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<h2 id="duktapebuiltins">Duktape built-ins</h2>
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<p>This section describes Duktape-specific built-in objects, methods, and
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values.</p>
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<h3>Additional global object properties</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="propname">__duk__</td><td>The Duktape built-in object. Contains miscellaneous implementation specific stuff.</td></tr>
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<tr><td class="propname">print</td><td>Non-standard, browser-like function for writing to <code>stdout</code>.</td></tr>
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<tr><td class="propname">alert</td><td>Non-standard, browser-like function for writing to <code>stderr</code>.</td></tr>
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</tbody>
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</table>
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<h4>print and alert</h4>
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<p><code>print()</code> writes to <code>stdout</code> with an automatic
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flush afterwards. The bytes written depend on the arguments:</p>
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<ul>
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<li>If given a single buffer argument, the contents of that buffer are
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written to <code>stdout</code> as is. This allows raw byte streams
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to be reliably written.</li>
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<li>Otherwise arguments are string coerced, joined with a single space
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character, a newline (0x0a) is appended, and the result is written
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to <code>stdout</code>. For instance, <code>print('foo', 'bar')</code>
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would write the bytes <code>66 6f 6f 20 62 61 72 0a</code>. Non-ASCII
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characters are written directly in their internal extended UTF-8
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representation; for most strings this means that output data is
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properly UTF-8 encoded. Terminal encoding, locale, platform newline
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conventions etc. have no effect on the output.</li>
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</ul>
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<p><code>alert()</code> behaves the same way, but writes to
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<code>stderr</code>. Unlike a browser <code>alert()</code>, the call
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does not block.</p>
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<h3>The __duk__ object</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="propname">build</td><td>Opaque build information string. Describes when and how the Duktape distributable sources were built.</td></tr>
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<tr><td class="propname">version</td><td>Duktape version number: <code>(major * 10000) + (minor * 100) + patch</code>.</td></tr>
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<tr><td class="propname">setFinalizer</td><td>Set finalizer of an object.</td></tr>
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<tr><td class="propname">getFinalizer</td><td>Set finalizer of an object.</td></tr>
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<tr><td class="propname">enc</td><td>Encode a value: <code>__duk__.enc('hex', 'foo')</code>.</td></tr>
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<tr><td class="propname">dec</td><td>Decode a value: <code>__duk__.dec('base64', 'Zm9v')</code>.</td></tr>
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<tr><td class="propname">addr</td><td>Get heap address of a value as a string, <code>undefined</code> if not appropriate (debug use).</td></tr>
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<tr><td class="propname">refc</td><td>Get reference count of a value as a number, <code>undefined</code> if not appropriate (debug use).</td></tr>
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<tr><td class="propname">gc</td><td>Trigger mark-and-sweep garbage collection.</td></tr>
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<tr><td class="propname">Buffer</td><td>Buffer constructor (function).</td></tr>
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<tr><td class="propname">Pointer</td><td>Pointer constructor (function).</td></tr>
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<tr><td class="propname">Thread</td><td>Thread constructor (function).</td></tr>
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</tbody>
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</table>
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<h4>version</h4>
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<p>The <code>version</code> property allows version-based feature detection and
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behavior. Version numbers can be compared directly: a logically higher version
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will also be numerically higher. For example:</p>
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<pre class="ecmascript-code">
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if (typeof __duk__ !== 'object') {
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print('not Duktape');
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} else if (__duk__.version >= 10203) {
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print('Duktape 1.2.3 or higher');
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} else if (__duk__.version >= 700) {
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print('Duktape 0.7.0 or higher (but lower than 1.2.3)');
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} else {
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print('Duktape lower than 0.7.0');
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}
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</pre>
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<p>Remember to check for existence of <code>__duk__</code> when doing feature
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detection. Your code should typically work on as many engines as possible.
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Avoid the common pitfall of using a direct identifier reference in the check:</p>
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<pre class="ecmascript-code">
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// Bad idea: ReferenceError if missing
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if (!__duk__) {
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print('not Duktape');
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}
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// Better: check through 'this' (bound to global)
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if (!this.__duk__) {
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print('not Duktape');
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}
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// Better: use typeof to check also type explicitly
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if (typeof __duk__ !== 'object') {
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print('not Duktape');
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}
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</pre>
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<h4>enc() and dec()</h4>
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<p><code>enc()</code> encodes its argument value into chosen format.
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The first argument is a format (currently supported are "hex" and "base64"),
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second argument is the value to encode. Buffer values are encoded as is,
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other values are string coerced and the internal byte representation
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(extended UTF-8) is then encoded. The result is a string.</p>
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<p>For example, to encode a string into base64:</p>
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<pre class="ecmascript-code">
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var result = __duk__.enc('base64', 'foo');
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print(result); // prints 'Zm9v'
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</pre>
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<p><code>dec()</code> provides the reverse function. The input value is
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first string coerced (it only really makes sense to decode strings), and
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the result is always a buffer. For example:</p>
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<pre class="ecmascript-code">
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var result = __duk__.dec('base64', 'Zm9v');
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print(typeof result, result); // prints 'buffer foo'
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</pre>
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<p>If you wish to get back a string value, you can simply:</p>
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<pre class="ecmascript-code">
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var result = String(__duk__.dec('base64', 'Zm9v'));
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print(typeof result, result); // prints 'string foo'
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</pre>
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<h3>__duk__.Buffer (constructor)</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td colspan="2">No properties at the moment.</td></tr>
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</tbody>
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</table>
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<p>The Buffer constructor is a function which can be called both as an
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ordinary function and as a constructor:</p>
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<ul>
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<li>When called as a function, coerces the first argument to a buffer using
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the custom <code>ToBuffer</code> coercion. The return value is a plain
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buffer (not a Buffer object).</li>
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<li>When called as a constructor, coerces the first argument to a buffer
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using the custom <code>ToBuffer</code> coercion. Returns a Buffer object
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whose internal value is the buffer resulting from the coercion. The
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internal prototype of the newly created Buffer will be the
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<code>__duk__.Buffer.prototype</code> object.</li>
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</ul>
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<h3>__duk__.Buffer.prototype</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="propname">toString</td><td>Convert Buffer to a printable string.</td></tr>
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<tr><td class="propname">valueOf</td><td>Return the primitive buffer value held by Buffer.</td></tr>
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</tbody>
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</table>
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<p><code>toString()</code> and <code>valueOf</code> accept both plain buffers and
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Buffer objects as their <code>this</code> binding. This allows code such as:</p>
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<pre class="ecmascript-code">
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var plain_buf = __duk__.Buffer('test');
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print(plain_buf.toString());
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</pre>
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<h3>__duk__.Pointer (constructor)</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td colspan="2">No properties at the moment.</td></tr>
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</tbody>
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</table>
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<p>The Pointer constructor is a function which can be called both as an
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ordinary function and as a constructor:</p>
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<ul>
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<li>When called as a function, coerces the first argument to a pointer using
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the custom <code>ToPointer</code> coercion. The return value is a plain
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pointer (not a Pointer object).</li>
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<li>When called as a constructor, coerces the first argument to a pointer
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using the custom <code>ToPointer</code> coercion. Returns a Pointer object
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whose internal value is the pointer resulting from the coercion. The
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internal prototype of the newly created Pointer will be the
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<code>__duk__.Pointer.prototype</code> object.</li>
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</ul>
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<h3>__duk__.Pointer.prototype</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="propname">toString</td><td>Convert Pointer to a printable string.</td></tr>
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<tr><td class="propname">valueOf</td><td>Return the primitive pointer value held by Pointer.</td></tr>
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</tbody>
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</table>
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<p><code>toString()</code> and <code>valueOf</code> accept both plain pointers and
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Pointer objects as their <code>this</code> binding. This allows code such as:</p>
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<pre class="ecmascript-code">
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var plain_ptr = __duk__.Pointer({ test: 'object' });
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print(plain_ptr.toString());
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</pre>
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<h3>__duk__.Thread (constructor)</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="propname">resume</td><td>Resume target thread with a value or an error.
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Arguments: target thread, value, flag indicating whether value is to be thrown (optional, default false).</td></tr>
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<tr><td class="propname">yield</td><td>Yield a value or an error from current thread.
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Arguments: value, flag indicating whether value is to be thrown (optional, default false).</td></tr>
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<tr><td class="propname">current</td><td>Get currently running Thread object.</td></tr>
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</tbody>
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</table>
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<p>The Thread constructor is a function which can be called both as an
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ordinary function and as a constructor. The behavior is the same in both
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cases:</p>
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<ul>
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<li>The first argument is checked to be a function (if not, a <code>TypeError</code>
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is thrown). The return value is a new thread whose initial function is
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recorded to be the argument function (this function will start executing
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when the new thread is first resumed). The internal prototype of the
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newly created Thread will be the <code>__duk__.Thread.prototype</code> object.</li>
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</ul>
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<h3>__duk__.Thread.prototype</h3>
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<table>
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<thead>
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<tr>
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<th>Property</th><th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr><td colspan="2">No properties at the moment.</td></tr>
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</tbody>
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</table>
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