* support dynamic function calls in component model
This addresses #4310, introducing a new `component::values::Val` type for
representing component values dynamically, as well as `component::types::Type`
for representing the corresponding interface types. It also adds a `call` method
to `component::func::Func`, which takes a slice of `Val`s as parameters and
returns a `Result<Val>` representing the result.
Note that I've moved `post_return` and `call_raw` from `TypedFunc` to `Func`
since there was nothing specific to `TypedFunc` about them, and I wanted to
reuse them. The code in both is unchanged beyond the trivial tweaks to make
them fit in their new home.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* order variants and match cases more consistently
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* implement lift for String, Box<str>, etc.
This also removes the redundant `store` parameter from `Type::load`.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* implement code review feedback
This fixes a few issues:
- Bad offset calculation when lowering
- Missing variant padding
- Style issues regarding `types::Handle`
- Missed opportunities to reuse `Lift` and `Lower` impls
It also adds forwarding `Lift` impls for `Box<[T]>`, `Vec<T>`, etc.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* move `new_*` methods to specific `types` structs
Per review feedback, I've moved `Type::new_record` to `Record::new_val` and
added a `Type::unwrap_record` method; likewise for the other kinds of types.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* make tuple, option, and expected type comparisons recursive
These types should compare as equal across component boundaries as long as their
type parameters are equal.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* improve error diagnostic in `Type::check`
We now distinguish between more failure cases to provide an informative error
message.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* address review feedback
- Remove `WasmStr::to_str_from_memory` and `WasmList::get_from_memory`
- add `try_new` methods to various `values` types
- avoid using `ExactSizeIterator::len` where we can't trust it
- fix over-constrained bounds on forwarded `ComponentType` impls
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* rearrange code per review feedback
- Move functions from `types` to `values` module so we can make certain struct fields private
- Rename `try_new` to just `new`
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
* remove special-case equality test for tuples, options, and expecteds
Instead, I've added a FIXME comment and will open an issue to do recursive
structural equality testing.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
This moves them into a new `wasmtime-asm-macros` crate that can be used not just
from the `wasmtime-fibers` crate but also from other crates (e.g. we will need
them in https://github.com/bytecodealliance/wasmtime/pull/4431).
This is the first stage of implementing
https://github.com/bytecodealliance/wasmtime/issues/4308, i.e. derive macros for
`ComponentType`, `Lift`, and `Lower` for composite types in the component model.
This stage only covers records; I expect the other composite types will follow a
similar pattern.
It borrows heavily from the work Jamey Sharp did in
https://github.com/bytecodealliance/wasmtime/pull/4217. Thanks for that, and
thanks to both Jamey and Alex Crichton for their excellent review feedback.
Thanks also to Brian for pairing up on the initial draft.
Signed-off-by: Joel Dice <joel.dice@fermyon.com>
This PR fixes#4066: it modifies the Cranelift `build.rs` workflow to
invoke the ISLE DSL compiler on every compilation, rather than only
when the user specifies a special "rebuild ISLE" feature.
The main benefit of this change is that it vastly simplifies the mental
model required of developers, and removes a bunch of failure modes
we have tried to work around in other ways. There is now just one
"source of truth", the ISLE source itself, in the repository, and so there
is no need to understand a special "rebuild" step and how to handle
merge errors. There is no special process needed to develop the compiler
when modifying the DSL. And there is no "noise" in the git history produced
by constantly-regenerated files.
The two main downsides we discussed in #4066 are:
- Compile time could increase, by adding more to the "meta" step before the main build;
- It becomes less obvious where the source definitions are (everything becomes
more "magic"), which makes exploration and debugging harder.
This PR addresses each of these concerns:
1. To maintain reasonable compile time, it includes work to cut down the
dependencies of the `cranelift-isle` crate to *nothing* (only the Rust stdlib),
in the default build. It does this by putting the error-reporting bits
(`miette` crate) under an optional feature, and the logging (`log` crate) under
a feature-controlled macro, and manually writing an `Error` impl rather than
using `thiserror`. This completely avoids proc macros and the `syn` build slowness.
The user can still get nice errors out of `miette`: this is enabled by specifying
a Cargo feature `--features isle-errors`.
2. To allow the user to optionally inspect the generated source, which nominally
lives in a hard-to-find path inside `target/` now, this PR adds a feature `isle-in-source-tree`
that, as implied by the name, moves the target for ISLE generated source into
the source tree, at `cranelift/codegen/isle_generated_source/`. It seems reasonable
to do this when an explicit feature (opt-in) is specified because this is how ISLE regeneration
currently works as well. To prevent surprises, if the feature is *not* specified, the
build fails if this directory exists.
* ISLE compiler: fix priority-trie interval bug. (#4093)
This PR fixes a bug in the ISLE compiler related to rule priorities.
An important note first: the bug did not affect the correctness of the
Cranelift backends, either in theory (because the rules should be
correct applied in any order, even contrary to the stated priorities)
or in practice (because the generated code actually does not change at
all with the DSL compiler fix, only with a separate minimized bug
example).
The issue was a simple swap of `min` for `max` (see first
commit). This is the minimal fix, I think, to get a correct
priority-trie with the minimized bug example in this commit.
However, while debugging this, I started to convince myself that the
complexity of merging multiple priority ranges using the sort of
hybrid interval tree / string-matching trie data structure was
unneeded. The original design was built with the assumption we might
have a bunch of different priority levels, and would need the
efficiency of merging where possible. But in practice we haven't used
priorities this way: the vast majority of lowering rules exist at the
default (priority 0), and just a few overrides are explicitly at prio
1, 2 or (rarely) 3.
So, it turns out to be a lot simpler to label trie edges with (prio,
symbol) rather than (prio-range, symbol), and delete the whole mess of
interval-splitting logic on insertion. It's easier (IMHO) to convince
oneself that the resulting insertion algorithm is correct.
I was worried that this might impact the size of the generated Rust
code or its runtime, but In fact, to my initial surprise (but it makes
sense given the above "rarely used" factor), the generated code with
this compiler fix is *exactly the same*. I rebuilt with `--features
rebuild-isle,all-arch` but... there were no diffs to commit! This is
to me the simplest evidence that we didn't really need that
complexity.
* Fix earlier commit from #4093: properly sort trie.
This commit fixes an in-hindsight-obvious bug in #4093: the trie's edges
must be sorted recursively, not just at the top level.
With this fix, the generated code differs only in one cosmetic way (a
let-binding moves) but otherwise is the same.
This includes @fitzgen's fix to the CI (from the revert in #4102) that
deletes manifests to actually check that the checked-in source is
consistent with the checked-in compiler. The force-rebuild step is now
in a shell script for convenience: anyone hacking on the ISLE compiler
itself can use this script to more easily rebuild everything.
* Add note to build.rs to remind to update force-rebuild-isle.sh
We won't be promising that this crate has API-compatible patch releases
and this also fixes the execution of the release process since the bump
of version numbers failed due to this being in this list.
As discussed previously, we need a way to be able to configure Wasmtime when running it in the Sightglass benchmark infrastructure. The easiest way to do this seemed to be to pass a string from Sightglass to the `bench-api` library and parse this in the same way that Wasmtime parses its CLI flags. The structure that contains these flags is `CommonOptions`, so it has been moved to its own crate to be depended on by both `wasmtime-cli` and `wasmtime-bench-api`. Also, this change adds an externally-visible function for parsing a string into `CommonOptions`, which is used for configuring an engine.
Peepmatic was an early attempt at a DSL for peephole optimizations, with the
idea that maybe sometime in the future we could user it for instruction
selection as well. It didn't really pan out, however:
* Peepmatic wasn't quite flexible enough, and adding new operators or snippets
of code implemented externally in Rust was a bit of a pain.
* The performance was never competitive with the hand-written peephole
optimizers. It was *very* size efficient, but that came at the cost of
run-time efficiency. Everything was table-based and interpreted, rather than
generating any Rust code.
Ultimately, because of these reasons, we never turned Peepmatic on by default.
These days, we just landed the ISLE domain-specific language, and it is better
suited than Peepmatic for all the things that Peepmatic was originally designed
to do. It is more flexible and easy to integrate with external Rust code. It is
has better time efficiency, meeting or even beating hand-written code. I think a
small part of the reason why ISLE excels in these things is because its design
was informed by Peepmatic's failures. I still plan on continuing Peepmatic's
mission to make Cranelift's peephole optimizer passes generated from DSL rewrite
rules, but using ISLE instead of Peepmatic.
Thank you Peepmatic, rest in peace!
This failed on CI [1] I think because the filesystem is traversed
differently than on my local system. This is relatively easily fixable
though where we shouldn't care about witx version when bumping version
requirements since we don't manage the publication of witx anyway.
[1]: https://github.com/bytecodealliance/wasmtime/runs/4038695579?check_suite_focus=true
* Automate more of Wasmtime's release process
This change revamps the release process for Wasmtime and intends to make
it nearly 100% automated for major release and hopefully still pretty
simple for patch releases. New workflows are introduced as part of
this commit:
* Once a month a PR is created with major version bumps
* Specifically hinted commit messages to the `main` branch will get
tagged and pushed to the main repository.
* On tags we'll now not only build releases after running CI but
additionally crates will be published to crates.io.
In conjunction with other changes this means that the release process
for a new major version of Wasmtime is simply merging a PR. Patch
releases will involve running some steps locally but most of the
nitty-gritty should be simply merging the PR that's generated.
* Use an anchor in a regex
* Adjust dependency directives between crates
This commit is a preparation for the release process for Wasmtime. The
specific changes here are to delineate which crates are "public", and
all version requirements on non-public crates will now be done with
`=A.B.C` version requirements instead of today's `A.B.C` version
requirements.
The purpose for doing this is to assist with patch releases that might
happen in the future. Patch releases of wasmtime are already required to
not break the APIs of "public" crates, but no such guarantee is given
about "internal" crates. This means that a patch release runs the risk,
for example, of breaking an internal API. In doing so though we would
also need to release a new major version of the internal crate, but we
wouldn't have a great hole in the number scheme of major versions to do
so. By using `=A.B.C` requirements for internal crates it means we can
safely ignore strict semver-compatibility between releases of internal
crates for patch releases, since the only consumers of the crate will be
the corresponding patch release of the `wasmtime` crate itself (or other
public crates).
The `publish.rs` script has been updated with a check to verify that
dependencies on internal crates are all specified with an `=`
dependency, and dependnecies on all public crates are without a `=`
dependency. This will hopefully make it so we don't have to worry about
what to use where, we just let CI tell us what to do. Using this
modification all version dependency declarations have been updated.
Note that some crates were adjusted to simply remove their `version`
requirement in cases such as the crate wasn't published anyway (`publish
= false` was specified) or it's in the `dev-dependencies` section which
doesn't need version specifiers for path dependencies.
* Switch to normal sever deps for cranelift dependencies
These crates will now all be considered "public" where in patch releases
they will be guaranteed to not have breaking changes.
On the build side, this commit introduces two things:
1. The automatic generation of various ISLE definitions for working with
CLIF. Specifically, it generates extern type definitions for clif opcodes and
the clif instruction data `enum`, as well as extractors for matching each clif
instructions. This happens inside the `cranelift-codegen-meta` crate.
2. The compilation of ISLE DSL sources to Rust code, that can be included in the
main `cranelift-codegen` compilation.
Next, this commit introduces the integration glue code required to get
ISLE-generated Rust code hooked up in clif-to-x64 lowering. When lowering a clif
instruction, we first try to use the ISLE code path. If it succeeds, then we are
done lowering this instruction. If it fails, then we proceed along the existing
hand-written code path for lowering.
Finally, this commit ports many lowering rules over from hand-written,
open-coded Rust to ISLE.
In the process of supporting ISLE, this commit also makes the x64 `Inst` capable
of expressing SSA by supporting 3-operand forms for all of the existing
instructions that only have a 2-operand form encoding:
dst = src1 op src2
Rather than only the typical x86-64 2-operand form:
dst = dst op src
This allows `MachInst` to be in SSA form, since `dst` and `src1` are
disentangled.
("3-operand" and "2-operand" are a little bit of a misnomer since not all
operations are binary operations, but we do the same thing for, e.g., unary
operations by disentangling the sole operand from the result.)
There are two motivations for this change:
1. To allow ISLE lowering code to have value-equivalence semantics. We want ISLE
lowering to translate a CLIF expression that evaluates to some value into a
`MachInst` expression that evaluates to the same value. We want both the
lowering itself and the resulting `MachInst` to be pure and referentially
transparent. This is both a nice paradigm for compiler writers that are
authoring and maintaining lowering rules and is a prerequisite to any sort of
formal verification of our lowering rules in the future.
2. Better align `MachInst` with `regalloc2`'s API, which requires that the input
be in SSA form.
This commit improves our small publish script for Wasmtime with the goal
of being able to run it on CI. This fixes a few issues with the current
script such as:
* If you rerun the script it won't try to republish crates already
published.
* Once a crate is published it won't print an error trying to re-add the
`wasmtime-publish` owner group.
* This will automatically retry publishing crates if they fail to get
published, hopefully handling issues like rate limiting and/or waiting
for the index to update.
The eventual goal is to run this script on a tag automatically on CI so
we don't have to do it manually, and these changes should make the
script more robust to run on CI and also makes it so we can inspect
failure outputs and rerun it locally.
For now these changes aren't heavily tested since it's somewhat
difficult to do so, so for now I figure we'll need to babysit the next
release or two with this script.
This commit removes the Lightbeam backend from Wasmtime as per [RFC 14].
This backend hasn't received maintenance in quite some time, and as [RFC
14] indicates this doesn't meet the threshold for keeping the code
in-tree, so this commit removes it.
A fast "baseline" compiler may still be added in the future. The
addition of such a backend should be in line with [RFC 14], though, with
the principles we now have for stable releases of Wasmtime. I'll close
out Lightbeam-related issues once this is merged.
[RFC 14]: https://github.com/bytecodealliance/rfcs/pull/14
* Merge `wasmtime-jit` and `wasmtime-profiling`
This commit merges the `wasmtime-profiling` crate into the
`wasmtime-jit` crate. It wasn't really buying a ton being a separate
crate and an upcoming refactoring I'd like to do is to remove the
`FinishedFunctions` structure. To enable the profilers to work as they
used to this commit changes them to pass `CompiledModule` as the
argument, but this only works if the profiling trait can see the
`CompiledModule` type.
* Fix a length calculation
* Move `CompiledFunction` into wasmtime-cranelift
This commit moves the `wasmtime_environ::CompiledFunction` type into the
`wasmtime-cranelift` crate. This type has lots of Cranelift-specific
pieces of compilation and doesn't need to be generated by all Wasmtime
compilers. This replaces the usage in the `Compiler` trait with a
`Box<Any>` type that each compiler can select. Each compiler must still
produce a `FunctionInfo`, however, which is shared information we'll
deserialize for each module.
The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift`
crate as a result of this commit. One possibility was to move the
`CompiledFunction` commit into its own crate and have `wasmtime-debug`
depend on that, but since `wasmtime-debug` is Cranelift-specific at this
time it didn't seem like it was too too necessary to keep it separate.
If `wasmtime-debug` supports other backends in the future we can
recreate a new crate, perhaps with it refactored to not depend on
Cranelift.
* Move wasmtime_environ::reference_type
This now belongs in wasmtime-cranelift and nowhere else
* Remove `Type` reexport in wasmtime-environ
One less dependency on `cranelift-codegen`!
* Remove `types` reexport from `wasmtime-environ`
Less cranelift!
* Remove `SourceLoc` from wasmtime-environ
Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom
`FilePos` type instead of `ir::SourceLoc`. These are only used in a few
places so there's not much to lose from an extra abstraction for these
leaf use cases outside of cranelift.
* Remove wasmtime-environ's dep on cranelift's `StackMap`
This commit "clones" the `StackMap` data structure in to
`wasmtime-environ` to have an independent representation that that
chosen by Cranelift. This allows Wasmtime to decouple this runtime
dependency of stack map information and let the two evolve
independently, if necessary.
An alternative would be to refactor cranelift's implementation into a
separate crate and have wasmtime depend on that but it seemed a bit like
overkill to do so and easier to clone just a few lines for this.
* Define code offsets in wasmtime-environ with `u32`
Don't use Cranelift's `binemit::CodeOffset` alias to define this field
type since the `wasmtime-environ` crate will be losing the
`cranelift-codegen` dependency soon.
* Commit to using `cranelift-entity` in Wasmtime
This commit removes the reexport of `cranelift-entity` from the
`wasmtime-environ` crate and instead directly depends on the
`cranelift-entity` crate in all referencing crates. The original reason
for the reexport was to make cranelift version bumps easier since it's
less versions to change, but nowadays we have a script to do that.
Otherwise this encourages crates to use whatever they want from
`cranelift-entity` since we'll always depend on the whole crate.
It's expected that the `cranelift-entity` crate will continue to be a
lean crate in dependencies and suitable for use at both runtime and
compile time. Consequently there's no need to avoid its usage in
Wasmtime at runtime, since "remove Cranelift at compile time" is
primarily about the `cranelift-codegen` crate.
* Remove most uses of `cranelift-codegen` in `wasmtime-environ`
There's only one final use remaining, which is the reexport of
`TrapCode`, which will get handled later.
* Limit the glob-reexport of `cranelift_wasm`
This commit removes the glob reexport of `cranelift-wasm` from the
`wasmtime-environ` crate. This is intended to explicitly define what
we're reexporting and is a transitionary step to curtail the amount of
dependencies taken on `cranelift-wasm` throughout the codebase. For
example some functions used by debuginfo mapping are better imported
directly from the crate since they're Cranelift-specific. Note that
this is intended to be a temporary state affairs, soon this reexport
will be gone entirely.
Additionally this commit reduces imports from `cranelift_wasm` and also
primarily imports from `crate::wasm` within `wasmtime-environ` to get a
better sense of what's imported from where and what will need to be
shared.
* Extract types from cranelift-wasm to cranelift-wasm-types
This commit creates a new crate called `cranelift-wasm-types` and
extracts type definitions from the `cranelift-wasm` crate into this new
crate. The purpose of this crate is to be a shared definition of wasm
types that can be shared both by compilers (like Cranelift) as well as
wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate
doesn't depend on `cranelift-codegen` and is the final step in severing
the unconditional dependency from Wasmtime to `cranelift-codegen`.
The final refactoring in this commit is to then reexport this crate from
`wasmtime-environ`, delete the `cranelift-codegen` dependency, and then
update all `use` paths to point to these new types.
The main change of substance here is that the `TrapCode` enum is
mirrored from Cranelift into this `cranelift-wasm-types` crate. While
this unfortunately results in three definitions (one more which is
non-exhaustive in Wasmtime itself) it's hopefully not too onerous and
ideally something we can patch up in the future.
* Get lightbeam compiling
* Remove unnecessary dependency
* Fix compile with uffd
* Update publish script
* Fix more uffd tests
* Rename cranelift-wasm-types to wasmtime-types
This reflects the purpose a bit more where it's types specifically
intended for Wasmtime and its support.
* Fix publish script
* wasi-common: update wasi submodule
This updates the WASI submodule, pulling in changes to the witx crate,
now that there is a 0.9.1 version including some bug fixes. See
WebAssembly/WASI#434 for more information.
* wiggle: update witx dependencies
* publish: verify and vendor witx-cli
* adjust root workspace members
This commit removes some items from the root manifest's workspace
members array, and adds `witx-cli` to the root `workspace.exclude`
array.
The motivation for this stems from a cargo bug described in
rust-lang/cargo#6745: `workspace.exclude` does not work if it is nested
under a `workspace.members` path.
See WebAssembly/WASI#438 for the underlying change to the WASI submodule
which reorganized the `witx-cli` crate, and WebAssembly/WASI#398 for the
original PR introducing `witx-cli`.
See [this
comment](https://github.com/bytecodealliance/wasmtime/pull/3025#issuecomment-867741175)
for more details about the compilation errors, and failed alternative
approaches that necessitated this change.
N.B. This is not a functional change, these crates are still implicitly
workspace members as transitive dependencies, but this will allow us to
side-step the aforementioned cargo bug.
Co-Authored-By: Alex Crichton <alex@alexcrichton.com>
Co-authored-by: Alex Crichton <alex@alexcrichton.com>
Implement Wasmtime's new API as designed by RFC 11. This is quite a large commit which has had lots of discussion externally, so for more information it's best to read the RFC thread and the PR thread.
* Implement support for `async` functions in Wasmtime
This is an implementation of [RFC 2] in Wasmtime which is to support
`async`-defined host functions. At a high level support is added by
executing WebAssembly code that might invoke an asynchronous host
function on a separate native stack. When the host function's future is
not ready we switch back to the main native stack to continue execution.
There's a whole bunch of details in this commit, and it's a bit much to
go over them all here in this commit message. The most important changes
here are:
* A new `wasmtime-fiber` crate has been written to manage the low-level
details of stack-switching. Unixes use `mmap` to allocate a stack and
Windows uses the native fibers implementation. We'll surely want to
refactor this to move stack allocation elsewhere in the future. Fibers
are intended to be relatively general with a lot of type paremters to
fling values back and forth across suspension points. The whole crate
is a giant wad of `unsafe` unfortunately and involves handwritten
assembly with custom dwarf CFI directives to boot. Definitely deserves
a close eye in review!
* The `Store` type has two new methods -- `block_on` and `on_fiber`
which bridge between the async and non-async worlds. Lots of unsafe
fiddly bits here as we're trying to communicate context pointers
between disparate portions of the code. Extra eyes and care in review
is greatly appreciated.
* The APIs for binding `async` functions are unfortunately pretty ugly
in `Func`. This is mostly due to language limitations and compiler
bugs (I believe) in Rust. Instead of `Func::wrap` we have a
`Func::wrapN_async` family of methods, and we've also got a whole
bunch of `Func::getN_async` methods now too. It may be worth
rethinking the API of `Func` to try to make the documentation page
actually grok'able.
This isn't super heavily tested but the various test should suffice for
engaging hopefully nearly all the infrastructure in one form or another.
This is just the start though!
[RFC 2]: https://github.com/bytecodealliance/rfcs/pull/2
* Add wasmtime-fiber to publish script
* Save vector/float registers on ARM too.
* Fix a typo
* Update lock file
* Implement periodically yielding with fuel consumption
This commit implements APIs on `Store` to periodically yield execution
of futures through the consumption of fuel. When fuel runs out a
future's execution is yielded back to the caller, and then upon
resumption fuel is re-injected. The goal of this is to allow cooperative
multi-tasking with futures.
* Fix compile without async
* Save/restore the frame pointer in fiber switching
Turns out this is another caller-saved register!
* Simplify x86_64 fiber asm
Take a leaf out of aarch64's playbook and don't have extra memory to
load/store these arguments, instead leverage how `wasmtime_fiber_switch`
already loads a bunch of data into registers which we can then
immediately start using on a fiber's start without any extra memory
accesses.
* Add x86 support to wasmtime-fiber
* Add ARM32 support to fiber crate
* Make fiber build file probing more flexible
* Use CreateFiberEx on Windows
* Remove a stray no-longer-used trait declaration
* Don't reach into `Caller` internals
* Tweak async fuel to eventually run out.
With fuel it's probably best to not provide any way to inject infinite
fuel.
* Fix some typos
* Cleanup asm a bit
* Use a shared header file to deduplicate some directives
* Guarantee hidden visibility for functions
* Enable gc-sections on macOS x86_64
* Add `.type` annotations for ARM
* Update lock file
* Fix compile error
* Review comments
This updates the publication script we have for crates to ensure that
the `wasmtime-publish` GitHub team is added to all crates published.
This will fail for most publications because the team is already listed,
but the hope is that whomever is publishing can see the logs and catch
anything that looks awry.
* Add support for the experimental wasi-crypto APIs
The sole purpose of the implementation is to allow bindings and
application developers to test the proposed APIs.
Rust and AssemblyScript bindings are also available as examples.
Like `wasi-nn`, it is currently disabled by default, and requires
the `wasi-crypto` feature flag to be compiled in.
* Rename the wasi-crypto/spec submodule
* Add a path dependency into the submodule for wasi-crypto
* Tell the publish script to vendor wasi-crypto
* Implement imported/exported modules/instances
This commit implements the final piece of the module linking proposal
which is to flesh out the support for importing/exporting instances and
modules. This ended up having a few changes:
* Two more `PrimaryMap` instances are now stored in an `Instance`. The value
for instances is `InstanceHandle` (pretty easy) and for modules it's
`Box<dyn Any>` (less easy).
* The custom host state for `InstanceHandle` for `wasmtime` is now
`Arc<TypeTables` to be able to fully reconstruct an instance's types
just from its instance.
* Type matching for imports now has been updated to take
instances/modules into account.
One of the main downsides of this implementation is that type matching
of imports is duplicated between wasmparser and wasmtime, leading to
posssible bugs especially in the subtelties of module linking. I'm not
sure how best to unify these two pieces of validation, however, and it
may be more trouble than it's worth.
cc #2094
* Update wat/wast/wasmparser
* Review comments
* Fix a bug in publish script to vendor the right witx
Currently there's two witx binaries in our repository given the two wasi
spec submodules, so this updates the publication script to vendor the
right one.
This commit deletes the old `snapshot_0` implementation of wasi-common,
along with the `wig` crate that was used to generate bindings for it.
This then reimplements `snapshot_0` in terms of
`wasi_snapshot_preview1`. There were very few changes between the two
snapshots:
* The `nlink` field of `FileStat` was increased from 32 to 64 bits.
* The `set` field of `whence` was reordered.
* Clock subscriptions in polling dropped their redundant userdata field.
This makes all of the syscalls relatively straightforward to simply
delegate to the next snapshot's implementation. Some trickery happens to
avoid extra cost when dealing with iovecs, but since the memory layout
of iovecs remained the same this should still work.
Now that `snapshot_0` is using wiggle we simply have a trait to
implement, and that's implemented for the same `WasiCtx` that has the
`wasi_snapshot_preview1` trait implemented for it as well. While this
theoretically means that you could share the file descriptor table
between the two snapshots that's not supported in the generated bindings
just yet. A separate `WasiCtx` will be created for each WASI module.
* Add an initial wasi-nn implementation for Wasmtime
This change adds a crate, `wasmtime-wasi-nn`, that uses `wiggle` to expose the current state of the wasi-nn API and `openvino` to implement the exposed functions. It includes an end-to-end test demonstrating how to do classification using wasi-nn:
- `crates/wasi-nn/tests/classification-example` contains Rust code that is compiled to the `wasm32-wasi` target and run with a Wasmtime embedding that exposes the wasi-nn calls
- the example uses Rust bindings for wasi-nn contained in `crates/wasi-nn/tests/wasi-nn-rust-bindings`; this crate contains code generated by `witx-bindgen` and eventually should be its own standalone crate
* Test wasi-nn as a CI step
This change adds:
- a GitHub action for installing OpenVINO
- a script, `ci/run-wasi-nn-example.sh`, to run the classification example
This commit extracts the two implementations of `Compiler` into two
separate crates, `wasmtime-cranelfit` and `wasmtime-lightbeam`. The
`wasmtime-jit` crate then depends on these two and instantiates them
appropriately. The goal here is to start reducing the weight of the
`wasmtime-environ` crate, which currently serves as a common set of
types between all `wasmtime-*` crates. Long-term I'd like to remove the
dependency on Cranelift from `wasmtime-environ`, but that's going to
take a lot more work.
In the meantime I figure it's a good way to get started by separating
out the lightbeam/cranelift function compilers from the
`wasmtime-environ` crate. We can continue to iterate on moving things
out in the future, too.
see https://github.com/bytecodealliance/wasmtime/pull/1816
DEPRECATION NOTICE: the Cranelift developer team intends to stop maintaining
the `cranelift-faerie` crate and remove it from the `wasmtime` git repository
on or after August 3, 2020. We recommend users use its successor, the
`cranelift-object` crate.
This commit moves all of the caching support that currently lives in
`wasmtime-environ` into a `wasmtime-cache` crate and makes it optional. The
goal here is to slim down the `wasmtime-environ` crate and clearly separate
boundaries where caching is a standalone and optional feature, not intertwined
with other crates.
This lets us avoid the cost of `cranelift_codegen::ir::Opcode` to
`peepmatic_runtime::Operator` conversion overhead, and paves the way for
allowing Peepmatic to support non-clif optimizations (e.g. vcode optimizations).
Rather than defining our own `peepmatic::Operator` type like we used to, now the
whole `peepmatic` crate is effectively generic over a `TOperator` type
parameter. For the Cranelift integration, we use `cranelift_codegen::ir::Opcode`
as the concrete type for our `TOperator` type parameter. For testing, we also
define a `TestOperator` type, so that we can test Peepmatic code without
building all of Cranelift, and we can keep them somewhat isolated from each
other.
The methods that `peepmatic::Operator` had are now translated into trait bounds
on the `TOperator` type. These traits need to be shared between all of
`peepmatic`, `peepmatic-runtime`, and `cranelift-codegen`'s Peepmatic
integration. Therefore, these new traits live in a new crate:
`peepmatic-traits`. This crate acts as a header file of sorts for shared
trait/type/macro definitions.
Additionally, the `peepmatic-runtime` crate no longer depends on the
`peepmatic-macro` procedural macro crate, which should lead to faster build
times for Cranelift when it is using pre-built peephole optimizers.
This commit updates our CI to verify that all crates are publish-able at
all times on every commit. During the 0.19.0 release we found another
case where the crates as they live in this repository weren't
publish-able, so the hope is that this no longer comes up again!
The script added in this commit also takes the time/liberty to remove
the existing bump/publish scripts and instead replace them with one Rust
script originally sourced from wasm-bindgen. The intention of this
script is that it has three modes:
* `./publish bump` - bumps version numbers which are sent as a PR to get
reviewed (probably with a changelog as well)
* `./publish verify` - run on CI on every commit, builds every crate we
publish as if it's being published to crates.io, notably without raw
access to other crates in the repository.
* `./publish publish` - publishes all crates to crates.io, passing the
`--no-verify` flag to make this a much speedier process than it is
today.
The `wasmtime` crate currently lives in `crates/api` for historical
reasons, because we once called it `wasmtime-api` crate. This creates a
stumbling block for new contributors.
As discussed on Zulip, rename the directory to `crates/wasmtime`.