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Change `wasm_module_new` to use `Module::from_binary`.

This commit changes the C API function `wasm_module_new` to use the Rust API
`Module::from_binary` which performs verification of the module, as per the C
API spec.

This also introduces a `EngineBuilder` type to the C# API that can be used to
construct an `Engine` with the various Wasmtime configuration options.  This
is required to get the C# tests passing since they use reference types and
multi-value.

Fixes #859.
pull/1014/head
Peter Huene 5 years ago
parent
commit
7dfb6ebdb6
No known key found for this signature in database GPG Key ID: E1D265D820213D6A
  1. 2
      crates/c-api/src/lib.rs
  2. 11
      crates/misc/dotnet/src/Engine.cs
  3. 254
      crates/misc/dotnet/src/EngineBuilder.cs
  4. 71
      crates/misc/dotnet/src/Interop.cs
  5. 2
      crates/misc/dotnet/src/WasiBuilder.cs
  6. 5
      crates/misc/dotnet/tests/Fixtures/ModuleFixture.cs

2
crates/c-api/src/lib.rs

@ -831,7 +831,7 @@ pub unsafe extern "C" fn wasm_module_new(
) -> *mut wasm_module_t {
let binary = (*binary).as_slice();
let store = &(*store).store.borrow();
let module = match Module::from_binary_unchecked(store, binary) {
let module = match Module::from_binary(store, binary) {
Ok(module) => module,
Err(_) => return ptr::null_mut(),
};

11
crates/misc/dotnet/src/Engine.cs

@ -20,6 +20,17 @@ namespace Wasmtime
}
}
internal Engine(Interop.WasmConfigHandle config)
{
Handle = Interop.wasm_engine_new_with_config(config);
config.SetHandleAsInvalid();
if (Handle.IsInvalid)
{
throw new WasmtimeException("Failed to create Wasmtime engine.");
}
}
/// <summary>
/// Creates a new Wasmtime <see cref="Store" />.
/// </summary>

254
crates/misc/dotnet/src/EngineBuilder.cs

@ -0,0 +1,254 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Wasmtime
{
/// <summary>
/// Represents the Wasmtime compiler strategy.
/// </summary>
public enum CompilerStrategy
{
/// <summary>
/// Automatically pick the compiler strategy.
/// </summary>
Auto,
/// <summary>
/// Use the Cranelift compiler.
/// </summary>
Cranelift,
/// <summary>
/// Use the Lightbeam compiler.
/// </summary>
Lightbeam
}
/// <summary>
/// Represents the Wasmtime optimization level.
/// </summary>
public enum OptimizationLevel
{
/// <summary>
/// Disable optimizations.
/// </summary>
None,
/// <summary>
/// Optimize for speed.
/// </summary>
Speed,
/// <summary>
/// Optimize for speed and size.
/// </summary>
SpeedAndSize
}
/// <summary>
/// Represents a builder of <see cref="Engine"/> instances.
/// </summary>
public class EngineBuilder
{
/// <summary>
/// Constructs a new <see cref="EngineBuilder" />.
/// </summary>
public EngineBuilder()
{
}
/// <summary>
/// Sets whether or not to enable debug information.
/// </summary>
/// <param name="enable">True to enable debug information or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithDebugInfo(bool enable)
{
_enableDebugInfo = enable;
return this;
}
/// <summary>
/// Sets whether or not enable WebAssembly threads support.
/// </summary>
/// <param name="enable">True to enable WebAssembly threads support or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithWasmThreads(bool enable)
{
_enableWasmThreads = enable;
return this;
}
/// <summary>
/// Sets whether or not enable WebAssembly reference types support.
/// </summary>
/// <param name="enable">True to enable WebAssembly reference types support or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithReferenceTypes(bool enable)
{
_enableReferenceTypes = enable;
return this;
}
/// <summary>
/// Sets whether or not enable WebAssembly SIMD support.
/// </summary>
/// <param name="enable">True to enable WebAssembly SIMD support or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithSIMD(bool enable)
{
_enableSIMD = enable;
return this;
}
/// <summary>
/// Sets whether or not enable WebAssembly multi-value support.
/// </summary>
/// <param name="enable">True to enable WebAssembly multi-value support or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithMultiValue(bool enable)
{
_enableMultiValue = enable;
return this;
}
/// <summary>
/// Sets whether or not enable WebAssembly bulk memory support.
/// </summary>
/// <param name="enable">True to enable WebAssembly bulk memory support or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithBulkMemory(bool enable)
{
_enableBulkMemory = enable;
return this;
}
/// <summary>
/// Sets the compiler strategy to use.
/// </summary>
/// <param name="strategy">The compiler strategy to use.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithCompilerStrategy(CompilerStrategy strategy)
{
switch (strategy)
{
case CompilerStrategy.Auto:
_strategy = Interop.wasmtime_strategy_t.WASMTIME_STRATEGY_AUTO;
break;
case CompilerStrategy.Cranelift:
_strategy = Interop.wasmtime_strategy_t.WASMTIME_STRATEGY_CRANELIFT;
break;
case CompilerStrategy.Lightbeam:
_strategy = Interop.wasmtime_strategy_t.WASMTIME_STRATEGY_LIGHTBEAM;
break;
default:
throw new ArgumentOutOfRangeException(nameof(strategy));
}
return this;
}
/// <summary>
/// Sets whether or not enable the Cranelift debug verifier.
/// </summary>
/// <param name="enable">True to enable the Cranelift debug verifier or false to disable.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithCraneliftDebugVerifier(bool enable)
{
_enableCraneliftDebugVerifier = enable;
return this;
}
/// <summary>
/// Sets the optimization level to use.
/// </summary>
/// <param name="level">The optimization level to use.</param>
/// <returns>Returns the current builder.</returns>
public EngineBuilder WithOptimizationLevel(OptimizationLevel level)
{
switch (level)
{
case OptimizationLevel.None:
_optLevel = Interop.wasmtime_opt_level_t.WASMTIME_OPT_LEVEL_NONE;
break;
case OptimizationLevel.Speed:
_optLevel = Interop.wasmtime_opt_level_t.WASMTIME_OPT_LEVEL_SPEED;
break;
case OptimizationLevel.SpeedAndSize:
_optLevel = Interop.wasmtime_opt_level_t.WASMTIME_OPT_LEVEL_SPEED_AND_SIZE;
break;
default:
throw new ArgumentOutOfRangeException(nameof(level));
}
return this;
}
/// <summary>
/// Builds the <see cref="Engine" /> instance.
/// </summary>
/// <returns>Returns the new <see cref="Engine" /> instance.</returns>
public Engine Build()
{
var config = Interop.wasm_config_new();
if (_enableDebugInfo.HasValue)
{
Interop.wasmtime_config_debug_info_set(config, _enableDebugInfo.Value);
}
if (_enableWasmThreads.HasValue)
{
Interop.wasmtime_config_wasm_threads_set(config, _enableWasmThreads.Value);
}
if (_enableReferenceTypes.HasValue)
{
Interop.wasmtime_config_wasm_reference_types_set(config, _enableReferenceTypes.Value);
}
if (_enableSIMD.HasValue)
{
Interop.wasmtime_config_wasm_simd_set(config, _enableSIMD.Value);
}
if (_enableBulkMemory.HasValue)
{
Interop.wasmtime_config_wasm_bulk_memory_set(config, _enableBulkMemory.Value);
}
if (_enableMultiValue.HasValue)
{
Interop.wasmtime_config_wasm_multi_value_set(config, _enableMultiValue.Value);
}
if (_strategy.HasValue)
{
Interop.wasmtime_config_strategy_set(config, _strategy.Value);
}
if (_enableCraneliftDebugVerifier.HasValue)
{
Interop.wasmtime_config_cranelift_debug_verifier_set(config, _enableCraneliftDebugVerifier.Value);
}
if (_optLevel.HasValue)
{
Interop.wasmtime_config_cranelift_opt_level_set(config, _optLevel.Value);
}
return new Engine(config);
}
private bool? _enableDebugInfo;
private bool? _enableWasmThreads;
private bool? _enableReferenceTypes;
private bool? _enableSIMD;
private bool? _enableBulkMemory;
private bool? _enableMultiValue;
private Interop.wasmtime_strategy_t? _strategy;
private bool? _enableCraneliftDebugVerifier;
private Interop.wasmtime_opt_level_t? _optLevel;
}
}

71
crates/misc/dotnet/src/Interop.cs

@ -180,6 +180,21 @@ namespace Wasmtime
}
}
internal class WasmConfigHandle : SafeHandle
{
public WasmConfigHandle() : base(IntPtr.Zero, true)
{
}
public override bool IsInvalid => handle == IntPtr.Zero;
protected override bool ReleaseHandle()
{
Interop.wasm_config_delete(handle);
return true;
}
}
internal class WasiConfigHandle : SafeHandle
{
public WasiConfigHandle() : base(IntPtr.Zero, true)
@ -277,6 +292,20 @@ namespace Wasmtime
WASM_FUNCREF,
}
internal enum wasmtime_strategy_t : byte
{
WASMTIME_STRATEGY_AUTO,
WASMTIME_STRATEGY_CRANELIFT,
WASMTIME_STRATEGY_LIGHTBEAM
}
internal enum wasmtime_opt_level_t : byte
{
WASMTIME_OPT_LEVEL_NONE,
WASMTIME_OPT_LEVEL_SPEED,
WASMTIME_OPT_LEVEL_SPEED_AND_SIZE
}
[StructLayout(LayoutKind.Explicit)]
internal struct wasm_val_union_t
{
@ -514,6 +543,9 @@ namespace Wasmtime
[DllImport(LibraryName)]
public static extern EngineHandle wasm_engine_new();
[DllImport(LibraryName)]
public static extern EngineHandle wasm_engine_new_with_config(WasmConfigHandle config);
[DllImport(LibraryName)]
public static extern void wasm_engine_delete(IntPtr engine);
@ -828,6 +860,14 @@ namespace Wasmtime
[DllImport(LibraryName)]
public static extern bool wasm_memory_grow(MemoryHandle memory, uint delta);
// Wasm config
[DllImport(LibraryName)]
public static extern WasmConfigHandle wasm_config_new();
[DllImport(LibraryName)]
public static extern void wasm_config_delete(IntPtr config);
// WASI config
[DllImport(LibraryName)]
@ -900,5 +940,34 @@ namespace Wasmtime
[DllImport(LibraryName)]
public static extern IntPtr wasi_instance_bind_import(WasiInstanceHandle instance, IntPtr importType);
}
// Wasmtime config
[DllImport(LibraryName)]
public static extern void wasmtime_config_debug_info_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_wasm_threads_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_wasm_reference_types_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern IntPtr wasmtime_config_wasm_simd_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_wasm_bulk_memory_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_wasm_multi_value_set(WasmConfigHandle config, [MarshalAs(UnmanagedType.I1)] bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_strategy_set(WasmConfigHandle config, wasmtime_strategy_t strategy);
[DllImport(LibraryName)]
public static extern void wasmtime_config_cranelift_debug_verifier_set(WasmConfigHandle config, bool enable);
[DllImport(LibraryName)]
public static extern void wasmtime_config_cranelift_opt_level_set(WasmConfigHandle config, wasmtime_opt_level_t level);
}
}

2
crates/misc/dotnet/src/WasiBuilder.cs

@ -5,7 +5,7 @@ using System.Linq;
namespace Wasmtime
{
/// <summary>
/// Represents a build of WASI instances.
/// Represents a builder of <see cref="Wasi"/> instances.
/// </summary>
public class WasiBuilder
{

5
crates/misc/dotnet/tests/Fixtures/ModuleFixture.cs

@ -8,7 +8,10 @@ namespace Wasmtime.Tests
{
public ModuleFixture()
{
Engine = new Engine();
Engine = new EngineBuilder()
.WithMultiValue(true)
.WithReferenceTypes(true)
.Build();
Store = Engine.CreateStore();
Module = Store.CreateModule(Path.Combine("Modules", ModuleFileName));
}

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