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# Using WebAssembly from Rust
This document shows an example of how to embed Wasmtime using the [Rust
API][apidoc] to execute a simple wasm program. Be sure to also check out the
[full API documentation][apidoc] for a full listing of what the [`wasmtime`
crate][wasmtime] has to offer and the [book examples for
Rust](./examples-rust-embed.md) for more information.
[apidoc]: https://bytecodealliance.github.io/wasmtime/api/wasmtime/
[wasmtime]: https://crates.io/crates/wasmtime
## Creating the WebAssembly to execute
Creation of a WebAssembly file is generally covered by the [Writing
WebAssembly chapter](./wasm.md), so we'll just assume that you've already got a
wasm file on hand for the rest of this tutorial. To make things simple we'll
also just assume you've got a `hello.wat` file which looks like this:
```wat
(module
(func (export "answer") (result i32)
i32.const 42
)
)
```
Here we're just exporting one function which returns an integer that we'll read
from Rust.
## Hello, World!
First up let's create a rust project
```sh
$ cargo new --bin wasmtime_hello
$ cd wasmtime_hello
```
Next you'll want to add `hello.wat` to the root of your project.
We will be using the `wasmtime` crate to run the wasm file, so next up we need a
dependency in `Cargo.toml`:
```toml
[dependencies]
wasmtime = "0.16.0"
```
Next up let's write the code that we need to execute this wasm file. The
simplest version of this looks like so:
```rust,no_run
# extern crate wasmtime;
use std::error::Error;
use wasmtime::*;
fn main() -> Result<(), Box<dyn Error>> {
let engine = Engine::default();
// A `Store` is a sort of "global object" in a sense, but for now it suffices
// to say that it's generally passed to most constructors.
let store = Store::new(&engine);
# if false {
// We start off by creating a `Module` which represents a compiled form
// of our input wasm module. In this case it'll be JIT-compiled after
// we parse the text format.
let module = Module::from_file(&engine, "hello.wat")?;
# }
# let module = Module::new(&engine, r#"(module (func (export "answer") (result i32) i32.const 42))"#)?;
// After we have a compiled `Module` we can then instantiate it, creating
// an `Instance` which we can actually poke at functions on.
let instance = Instance::new(&store, &module, &[])?;
// The `Instance` gives us access to various exported functions and items,
// which we access here to pull out our `answer` exported function and
// run it.
Refactor (#1524) * Compute instance exports on demand. Instead having instances eagerly compute a Vec of Externs, and bumping the refcount for each Extern, compute Externs on demand. This also enables `Instance::get_export` to avoid doing a linear search. This also means that the closure returned by `get0` and friends now holds an `InstanceHandle` to dynamically hold the instance live rather than being scoped to a lifetime. * Compute module imports and exports on demand too. And compute Extern::ty on demand too. * Add a utility function for computing an ExternType. * Add a utility function for looking up a function&#39;s signature. * Add a utility function for computing the ValType of a Global. * Rename wasmtime_environ::Export to EntityIndex. This helps differentiate it from other Export types in the tree, and describes what it is. * Fix a typo in a comment. * Simplify module imports and exports. * Make `Instance::exports` return the export names. This significantly simplifies the public API, as it&#39;s relatively common to need the names, and this avoids the need to do a zip with `Module::exports`. This also changes `ImportType` and `ExportType` to have public members instead of private members and accessors, as I find that simplifies the usage particularly in cases where there are temporary instances. * Remove `Instance::module`. This doesn&#39;t quite remove `Instance`&#39;s `module` member, it gets a step closer. * Use a InstanceHandle utility function. * Don&#39;t consume self in the `Func::get*` methods. Instead, just create a closure containing the instance handle and the export for them to call. * Use `ExactSizeIterator` to avoid needing separate `num_*` methods. * Rename `Extern::func()` etc. to `into_func()` etc. * Revise examples to avoid using `nth`. * Add convenience methods to instance for getting specific extern types. * Use the convenience functions in more tests and examples. * Avoid cloning strings for `ImportType` and `ExportType`. * Remove more obviated clone() calls. * Simplify `Func`&#39;s closure state. * Make wasmtime::Export&#39;s fields private. This makes them more consistent with ExportType. * Fix compilation error. * Make a lifetime parameter explicit, and use better lifetime names. Instead of &#39;me, use &#39;instance and &#39;module to make it clear what the lifetime is. * More lifetime cleanups.
5 years ago
let answer = instance.get_func("answer")
.expect("`answer` was not an exported function");
// There's a few ways we can call the `answer` `Func` value. The easiest
// is to statically assert its signature with `get0` (in this case asserting
// it takes no arguments and returns one i32) and then call it.
let answer = answer.get0::<i32>()?;
// And finally we can call our function! Note that the error propagation
// with `?` is done to handle the case where the wasm function traps.
let result = answer()?;
println!("Answer: {:?}", result);
Ok(())
}
```
We can build and execute our example with `cargo run`. Note that by depending on
`wasmtime` you're depending on a JIT compiler, so it may take a moment to build
all of its dependencies:
```sh
$ cargo run
Compiling ...
...
Finished dev [unoptimized + debuginfo] target(s) in 42.32s
Running `wasmtime_hello/target/debug/wasmtime_hello`
Answer: 42
```
and there we go! We've now executed our first WebAssembly in `wasmtime` and
gotten the result back.
## Importing Host Functionality
What we've just seen is a pretty small example of how to call a wasm function
and take a look at the result. Most interesting wasm modules, however, are going
to import some functions to do something a bit more interesting. For that you'll
need to provide imported functions from Rust for wasm to call!
Let's take a look at a wasm module which imports a logging function as well as
some simple arithmetic from the environment.
```wat
(module
(import "" "log" (func $log (param i32)))
(import "" "double" (func $double (param i32) (result i32)))
(func (export "run")
i32.const 0
call $log
i32.const 1
call $log
i32.const 2
call $double
call $log
)
)
```
This wasm module will call our `"log"` import a few times and then also call the
`"double"` import. We can compile and instantiate this module with code that
looks like this:
```rust,no_run
# extern crate wasmtime;
use std::error::Error;
use wasmtime::*;
fn main() -> Result<(), Box<dyn Error>> {
let engine = Engine::default();
let store = Store::new(&engine);
# if false {
let module = Module::from_file(&engine, "hello.wat")?;
# }
# let module = Module::new(&engine, r#"(module (import "" "log" (func $log (param i32))) (import "" "double" (func $double (param i32) (result i32))) (func (export "run") i32.const 0 call $log i32.const 1 call $log i32.const 2 call $double call $log))"#)?;
// First we can create our `log` function, which will simply print out the
// parameter it receives.
let log = Func::wrap(&store, |param: i32| {
println!("log: {}", param);
});
// Next we can create our double function which doubles the input it receives.
let double = Func::wrap(&store, |param: i32| param * 2);
// When instantiating the module we now need to provide the imports to the
// instantiation process. This is the second slice argument, where each
// entry in the slice must line up with the imports in the module.
let instance = Instance::new(&store, &module, &[log.into(), double.into()])?;
let run = instance
.get_func("run")
.expect("`run` was not an exported function");
let run = run.get0::<()>()?;
Ok(run()?)
}
```
Note that there's a number of ways to define a `Func`, be sure to [consult its
documentation][`Func`] for other ways to create a host-defined function.
[`Func`]: https://bytecodealliance.github.io/wasmtime/api/wasmtime/struct.Func.html