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Multi-threading

When using Rust you're effectively immune from a whole class of threading issues such as data races due to the inherent checks in the compiler and traits like Send and Sync. The wasmtime API, like other safe Rust APIs, is 100% safe to use relative to threading if you never have any unsafe yourself. In addition to all of this, however, it's important to be aware of the limitations of wasmtime types and how this might affect your embedding use case.

Types that are Send and Sync

Wasmtime has a number of types which implement both the Send and Sync traits:

These types, as the traits imply, are safe to send and share across threads. Note that the major types to call out here are Module and Engine. The Engine is important because it enables sharing compilation configuration for an entire application. Each Engine is intended to be long-lived for this reason.

Additionally Module, the compiled version of a WebAssembly module, is safe to send and share across threads. This notably means that you can compile a module once and then instantiate it on multiple threads simultaneously. There's no need to recompile a module on each thread.

Types that are neither Send nor Sync

Wasmtime also has a number of types which are thread-"unsafe". These types do not have the Send or Sync traits implemented which means that you won't be able to send them across threads by default.

These types are all considered as "connected to a store", and everything connected to a store is neither Send nor Sync. The Rust compiler will not allow you to have values of these types cross thread boundaries or get shared between multiple threads. Doing so would require some form of unsafe glue.

It's important to note that the WebAssembly specification itself fundamentally limits some of the concurrent possibilities here. For example it's not allowed to concurrently call global.set or table.set on the same global/table. This means that Wasmtime is designed to prevent at the very least concurrent usage of these primitives.

Apart from the WebAssembly specification, though, Wasmtime additionally has some fundamental design decision which results in these types not implementing either Send or Sync:

  • All objects are independently-owned 'static values that internally retain anything necessary to implement the API provided. This necessitates some form of reference counting, and also requires the usage of non-atomic reference counting. Once reference counting is used Rust only allows shared references (&T) to the internals, and due to the wasm restriction of disallowing concurrent usage non-atomic reference counting is used.

  • Insertion of user-defined objects into Store does not require all objects to be either Send or Sync. For example Func::wrap will insert the host-defined function into the Store, but there are no extra trait bounds on this. Similar restrictions apply to Store::set as well.

  • The implementation of ExternRef allows arbitrary 'static types T to get wrapped up and is also implemented with non-atomic reference counting.

Overall the design decisions of Wasmtime itself leads all of these types to not implement either the Send or Sync traits.

Multithreading without Send

Due to the lack of Send on types like Store and everything connected, it's not always as trivial to add multithreaded execution of WebAssembly to an embedding of Wasmtime as it is for other Rust code in general. The exact way that multithreading could work for you depends on your specific embedding, but some possibilities include:

  • If your workload involves instantiating a singular wasm module on a separate thread, then it will need to live on that thread and communicate to other threads via threadsafe means (e.g. channels, locks/queues, etc).

  • If you have something like a multithreaded web server, for example, then the WebAssembly executed for each request will need to live within the thread that the original Store was created on. This could be multithreaded, though, by having a pool of threads executing WebAssembly. Each request would have a scheduling decision of which pool to route to which would be up to the application. In situations such as this it's recommended to enable fuel consumption as well as yielding when out of fuel. This will ensure that no one request entirely hogs a thread executing WebAssembly and all requests scheduled onto that thread are able to execute. It's also worth pointing out that the threads executing WebAssembly may or may not be the same as the threads performing I/O for your server requests.

  • If absolutely required, Wasmtime is engineered such that it is dynamically safe to move a Store as a whole to a separate thread. This option is not recommended due to its complexity, but it is one that Wasmtime tests in CI and considers supported. The principle here is that all objects connected to a Store are safe to move to a separate thread if and only if:

    • All objects are moved all at once. For example you can't leave behind references to a Func or perhaps a Store in TLS.

    • All host objects living inside of a store (e.g. those inserted via Store::set or Func::wrap) implement the Send trait.

    If these requirements are met it is technically safe to move a store and its objects between threads. The reason that this strategy isn't recommended, however, is that you will receive no assistance from the Rust compiler in verifying that the transfer across threads is indeed actually safe. This will require auditing your embedding of Wasmtime itself to ensure it meets these requirements.

    It's important to note that the requirements here also apply to the futures returned from Func::call_async. These futures are not Send due to them closing over Store-related values. In addition to the above requirements though to safely send across threads embedders must also ensure that any host futures returned from Func::wrapN_async are actually Send and safe to send across threads. Again, though, there is no compiler assistance in doing this.

Overall the recommended story for multithreading with Wasmtime is "don't move a Store between threads" and to architect your application around this assumption.