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/*
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Example of instantiating of the WebAssembly module and invoking its exported
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function.
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You can compile and run this example on Linux with:
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cargo build --release -p wasmtime
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cc examples/hello.c \
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-I crates/c-api/include \
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-I crates/c-api/wasm-c-api/include \
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target/release/libwasmtime.a \
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-lpthread -ldl -lm \
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-o hello
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./hello
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Note that on Windows and macOS the command will be similar, but you'll need
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to tweak the `-lpthread` and such annotations as well as the name of the
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`libwasmtime.a` file on Windows.
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*/
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wasm.h>
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#include <wasmtime.h>
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static void print_trap(wasm_trap_t *trap);
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static wasm_trap_t* hello_callback(const wasm_val_t args[], wasm_val_t results[]) {
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printf("Calling back...\n");
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printf("> Hello World!\n");
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return NULL;
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}
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int main() {
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int ret = 0;
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// Set up our compilation context. Note that we could also work with a
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// `wasm_config_t` here to configure what feature are enabled and various
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// compilation settings.
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printf("Initializing...\n");
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wasm_engine_t *engine = wasm_engine_new();
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assert(engine != NULL);
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// With an engine we can create a *store* which is a long-lived group of wasm
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// modules.
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wasm_store_t *store = wasm_store_new(engine);
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assert(store != NULL);
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// Read our input file, which in this case is a wasm text file.
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FILE* file = fopen("examples/hello.wat", "r");
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assert(file != NULL);
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fseek(file, 0L, SEEK_END);
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size_t file_size = ftell(file);
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fseek(file, 0L, SEEK_SET);
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wasm_byte_vec_t wat;
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wasm_byte_vec_new_uninitialized(&wat, file_size);
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assert(fread(wat.data, file_size, 1, file) == 1);
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fclose(file);
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// Parse the wat into the binary wasm format
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wasm_byte_vec_t wasm, error;
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if (wasmtime_wat2wasm(&wat, &wasm, &error) == 0) {
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fprintf(stderr, "failed to parse wat %.*s\n", (int) error.size, error.data);
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goto free_store;
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}
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wasm_byte_vec_delete(&wat);
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// Now that we've got our binary webassembly we can compile our module.
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printf("Compiling module...\n");
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wasm_module_t *module = wasm_module_new(store, &wasm);
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wasm_byte_vec_delete(&wasm);
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assert(module != NULL);
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// Next up we need to create the function that the wasm module imports. Here
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// we'll be hooking up a thunk function to the `hello_callback` native
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// function above.
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printf("Creating callback...\n");
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wasm_functype_t *hello_ty = wasm_functype_new_0_0();
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wasm_func_t *hello = wasm_func_new(store, hello_ty, hello_callback);
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// With our callback function we can now instantiate the compiled module,
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// giving us an instance we can then execute exports from. Note that
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// instantiation can trap due to execution of the `start` function, so we need
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// to handle that here too.
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printf("Instantiating module...\n");
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wasm_trap_t *trap = NULL;
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const wasm_extern_t *imports[] = { wasm_func_as_extern(hello) };
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wasm_instance_t *instance = wasm_instance_new(store, module, imports, &trap);
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if (instance == NULL) {
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print_trap(trap);
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goto free_module;
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}
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// Lookup our `run` export function
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printf("Extracting export...\n");
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wasm_extern_vec_t externs;
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wasm_instance_exports(instance, &externs);
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assert(externs.size == 1);
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wasm_func_t *run = wasm_extern_as_func(externs.data[0]);
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assert(run != NULL);
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// And call it!
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printf("Calling export...\n");
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trap = wasm_func_call(run, NULL, NULL);
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if (trap != NULL) {
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print_trap(trap);
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goto free_instance;
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}
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// Clean up after ourselves at this point
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printf("All finished!\n");
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ret = 0;
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free_instance:
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wasm_extern_vec_delete(&externs);
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wasm_instance_delete(instance);
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free_module:
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wasm_module_delete(module);
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free_store:
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wasm_store_delete(store);
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wasm_engine_delete(engine);
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return ret;
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}
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static void print_trap(wasm_trap_t *trap) {
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assert(trap != NULL);
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wasm_message_t message;
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wasm_trap_message(trap, &message);
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fprintf(stderr, "failed to instantiate module %.*s\n", (int) message.size, message.data);
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wasm_byte_vec_delete(&message);
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wasm_trap_delete(trap);
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}
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