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<h1 id="debugger">Debugger</h1>
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<p>Duktape has built-in debugger support as an option you can enable during
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compilation. Debugger support adds about 15-20kB of code footprint (depending
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on what debugger features are enabled) and has very minimal memory footprint.</p>
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<p>The debugger is based on the following main concepts:</p>
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<ul>
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<li>Duktape provides a built-in <b>debug protocol</b> which is the same for all
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applications. The application doesn't need to parse or understand the
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debug protocol. The debug protocol is a compact binary protocol so that
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it works well on low memory targets with low speed connectivity. There
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is a <b>JSON mapping</b> for the debug protocol and a
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<a href="https://github.com/svaarala/duktape/blob/master/debugger/duk_debug_proxy.js">JSON debug proxy</a>
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to make it easier to integrate a debug client.</li>
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<li>The debug protocol runs over a reliable, stream-based <b>debug transport</b>.
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To maximize portability, the concrete transport is provided by application
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code as a set of callbacks implementing a stream interface. A streamed
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transport allows unbuffered streaming of debug messages, which keeps memory
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usage very low.</li>
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<li>A <b>debug client</b> terminates the transport connection and uses the Duktape
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debug protocol to interact with Duktape internals: pause/resume, stepping,
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breakpoints, eval, etc. You can also use the JSON debug proxy for easier
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integration.</li>
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<li>A very narrow <b>debug API</b> is used by the application code to attach and
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detach a debugger, and to provide the callbacks needed to implement the
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debug transport. All other debug activity happens through the debug
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protocol which is implemented by Duktape directly with no application
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involvement.</li>
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</ul>
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<p>The most appropriate debug transport varies a lot between debug targets;
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it can be Wi-Fi, Bluetooth, a serial line, a stream embedded into a custom
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management protocol, etc. Although there is no "standard" transport, a TCP
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connection is a useful default. The Duktape distributable includes all the
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pieces you need to get started with debugging using a TCP transport:</p>
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<ul>
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<li>An example implementation of the callbacks needed for a TCP transport:
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<a href="https://github.com/svaarala/duktape/blob/master/examples/debug-trans-socket/">duk_trans_socket_unix.c</a>
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(there's also a Windows example)</li>
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<li>Debugger support for the Duktape command line tool (<code>duk</code>) using
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the TCP transport: <code>--debugger</code> option</li>
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<li>A debugger web UI based on
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<a href="http://nodejs.org/">Node.js</a>,
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<a href="http://expressjs.com/">Express</a>, and
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<a href="http://socket.io/">socket.io</a>:
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<a href="https://github.com/svaarala/duktape/blob/master/debugger/">duk_debug.js</a></li>
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</ul>
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<p>The Node.js based debugger web UI (<code>duk_debug.js</code>) can connect
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to the Duktape command line, but can also talk directly with any other target
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implementing a TCP transport. You can also customize it to use a different
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transport or use a proxy which converts between TCP and your custom transport.
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It's also possible to write your own debug client from scratch and e.g.
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integrate it to a custom IDE. You can integrate directly with a debug target
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using the binary debug protocol, or use the JSON proxy provided by
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<a href="https://github.com/svaarala/duktape/blob/master/debugger/duk_debug.js">duk_debug.js</a>
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(Node.js) or
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<a href="https://github.com/svaarala/duktape/blob/master/debugger/duk_debug_proxy.js">duk_debug_proxy.js</a>
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(DukLuv).</p>
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<p>For more details on the implementation and how to get started, see:</p>
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<ul>
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<li><a href="https://github.com/svaarala/duktape/blob/master/debugger/README.rst">debugger/README.rst</a></li>
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<li><a href="https://github.com/svaarala/duktape/blob/master/doc/debugger.rst">debugger.rst</a></li>
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<li><a href="https://github.com/svaarala/duktape/blob/master/examples/debug-trans-dvalue/">duk_trans_dvalue.c</a>:
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example debug transport with local debug protocol decoding/encoding</li>
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<li><a href="https://github.com/svaarala/duktape/blob/master/debugger/duk_debug_proxy.js">duk_debug_proxy.js</a></li>
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</ul>
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