* Use same "proxy rejected" for all Proxy invariant rejects.
* #ifdef guard for proxy policy checks.
* Test coverage for 'preventExtensions' trap.
* Convert many duk_hobject.h macro calls into function calls.
* Add functions to interact with idx_props allocation.
* Compile warning fixes.
* Finalize debug log support for pointer compressed builds. Pointer
compressed builds can now debug log.
* Fix refcount leak in Uint8Array 'get'.
* Fix assertion failure (and underlying bug) for chained Proxy.
* Fix build failure when using assertions and no refcounts.
* Add stack top entry/exit assertions to duk_prop_get.c and
duk_prop_getown.c.
Isolate all char-offset-to-byte-offset and character access calls
behind helpers to help prepare for a switch to WTF-8 representation.
This change should have no visible effect yet.
* Invalidate the literal cache on every mark-and-sweep round, and allow
collection of pinned literals. This approach still allows the literal
cache to be simplistic and without an invalidation mechanism in normal
operation (between mark-and-sweep rounds), but still allows eventual
collection of pinned literals if they stop occurring.
* Log level fixes.
* Automatically pin C literals interned into heap strings. Or if the
literal maps to an already interned string, pin it too. Pinning is
implemented using a duk_hstring flag and a one-off refcount bump.
Mark-and-sweep avoids sweeping pinned strings based on the flag.
* Add a lookup cache for quickly mapping a C literal address (which is
assumed stable) into a duk_hstring pointer. Once a mapping has been
formed, it never needs to be invalidated because the duk_hstring is
always pinned if the cache is used. Only heap destruction will free
the pinned duk_hstrings.
* More internal call site conversion for literals.
* Wording trivia.
* Add internal wrappers also to DUK_MEMMOVE(), DUK_MEMSET(), and
DUK_MEMZERO().
* Use the wrappers everywhere for consistency: the zero-size cases will then
always be safe, and if the target is fine with invalid pointers in the zero
size case, the whole check can be omitted easily.
* Remove a few zero size checks as they're no longer necessary.
Use a single pause flags field to implement Resume, StepInto, StepOver,
and StepOut. This opens up possibilities for more Resume options, like
explicit control over whether to pause on caught vs. uncaught error.
Change StepOver, StepInto, and StepOut behavior when current activation
has no line information. Previously the commands were silently ignored
in this tate. The updated behavior is to ignore the line-based pause
trigger but obey the others, e.g. StepInto will pause on function entry,
function exit, and an error thrown past the current function.
Both duk_hthread and duk_context typedefs resolve to struct duk_hthread
internally. In external API duk_context resolves to struct duk_hthread
which is intentionally left undefined as the struct itself is not
dereferenced. Change internal code to use duk_hthread exclusively which
removes unnecessary and awkward thr <-> ctx casts from internals.
The basic guidelines are:
* Public API uses duk_context in prototype declarations. The intent is to
hide the internal type, and there's already a wide dependency on the
type name.
* All internal code, both declarations and definitions, use duk_hthread
exclusively. This is done even for API functions, i.e. an API function
declared as "void duk_foo(duk_context *ctx);" is then defined as
"void duk_foo(duk_hthread *thr);".
Remove thr->callstack as a monolithic array and replace it with a linked list
of duk_activations. thr->callstack_curr is the current call (or NULL if no
call is in progress), and act->parent chains to a previous call or NULL.
thr->callstack_top is kept because it's needed by some internals at present;
it may be removed in the future.
Tweak mark-and-sweep so that if finalizers are present (heap->finalize_list
is not NULL), rescue decisions are postponed (free decisions are not).
In concrete terms this means that objects normally rescued keep their
FINALIZED flag so that their finalizer won't be called again if the object
turns out to be unreachable in a later run.
When the flag is set, there is either no subclass C struct for the
duk_hobject, or there is a subclass C struct but there are no references
needing DECREF/marking in the struct.
This allows DECREF and mark-and-sweep to handle duk_hobjects with less
overhead for the common cases of plain objects and arrays (and some other
less commonly collected structs like duk_hnatfunc).
Also change Duktape.Thread.prototype internal class from Thread to Object:
with the other changes internal code now assumes that if an object's class
is Thread, it has the duk_hthread memory layout which wouldn't be the case
for Duktape.Thread.prototype.
One bottleneck in refzero and mark-and-sweep handling is checking whether an
object has an own or inherited _Finalizer property. This check walked the
prototype chain and did a property lookup for every object. Because a
finalizer is usually not present, the prototype chain would almost always be
walked to completion.
Improve this behavior by:
* Adding a DUK_HOBJECT_FLAG_HAVE_FINALIZER flag. The flag is set when the
object has an own _Finalizer property with a callable value, and cleared
otherwise. The flag is *only* set by duk_set_finalizer(), so any other
means of changing the internal _Finalizer property will leave the flag out
of sync (which causes a finalizer run to be skipped).
* Adding duk_hobject_has_finalizer_fast() which checks for finalizer existence
by walking the prototype chain, but only checking the flag, not the property
table.
* Use the fast finalizer check in refzero and mark-and-sweep.
Out-of sync cases:
* If the flag is set but there is no actual finalizer, the object will go
through finalizer processing when garbage collecting. This is harmless:
the finalizer call will fail and the object will be garbage collected, but
with some potential delay (especially for mark-and-sweep).
* If the flag is cleared but there is an actual finalizer, the finalizer will
be ignored.
Related changes:
* When duk_dump_function() is called, zero DUK_HOBJECT_FLAG_HAVE_FINALIZER on
serialization, so it won't be set when the function is loaded back. If this
is not done, the loaded function will (harmlessly) go through finalizer
processing when garbage collected.
* Update debugger artificial properties to include "have_finalizer" flag.
Other changes:
* A few DUK_UNLIKELY() attributes for prototype sanity limits which are
almost never hit.
* Replace the two alternative algorithms with a single one which works for
both desktop and low memory cases.
* Basic algorithm is a hash table with size 2^N, hash mask is simply
(size - 1), e.g. if size is 0x100, mask is 0xFF. duk_hstring has a 'next'
pointer (single linked list) for chaining strings mapping to the same
slot.
* Strings with 0xFF byte prefix are considered special symbols: they have
typeof "symbol" but still mostly behave as strings (e.g. allow ToString)
so that existing code dealing with internal keys, especially inside
Duktape, can work with fewer changes.
* Strings with 0x80 byte prefix are global symbols, e.g. Symbol.for('foo')
creates the byte representatio: 0x80 "foo"
* Strings with 0x81 byte prefix are unique symbols; the 0x81 byte is followed
by the Symbol description, and an internal string component ensuring
uniqueness is separated by a 0xFF byte (which can never appear anywhere in
an extended UTF-8 string). The unique suffix is up to Duktape internals,
currently two 32-bit counters are used. For example:
0x81 "mySymbol" 0xFF "0-17".
* Well-known symbols use the 0x81 prefix but lack a unique suffix, so their
format is 0x81 <description> 0xFF.
* ES6 distinguishes between an undefined symbol description and an empty
string symbol description. This distinction is not currently visible via
Ecmascript bindings but may be visible in the future. Append an extra
0xFF to the unique suffix when the description is undefined, i.e.
0x81 0xFF <unique suffix> 0xFF.
* Plain buffers still inherit from ArrayBuffer.prototype.
* Plain buffers won't object coerce, so Object(plainBuffer) fails.
* All buffer object related methods throw an error; their function bodies
are essentially empty. Note that this includes bindings such as
String.fromBuffer(), ArrayBuffer.allocPlain(), ArrayBuffer.plainOf(),
and so on. In essence, you can index plain buffers in Ecmascript but
the buffer values must be created via the C API.
* Duktape custom bindings like Duktape.dec('hex', 'deadbeef') still work
and produce plain buffers.
Instead of decoding a field (say A) and then computing DUK__REGP which
involves further shifting of the value, add macros such as DUK__REGP_A(ins)
which operate directly on the 32-bit 'ins' and use a single shift+mask to
get the byte offset (rather than element offset) for the target reg/const.
Technically the compiler should be able to do this, but in practice at
least gcc -O2 won't.
Improve readability by doing the following renames:
* duk_hcompiledfunction -> duk_hcompfunc
* duk_hnativefunction -> duk_hnatfunc
* duk_hbufferobject -> duk_hbufobj
Corresponding renames for all caps defines.