* Automatically pin C literals interned into heap strings. Or if the
literal maps to an already interned string, pin it too. Pinning is
implemented using a duk_hstring flag and a one-off refcount bump.
Mark-and-sweep avoids sweeping pinned strings based on the flag.
* Add a lookup cache for quickly mapping a C literal address (which is
assumed stable) into a duk_hstring pointer. Once a mapping has been
formed, it never needs to be invalidated because the duk_hstring is
always pinned if the cache is used. Only heap destruction will free
the pinned duk_hstrings.
* More internal call site conversion for literals.
* Wording trivia.
* Change duk_bool_to to duk_small_uint_t from duk_small_int_t. This may
cause some sign warnings in calling code.
* Reject attempt to unpack an array-like value whose length is 2G or over;
previously was not checked explicitly, and the length was cast to duk_idx_t
with a sign change and the unpack would then later fail. Now it fails with
a clean RangeError.
* Add wrap check for Node.js Buffer.concat().
* API DUK_TYPE_xxx, DUK_TYPE_MASK_xxx, flag constants etc are now unsigned.
Both duk_hthread and duk_context typedefs resolve to struct duk_hthread
internally. In external API duk_context resolves to struct duk_hthread
which is intentionally left undefined as the struct itself is not
dereferenced. Change internal code to use duk_hthread exclusively which
removes unnecessary and awkward thr <-> ctx casts from internals.
The basic guidelines are:
* Public API uses duk_context in prototype declarations. The intent is to
hide the internal type, and there's already a wide dependency on the
type name.
* All internal code, both declarations and definitions, use duk_hthread
exclusively. This is done even for API functions, i.e. an API function
declared as "void duk_foo(duk_context *ctx);" is then defined as
"void duk_foo(duk_hthread *thr);".
* Replace the two alternative algorithms with a single one which works for
both desktop and low memory cases.
* Basic algorithm is a hash table with size 2^N, hash mask is simply
(size - 1), e.g. if size is 0x100, mask is 0xFF. duk_hstring has a 'next'
pointer (single linked list) for chaining strings mapping to the same
slot.
Add TextEncoder and TextDecoder built-ins, which allow Ecmascript code
to read and write text stored in ArrayBuffers. Based on the WHATWG
Encoding Living Standard:
https://encoding.spec.whatwg.org/#api