If a variable must be exactly 16-bit, use ``int16_t`` or
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``uint16_t``.
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- Avoid use of ``long``. This is guaranteed to be at least 32-bit but, given
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that `int` is 32-bit on Arm platforms, there is no use for it. For integers of
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at least 64-bit, use ``long long``.
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- Use ``char`` for storing text. Use ``uint8_t`` for storing other 8-bit data.
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- Use ``unsigned`` for integers that can never be negative (counts,
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indices, sizes, etc). TF intends to comply with MISRA "essential type" coding
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rules (10.X), where signed and unsigned types are considered different
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essential types. Choosing the correct type will aid this. MISRA static
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analysers will pick up any implicit signed/unsigned conversions that may lead
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to unexpected behaviour.
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- For pointer types:
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- If an argument in a function declaration is pointing to a known type then
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simply use a pointer to that type (for example: ``struct my_struct *``).
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- If a variable (including an argument in a function declaration) is pointing
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to a general, memory-mapped address, an array of pointers or another
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structure that is likely to require pointer arithmetic then use
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``uintptr_t``. This will reduce the amount of casting required in the code.
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Avoid using ``unsigned long`` or ``unsigned long long`` for this purpose; it
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may work but is less portable.
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- For other pointer arguments in a function declaration, use ``void *``. This
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includes pointers to types that are abstracted away from the known API and
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pointers to arbitrary data. This allows the calling function to pass a
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pointer argument to the function without any explicit casting (the cast to
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``void *`` is implicit). The function implementation can then do the
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appropriate casting to a specific type.
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- Use ``ptrdiff_t`` to compare the difference between 2 pointers.
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- Use ``size_t`` when storing the ``sizeof()`` something.
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- Use ``ssize_t`` when returning the ``sizeof()`` something from a function that
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can also return an error code; the signed type allows for a negative return
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code in case of error. This practice should be used sparingly.
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- Use ``u_register_t`` when it's important to store the contents of a register
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in its native size (32-bit in AArch32 and 64-bit in AArch64). This is not a
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standard *C99* type but is widely available in libc implementations,
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including the FreeBSD version included with the TF codebase. Where possible,
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cast the variable to a more appropriate type before interpreting the data. For
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example, the following struct in ``ep_info.h`` could use this type to minimize
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the storage required for the set of registers:
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.. code:: c
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typedef struct aapcs64_params {
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u_register_t arg0;
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u_register_t arg1;
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u_register_t arg2;
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u_register_t arg3;
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u_register_t arg4;
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u_register_t arg5;
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u_register_t arg6;
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u_register_t arg7;
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} aapcs64_params_t;
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If some code wants to operate on ``arg0`` and knows that it represents a 32-bit
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unsigned integer on all systems, cast it to ``unsigned int``.
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These guidelines should be updated if additional types are needed.
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Avoid anonymous typedefs of structs/enums in headers
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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For example, the following definition:
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.. code:: c
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typedef struct {
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int arg1;
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int arg2;
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} my_struct_t;
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is better written as:
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.. code:: c
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struct my_struct {
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int arg1;
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int arg2;
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};
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This allows function declarations in other header files that depend on the
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struct/enum to forward declare the struct/enum instead of including the
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entire header:
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.. code:: c
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#include <my_struct.h>
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void my_func(my_struct_t *arg);
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instead of:
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.. code:: c
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struct my_struct;
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void my_func(struct my_struct *arg);
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Some TF definitions use both a struct/enum name **and** a typedef name. This
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is discouraged for new definitions as it makes it difficult for TF to comply
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with MISRA rule 8.3, which states that "All declarations of an object or
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function shall use the same names and type qualifiers".
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The Linux coding standards also discourage new typedefs and checkpatch emits
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a warning for this.
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Existing typedefs will be retained for compatibility.
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Error handling and robustness
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-----------------------------
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Using CASSERT to check for compile time data errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Where possible, use the ``CASSERT`` macro to check the validity of data known at
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compile time instead of checking validity at runtime, to avoid unnecessary
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runtime code.
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For example, this can be used to check that the assembler's and compiler's views
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of the size of an array is the same.
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.. code:: c
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#include <cassert.h>
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define MY_STRUCT_SIZE 8 /* Used by assembler source files */
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struct my_struct {
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uint32_t arg1;
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uint32_t arg2;
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};
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CASSERT(MY_STRUCT_SIZE == sizeof(struct my_struct), assert_my_struct_size_mismatch);
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If ``MY_STRUCT_SIZE`` in the above example were wrong then the compiler would
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emit an error like this:
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.. code:: c
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my_struct.h:10:1: error: size of array ‘assert_my_struct_size_mismatch’ is negative
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Using assert() to check for programming errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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In general, each secure world TF image (BL1, BL2, BL31 and BL32) should be
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treated as a tightly integrated package; the image builder should be aware of
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and responsible for all functionality within the image, even if code within that
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image is provided by multiple entities. This allows us to be more aggressive in
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interpreting invalid state or bad function arguments as programming errors using
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``assert()``, including arguments passed across platform porting interfaces.
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This is in contrast to code in a Linux environment, which is less tightly
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integrated and may attempt to be more defensive by passing the error back up the
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call stack.
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Where possible, badly written TF code should fail early using ``assert()``. This
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helps reduce the amount of untested conditional code. By default these
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statements are not compiled into release builds, although this can be overridden
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using the ``ENABLE_ASSERTIONS`` build flag.
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Examples:
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- Bad argument supplied to library function
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- Bad argument provided by platform porting function
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- Internal secure world image state is inconsistent
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Handling integration errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Each secure world image may be provided by a different entity (for example, a
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Trusted Boot vendor may provide the BL2 image, a TEE vendor may provide the BL32
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image and the OEM/SoC vendor may provide the other images).
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An image may contain bugs that are only visible when the images are integrated.
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The system integrator may not even have access to the debug variants of all the
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images in order to check if asserts are firing. For example, the release variant
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of BL1 may have already been burnt into the SoC. Therefore, TF code that detects
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an integration error should _not_ consider this a programming error, and should
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always take action, even in release builds.
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If an integration error is considered non-critical it should be treated as a
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recoverable error. If the error is considered critical it should be treated as
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an unexpected unrecoverable error.
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Handling recoverable errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The secure world **must not** crash when supplied with bad data from an external
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source. For example, data from the normal world or a hardware device. Similarly,
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the secure world **must not** crash if it detects a non-critical problem within
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itself or the system. It must make every effort to recover from the problem by
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emitting a ``WARN`` message, performing any necessary error handling and
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continuing.
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Examples:
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- Secure world receives SMC from normal world with bad arguments.
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- Secure world receives SMC from normal world at an unexpected time.
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- BL31 receives SMC from BL32 with bad arguments.
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- BL31 receives SMC from BL32 at unexpected time.
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- Secure world receives recoverable error from hardware device. Retrying the
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operation may help here.
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- Non-critical secure world service is not functioning correctly.
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- BL31 SPD discovers minor configuration problem with corresponding SP.
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Handling unrecoverable errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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In some cases it may not be possible for the secure world to recover from an
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error. This situation should be handled in one of the following ways:
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1. If the unrecoverable error is unexpected then emit an ``ERROR`` message and
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call ``panic()``. This will end up calling the platform-specific function
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``plat_panic_handler()``.
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2. If the unrecoverable error is expected to occur in certain circumstances,
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then emit an ``ERROR`` message and call the platform-specific function
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``plat_error_handler()``.
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Cases 1 and 2 are subtly different. A platform may implement ``plat_panic_handler``
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and ``plat_error_handler`` in the same way (for example, by waiting for a secure
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watchdog to time-out or by invoking an interface on the platform's power
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controller to reset the platform). However, ``plat_error_handler`` may take
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additional action for some errors (for example, it may set a flag so the
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platform resets into a different mode). Also, ``plat_panic_handler()`` may
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implement additional debug functionality (for example, invoking a hardware
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breakpoint).
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Examples of unexpected unrecoverable errors:
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- BL32 receives an unexpected SMC response from BL31 that it is unable to
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recover from.
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- BL31 Trusted OS SPD code discovers that BL2 has not loaded the corresponding
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Trusted OS, which is critical for platform operation.
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- Secure world discovers that a critical hardware device is an unexpected and
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unrecoverable state.
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- Secure world receives an unexpected and unrecoverable error from a critical
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hardware device.
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- Secure world discovers that it is running on unsupported hardware.
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Examples of expected unrecoverable errors:
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- BL1/BL2 fails to load the next image due to missing/corrupt firmware on disk.
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- BL1/BL2 fails to authenticate the next image due to an invalid certificate.
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- Secure world continuously receives recoverable errors from a hardware device
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but is unable to proceed without a valid response.
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Handling critical unresponsiveness
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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If the secure world is waiting for a response from an external source (for
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example, the normal world or a hardware device) which is critical for continued
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operation, it must not wait indefinitely. It must have a mechanism (for example,
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a secure watchdog) for resetting itself and/or the external source to prevent
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the system from executing in this state indefinitely.
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Examples:
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- BL1 is waiting for the normal world to raise an SMC to proceed to the next
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stage of the secure firmware update process.
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- A Trusted OS is waiting for a response from a proxy in the normal world that
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is critical for continued operation.
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- Secure world is waiting for a hardware response that is critical for continued
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operation.
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Security considerations
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-----------------------
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Part of the security of a platform is handling errors correctly, as described in
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the previous section. There are several other security considerations covered in
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this section.
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Do not leak secrets to the normal world
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The secure world **must not** leak secrets to the normal world, for example in
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response to an SMC.
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Handling Denial of Service attacks
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The secure world **should never** crash or become unusable due to receiving too
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many normal world requests (a *Denial of Service* or *DoS* attack). It should
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have a mechanism for throttling or ignoring normal world requests.
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Performance considerations
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--------------------------
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Avoid printf and use logging macros
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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``debug.h`` provides logging macros (for example, ``WARN`` and ``ERROR``)
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which wrap ``tf_log`` and which allow the logging call to be compiled-out
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depending on the ``make`` command. Use these macros to avoid print statements
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being compiled unconditionally into the binary.
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Each logging macro has a numerical log level:
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.. code:: c
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#define LOG_LEVEL_NONE 0
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#define LOG_LEVEL_ERROR 10
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#define LOG_LEVEL_NOTICE 20
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#define LOG_LEVEL_WARNING 30
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#define LOG_LEVEL_INFO 40
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#define LOG_LEVEL_VERBOSE 50
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By default, all logging statements with a log level ``<= LOG_LEVEL_INFO`` will
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be compiled into debug builds and all statements with a log level
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``<= LOG_LEVEL_NOTICE`` will be compiled into release builds. This can be
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overridden from the command line or by the platform makefile (although it may be
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necessary to clean the build directory first). For example, to enable
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``VERBOSE`` logging on FVP:
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``make PLAT=fvp LOG_LEVEL=50 all``
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Use const data where possible
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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For example, the following code:
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.. code:: c
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struct my_struct {
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int arg1;
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int arg2;
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};
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void init(struct my_struct *ptr);
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void main(void)
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{
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struct my_struct x;
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x.arg1 = 1;
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x.arg2 = 2;
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init(&x);
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}
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is better written as:
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.. code:: c
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struct my_struct {
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int arg1;
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int arg2;
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};
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void init(const struct my_struct *ptr);
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void main(void)
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{
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const struct my_struct x = { 1, 2 };
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init(&x);
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}
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This allows the linker to put the data in a read-only data section instead of a
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writeable data section, which may result in a smaller and faster binary. Note
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that this may require dependent functions (``init()`` in the above example) to
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have ``const`` arguments, assuming they don't need to modify the data.
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Library and driver code
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-----------------------
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TF library code (under ``lib/`` and ``include/lib``) is any code that provides a
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reusable interface to other code, potentially even to code outside of TF.
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In some systems drivers must conform to a specific driver framework to provide
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services to the rest of the system. TF has no driver framework and the
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distinction between a driver and library is somewhat subjective.
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A driver (under ``drivers/`` and ``include/drivers/``) is defined as code that
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interfaces with hardware via a memory mapped interface.
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Some drivers (for example, the Arm CCI driver in ``include/drivers/arm/cci.h``)
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provide a general purpose API to that specific hardware. Other drivers (for
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example, the Arm PL011 console driver in ``drivers/arm/pl011/pl011_console.S``)
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provide a specific hardware implementation of a more abstract library API. In
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the latter case there may potentially be multiple drivers for the same hardware
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device.
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Neither libraries nor drivers should depend on platform-specific code. If they
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require platform-specific data (for example, a base address) to operate then
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they should provide an initialization function that takes the platform-specific
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data as arguments.
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TF common code (under ``common/`` and ``include/common/``) is code that is re-used
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by other generic (non-platform-specific) TF code. It is effectively internal
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library code.
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.. _`Why the “volatile” type class should not be used`: https://www.kernel.org/doc/html/latest/process/volatile-considered-harmful.html
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.. _`Procedure Call Standard for the Arm Architecture`: http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042f/IHI0042F_aapcs.pdf
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.. _`Procedure Call Standard for the Arm 64-bit Architecture`: http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.pdf
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