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/*
* Copyright (c) 2018, Arm Limited. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#ifndef SPRT_QUEUE_H
#define SPRT_QUEUE_H
#include <stdint.h>
/* Struct that defines a queue. Not to be used directly. */
struct __attribute__((__packed__)) sprt_queue {
uint32_t entry_num; /* Number of entries */
uint32_t entry_size; /* Size of an entry */
uint32_t idx_write; /* Index of first empty entry */
uint32_t idx_read; /* Index of first entry to read */
uint8_t data[0]; /* Start of data */
};
#define SPRT_QUEUE_HEADER_SIZE (sizeof(struct sprt_queue))
/*
* Initializes a memory region to be used as a queue of the given number of
* entries with the specified size.
*/
void sprt_queue_init(void *queue_base, uint32_t entry_num, uint32_t entry_size);
/* Returns 1 if the queue is empty, 0 otherwise */
int sprt_queue_is_empty(void *queue_base);
/* Returns 1 if the queue is full, 0 otherwise */
int sprt_queue_is_full(void *queue_base);
/*
* Pushes a new entry intro the queue. Returns 0 on success, -ENOMEM if the
* queue is full.
*/
int sprt_queue_push(void *queue_base, const void *entry);
/*
* Pops an entry from the queue. Returns 0 on success, -ENOENT if the queue is
* empty.
*/
int sprt_queue_pop(void *queue_base, void *entry);
#endif /* SPRT_QUEUE_H */