6.2 KiB
Rust
The Rust Programming Language supports WebAssembly
as a compilation target. If you're not familiar with Rust it's recommended to
start with its introductory documentation.
Compiling to WebAssembly will involve specifying the desired target via the
--target
flag, and to do this there are a number of "target triples" for
WebAssembly compilation in Rust:
wasm32-wasi
- when usingwasmtime
this is likely what you'll be using. The WASI target is integrated into the standard library and is intended on producing standalone binaries.wasm32-unknown-unknown
- this target, like the WASI one, is focused on producing single*.wasm
binaries. The standard library, however, is largely stubbed out since the "unknown" part of the target means libstd can't assume anything. This means that while binaries will likely work inwasmtime
, common conveniences likeprintln!
orpanic!
won't work.wasm32-unknown-emscripten
- this target is intended to work in a web browser and produces a*.wasm
file coupled with a*.js
file, and it is not compatible withwasmtime
.
For the rest of this documentation we'll assume that you're using the
wasm32-wasi
target for compiling Rust code and executing inside of wasmtime
.
Hello, World!
Cross-compiling to WebAssembly involves a number of knobs that need
configuration, but you can often gloss over these internal details by using
build tooling intended for the WASI target. For example we can start out writing
a WebAssembly binary with cargo wasi
.
First up we'll install cargo wasi
:
$ cargo install cargo-wasi
Next we'll make a new Cargo project:
$ cargo new hello-world
$ cd hello-world
Inside of src/main.rs
you'll see the canonical Rust "Hello, World!" using
println!
. We'll be executing this for the wasm32-wasi
target, so you'll want
to make sure you're previously built wasmtime
and inserted it into
PATH
;
$ cargo wasi run
info: downloading component 'rust-std' for 'wasm32-wasi'
info: installing component 'rust-std' for 'wasm32-wasi'
Compiling hello-world v0.1.0 (/hello-world)
Finished dev [unoptimized + debuginfo] target(s) in 0.16s
Running `/.cargo/bin/cargo-wasi target/wasm32-wasi/debug/hello-world.wasm`
Running `target/wasm32-wasi/debug/hello-world.wasm`
Hello, world!
And we're already running our first WebAssembly code inside of wasmtime
!
While it's automatically happening for you as part of cargo wasi
, you can also
run wasmtime
yourself:
$ wasmtime target/wasm32-wasi/debug/hello-world.wasm
Hello, world!
You can check out the introductory documentation of
cargo-wasi
as
well for some more information.
Writing Libraries
Previously for "Hello, World!" we created a binary project which used
src/main.rs
. Not all *.wasm
binaries are intended to be executed like
commands, though. Some are intended to be loaded into applications and called
through various APIs, acting more like libraries. For this use case you'll want
to add this to Cargo.toml
:
# in Cargo.toml ...
[lib]
crate-type = ['cdylib']
and afterwards you'll want to write your code in src/lib.rs
like so:
#[no_mangle]
pub extern "C" fn print_hello() {
println!("Hello, world!");
}
When you execute cargo wasi build
that'll generate a *.wasm
file which has
one exported function, print_hello
. We can then run it via the CLI like so:
$ cargo wasi build
Compiling hello-world v0.1.0 (/home/alex/code/hello-world)
Finished dev [unoptimized + debuginfo] target(s) in 0.08s
$ wasmtime --invoke print_hello target/wasm32-wasi/debug/hello_world.wasm
Hello, world!
As a library crate one of your primary consumers may be other languages as well.
You'll want to consult the section of this book for using wasmtime
from
Python and after running through the basics there you can
execute our file in Python:
$ cp target/wasm32-wasi/debug/hello_world.wasm .
$ python3
>>> import wasmtime
>>> import hello_world
>>> hello_world.print_hello()
Hello, world!
()
>>>
Note that this form of using #[no_mangle]
Rust functions is pretty primitive.
You're only able to work with primitive datatypes like integers and floats.
While this works for some applications if you need to work with richer types
like strings or structs, then you'll want to use the support in wasmtime
for
interface types.
Exporting Rust functionality
Currently only Rust functions can be exported from a wasm module. Rust functions
must be #[no_mangle]
to show up in the final binary.
Memory is by default exported from Rust modules under the name memory
. This
can be tweaked with the -Clink-arg
flag to rustc to pass flags to LLD, the
WebAssembly code linker.
Tables cannot be imported at this time. When using rustc
directly there is no
support for anyref
and only one function table is supported. When using
wasm-bindgen
it may inject an anyref
table if necessary, but this table is
an internal detail and is not exported. The function table can be exported by
passing the --export-table
argument to LLD (via -C link-arg
) or can be
imported with the --import-table
.
Rust currently does not have support for exporting or importing custom global
values.
Importing host functionality
Only functions can be imported in Rust at this time, and they can be imported via raw interfaces like:
# struct MyStruct;
#[link(wasm_import_module = "the-wasm-import-module")]
extern "C" {
// imports the name `foo` from `the-wasm-import-module`
fn foo();
// functions can have integer/float arguments/return values
fn translate(a: i32) -> f32;
// Note that the ABI of Rust and wasm is somewhat in flux, so while this
// works, it's recommended to rely on raw integer/float values where
// possible.
fn translate_fancy(my_struct: MyStruct) -> u32;
// you can also explicitly specify the name to import, this imports `bar`
// instead of `baz` from `the-wasm-import-module`.
#[link_name = "bar"]
fn baz();
}