* Replace the two alternative algorithms with a single one which works for
both desktop and low memory cases.
* Basic algorithm is a hash table with size 2^N, hash mask is simply
(size - 1), e.g. if size is 0x100, mask is 0xFF. duk_hstring has a 'next'
pointer (single linked list) for chaining strings mapping to the same
slot.
The missing 'else' caused no issues without pointer compression because the
external and dynamic buffer variants have an identical layout without pointer
compression.
However, with pointer compression enabled an external buffer is only allocated
the space needed by a dynamic buffer which is smaller with pointer compression
enabled. Memory unsafe behavior results.
Fix the missing 'else'.
An external buffer is similar to a dynamic buffer but the external data
pointer is managed by user code rather than Duktape, and may point to an
arbitrary address. For example, user can build an external buffer which
points to a framebuffer and operate on that framebuffer from Ecmascript
code via the buffer.
Also remove mostly unused old debug code.
Debug code doesn't have access to 'heap' so it cannot decode pointers.
Cause an #error for now if both debug prints and pointer compression
are enabled at the same time.
Remove duk_debug_hobject.c from make and dist. It was out of date and
not used in practice anymore.
Memory optimization work for very low memory devices (96 to 256kB system RAM).
Overall changes are:
- 16-bit fields for various internal structures to reduce their size
- Heap pointer compression to reduce pointer size to 16 bits
When DUK_OPT_LIGHTFUNC_BUILTINS and the new low memory options are enabled,
Duktape initial heap memory usage is about 23kB (compared to baseline of
about 45kB) on x86.
Unless low memory feature options are enabled, there should be no visible
changes to Duktape behavior.
More detailed changes:
- 16-bit changes for duk_heaphdr: pointer compression, refcount
- 16-bit changes for duk_hstring: hash, blen, and clen can all be 16 bits,
use 0xFFFF as string byte length limit (call sites ensure this limit is
never exceeded)
- 16-bit changes for duk_hbuffer, use 0xFFFF as buffer length limit
- 16-bit fields for hobject size (entry part, array part), drop hash part
since it's not usually needed for extremely low memory environments
- 16-bit changes for duk_hcompiledfunction
- Heap pointer packing for stringtable
- Heap pointer packing for 'strs' built-in strings list (saves around 600
to 700 bytes but may not be a good tradeoff because call site size will
increase)
Other changes:
- Heaphdr NULL init fix. The original macros were broken: the double/single
linked macro variants were the wrong way around. Now sets through macro
to work properly with compressed pointers.
- Rename duk_hbuffer CURR_DATA_PTR -> DATA_PTR to reduce macro length
(previous name was tediously long)
- Rename buffer "usable_size" to "alloc_size" throughout as they have been
the same for a while now (they used to differ when buffer had an extra NUL).
- Add memory optimization markers to Duktape.env (pointer compression and
individual 16-bit field options)
- Rename a few internal fields for clarity: duk_hobject 'p' to 'props',
heap->st to heap->strtable
- Add a safety check for buffer alloc size (should not be triggered but
prevents wrapping if call sites don't properly check for sizes)
- Other minor cleanups
Lots of minor string format cleanups (casts mainly).
Add a special check to detect NULL pointers with %s/%p formats in debug
logging to avoid calling the platform sprintf() with a NULL value. This
is especially important for %s + NULL, which is not portable and may crash
on some platforms. Debug logging will now format these specially as "NULL"
and avoid calling the platform for formatting, so debug log call sites don't
need to be careful with NULL pointers any more.