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118 lines
4.1 KiB
118 lines
4.1 KiB
Performing an Initial Build
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===========================
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- Before building TF-A, the environment variable ``CROSS_COMPILE`` must point
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to your cross compiler.
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For AArch64:
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.. code:: shell
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export CROSS_COMPILE=<path-to-aarch64-gcc>/bin/aarch64-none-elf-
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For AArch32:
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.. code:: shell
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export CROSS_COMPILE=<path-to-aarch32-gcc>/bin/arm-none-eabi-
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It is possible to build TF-A using Clang or Arm Compiler 6. To do so
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``CC`` needs to point to the clang or armclang binary, which will
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also select the clang or armclang assembler. Arm Compiler 6 will be selected
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when the base name of the path assigned to ``CC`` matches the string
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'armclang'. GNU binutils are required since the TF-A build system doesn't
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currently support Arm Scatter files. Meaning the GNU linker is used by
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default for Arm Compiler 6. Because of this dependency, ``CROSS_COMPILE``
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should be set as described above.
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For AArch64 using Arm Compiler 6:
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.. code:: shell
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export CROSS_COMPILE=<path-to-aarch64-gcc>/bin/aarch64-none-elf-
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make CC=<path-to-armclang>/bin/armclang PLAT=<platform> all
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On the other hand, Clang uses LLVM linker (LLD) and other LLVM binutils by
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default instead of GNU utilities (LLVM linker (LLD) 14.0.0 is known to
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work with TF-A). ``CROSS_COMPILE`` need not be set for Clang. Please note,
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that the default linker may be manually overridden using the ``LD`` variable.
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Clang will be selected when the base name of the path assigned to ``CC``
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contains the string 'clang'. This is to allow both clang and clang-X.Y
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to work.
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For AArch64 using clang:
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.. code:: shell
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make CC=<path-to-clang>/bin/clang PLAT=<platform> all
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- Change to the root directory of the TF-A source tree and build.
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For AArch64:
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.. code:: shell
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make PLAT=<platform> all
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For AArch32:
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.. code:: shell
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make PLAT=<platform> ARCH=aarch32 AARCH32_SP=sp_min all
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Notes:
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- If ``PLAT`` is not specified, ``fvp`` is assumed by default. See the
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:ref:`Build Options` document for more information on available build
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options.
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- (AArch32 only) Currently only ``PLAT=fvp`` is supported.
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- (AArch32 only) ``AARCH32_SP`` is the AArch32 EL3 Runtime Software and it
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corresponds to the BL32 image. A minimal ``AARCH32_SP``, sp_min, is
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provided by TF-A to demonstrate how PSCI Library can be integrated with
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an AArch32 EL3 Runtime Software. Some AArch32 EL3 Runtime Software may
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include other runtime services, for example Trusted OS services. A guide
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to integrate PSCI library with AArch32 EL3 Runtime Software can be found
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at :ref:`PSCI Library Integration guide for Armv8-A AArch32 systems`.
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- (AArch64 only) The TSP (Test Secure Payload), corresponding to the BL32
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image, is not compiled in by default. Refer to the
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:ref:`Test Secure Payload (TSP) and Dispatcher (TSPD)` document for
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details on building the TSP.
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- By default this produces a release version of the build. To produce a
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debug version instead, refer to the "Debugging options" section below.
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- The build process creates products in a ``build`` directory tree, building
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the objects and binaries for each boot loader stage in separate
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sub-directories. The following boot loader binary files are created
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from the corresponding ELF files:
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- ``build/<platform>/<build-type>/bl1.bin``
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- ``build/<platform>/<build-type>/bl2.bin``
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- ``build/<platform>/<build-type>/bl31.bin`` (AArch64 only)
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- ``build/<platform>/<build-type>/bl32.bin`` (mandatory for AArch32)
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where ``<platform>`` is the name of the chosen platform and ``<build-type>``
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is either ``debug`` or ``release``. The actual number of images might differ
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depending on the platform.
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- Build products for a specific build variant can be removed using:
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.. code:: shell
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make DEBUG=<D> PLAT=<platform> clean
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... where ``<D>`` is ``0`` or ``1``, as specified when building.
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The build tree can be removed completely using:
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.. code:: shell
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make realclean
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--------------
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*Copyright (c) 2020-2022, Arm Limited. All rights reserved.*
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