Shifting signed values is implementation defined behavior so use unsigned
shifts and casts to sign extend (e.g. (duk_idx_t) (duk_int8_t) (x >> 24)).
Also avoid signed shift for lightfunc magic macro.
Also provide explicit fast / slow (small) variants for fastint downgrade
check: it doesn't make sense to inline the very large check except in the
hot paths of executor and call handling. Elsewhere it's better to save
footprint and thus code cache.
All Reflect functions specified in ECMAScript 2016 are implemented, and
most share Duktape/C helpers with their ES5 twins from Object.
* Reflect.apply()
* Reflect.construct()
* Reflect.defineProperty()
* Reflect.deleteProperty()
* Reflect.get()
* Reflect.getOwnPropertyDescriptor()
* Reflect.getPrototypeOf()
* Reflect.has()
* Reflect.isExtensible()
* Reflect.ownKeys()
* Reflect.preventExtensions()
* Reflect.set()
* Reflect.setPrototypeOf()
Presence of the Reflect object is controlled by DUK_USE_REFLECT_BUILTIN
and enabled by default in the standard configuration.
note: Reflect.enumerate() was retroactively removed in ES7, so it will
not be implemented in Duktape.
Change handling of plain buffers so that they behave like ArrayBuffer
instances to Ecmascript code, with limitations such as not being
extensible and all properties being virtualized. This simplifies
Ecmascript code as plain buffers are just lightweight ArrayBuffers
(similarly to how lightfuncs appear as function objects). There are
a lot of small changes in how the built-in objects and methods, and
the C API deals with plain buffer values.
Also make a few small changes to plain pointer and lightfunc handling
to improve consistency with how plain buffers are now handled.
* Use shared error macros and shared error handler to reduce the size of call
sites of common errors.
* Make zero argument DUK_ERROR() calls non-vararg calls to reduce call site
footprint. Non-vararg calls have smaller call sites and because there are
a lot of call sites, this turns out to be significant.
* Remove variadic macros from internal DUK_ERROR() macro set and add separate
macros for argument counts 0 to 4; this is more portable and requires less
conditional code, and works well when a non-vararg call is used for most
error call sites.
* Rework macro / function argument order for the error path, try to keep 'thr'
in the same argument slot to avoid unnecessary register moves.
* Pack linenumber and error code into a single 32-bit argument when possible,
removes one more constant load from the call site.
* Convert some internal errors to RangeErrors when the underlying cause is an
implementation limit (such as a compiler temp limit) rather than an actual
unexpected internal situation.
* Simplify and share a few error messages to reduce string count.
Change a few built-ins to treat length as a 32-bit quantity
even though the specification allows some operations to extend
the Array length above 2^32-1. This is not very useful, because
it will be read back through ToUint32().
Also remove mostly unused old debug code.
Debug code doesn't have access to 'heap' so it cannot decode pointers.
Cause an #error for now if both debug prints and pointer compression
are enabled at the same time.
Remove duk_debug_hobject.c from make and dist. It was out of date and
not used in practice anymore.
Add a C API binding for Object.defineProperty(): duk_def_prop().
In addition to Object.defineProperty() features, the API call provides a
"force" flag which allows properties to be added to non-extensible objects
and non-configurable properties to be changed (except virtual properties
which are immutable).
Because the name duk_def_prop() conflicts with internal calls, rename them
from duk_def_prop*() to duk_xdef_prop*(). This rename also makes it clearer
that the internal duk_xdef_prop*() calls have non-compliant, internal
semantics.
Also reimplement Object.defineProperty() and Object.defineProperties() (and
duk_def_prop()) so that they share the same internal helpers, and there is
no need for a temporary property descriptor object which is unnecessary churn.
Detailed changes:
- New helper to prepare (validate and normalize) property descriptors
- New helper to implement Object.defineProperty() internals, leaving
out validation of the property descriptor
- Reimplement Object.defineProperty() using the new helpers
- Reimplement Object.defineProperties() using the new helpers
- Reimplement duk_define_property() using the new helpers, so that a
temporary property descriptor object is no longer created
- Add support for "force" flag to Object.defineProperty()
Memory optimization work for very low memory devices (96 to 256kB system RAM).
Overall changes are:
- 16-bit fields for various internal structures to reduce their size
- Heap pointer compression to reduce pointer size to 16 bits
When DUK_OPT_LIGHTFUNC_BUILTINS and the new low memory options are enabled,
Duktape initial heap memory usage is about 23kB (compared to baseline of
about 45kB) on x86.
Unless low memory feature options are enabled, there should be no visible
changes to Duktape behavior.
More detailed changes:
- 16-bit changes for duk_heaphdr: pointer compression, refcount
- 16-bit changes for duk_hstring: hash, blen, and clen can all be 16 bits,
use 0xFFFF as string byte length limit (call sites ensure this limit is
never exceeded)
- 16-bit changes for duk_hbuffer, use 0xFFFF as buffer length limit
- 16-bit fields for hobject size (entry part, array part), drop hash part
since it's not usually needed for extremely low memory environments
- 16-bit changes for duk_hcompiledfunction
- Heap pointer packing for stringtable
- Heap pointer packing for 'strs' built-in strings list (saves around 600
to 700 bytes but may not be a good tradeoff because call site size will
increase)
Other changes:
- Heaphdr NULL init fix. The original macros were broken: the double/single
linked macro variants were the wrong way around. Now sets through macro
to work properly with compressed pointers.
- Rename duk_hbuffer CURR_DATA_PTR -> DATA_PTR to reduce macro length
(previous name was tediously long)
- Rename buffer "usable_size" to "alloc_size" throughout as they have been
the same for a while now (they used to differ when buffer had an extra NUL).
- Add memory optimization markers to Duktape.env (pointer compression and
individual 16-bit field options)
- Rename a few internal fields for clarity: duk_hobject 'p' to 'props',
heap->st to heap->strtable
- Add a safety check for buffer alloc size (should not be triggered but
prevents wrapping if call sites don't properly check for sizes)
- Other minor cleanups
A lot of changes to add preliminary lightfunc support:
* Add LIGHTFUNC tagged type to duk_tval.h and API.
* Internal changes for preliminary to support lightfuncs in call handling
and other operations (FIXMEs left in obvious places where support is
still missing after this commit)
* Preliminary Ecmascript and API testcases for lightfuncs
Detailed notes:
* Because magic is signed, reading it back involves sign extension which is
quite verbose to do in C. Use macros for reading the magic value and other
bit fields encoded in the flags.
* Function.prototype.bind(): the 'length' property of a bound function now
comes out wrong. We could simply look up the virtual 'length' property
even if h_target is NULL: no extra code and binding is relatively rare in
hot paths. Rewrite more cleanly in any case.
* The use flag DUK_USE_LIGHTFUNC_BUILTINS controls the forced lightfunc
conversion of built-ins. This results in non-compliant built-ins but
significant memory savings in very memory poor environments.
* Reject eval(), Thread.yield/resume as lightfuncs. These functions have
current assertions that they must be called as fully fledged functions.
* Lightfuncs are serialized like ordinary functions for JSON, JX, and JC
by this diff.
* Add 'magic' to activation for lightfuncs. It will be needed for lightweight
functions: we don't have the duk_tval related to the lightfunc, so we must
copy the magic value to the activation when a call is made.
* When lightfuncs are used as property lookup base values, continue property
lookup from the Function.prototype object. This is necessary to allow e.g.
``func.call()`` and ``func.apply()`` to be used.
* Call handling had to be reworked for lightfuncs, especially how bound
function chains are handled. This is a relatively large change but is
necessary to support lightweight functions properly in bound function
resolution.
The current solution is not ideal. The bytecode executor will first try an
ecma-to-ecma call setup which resolves the bound function chain first. If
the final, unbound function is not viable (a native function) the call setup
returns with an error code. The caller will then perform a normal call.
Although bound function resolution has already been done, the normal call
handling code will re-do it (and detect there is nothing to do).
This situation could be avoided by decoupling bound function handling and
effective this binding computation from the actual call setup. The caller
could then to do this prestep first, and only then decide whether to use an
ecma-to-ecma call or an ordinary heavyweight call.
Remove duk__find_nonbound_function as unused.
* Use indirect magic to allow LIGHTFUNCs for Date. Most of the built-in
functions not directly eligible as lightfuncs are the Date built-in methods,
whose magic values contain too much information to fit into the 8-bit magic
of a LIGHTFUNC value.
To work around this, add an array (duk__date_magics[]) containing the
actual control flags needed by the built-ins, and make the Date built-in
magic value an index into this table. With this change Date built-ins are
successfully converted to lightfuncs.
Testcase fixes:
- Whitespace fixes
- Print error for indirect eval error to make diagnosis easier
- Fix error string to match errmsg updated in this branch
Right now duk_set_prototype() allows prototype loops which is OK as such but
prototype loops haven't previously been allowed. There's at least one issue
in mark-and-sweep which causes an uncaught error when a prototype loop is
present.
The duk_uarridx_t type is unsigned and there might be a need for a signed
array index type later (duk_arridx_t would then be used). This convention
matches duk_ucodepoint_t and duk_codepoint_t.