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Duktape 2.1 release notes
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Release overview
================
Main changes in this release (see RELEASES.rst for full details):
* Performance, footprint, and portability improvements.
* API additions for more convenient handling of optional arguments:
duk_opt_xxx() and duk_get_xxx_default().
* Allow duk_push_heapptr() for objects which have become unreachable and
are pending finalization. In such a case a duk_push_heapptr() cancels
the pending finalizer call and automatically rescues the object.
* ES2015 additions like String.prototype.{startsWith,endsWith,includes}()
and HTML comment syntax. Non-standard shebang ("#!...") comment support.
* Finalizer handling rework for reference counting and mark-and-sweep to fix
a few "side effect" bugs. Also improved torture test coverage for ensuring
side effects are handled correctly in Duktape internals.
* DUK_VERSION is now visible to duk_config.h so it's possible for duk_config.h
to support multiple Duktape versions. For example, some config options may be
disabled prior to a certain patch level.
Upgrading from Duktape 2.0
==========================
No action (other than recompiling) should be needed for most users to upgrade
from Duktape v2.0.x. Note the following:
* The Duktape thread used for finalizer calls is now always the initial thread
(heap_thread), for both reference counting and mark-and-sweep triggered
finalization. This should be taken into account in finalizer functions;
in particular, if there are multiple global environments, finalizers will
execute in the first global environment created for the heap.
Prior to 2.1 the finalizer thread could also be heap_thread but usually the
current thread would be used.