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191 lines
4.7 KiB
191 lines
4.7 KiB
/*
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* Examples of working with buffer objects from C code.
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*/
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/*
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* Example 1: Buffer objects are created by ECMAScript code and then handed
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* over to a Duktape/C function which accesses the raw bytes from C code.
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*/
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/*===
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*** test_1 (duk_safe_call)
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image size: 12x13, width_bytes: 2
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...***......
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...***......
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...***......
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..........*.
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*****.**..*.
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*****.***.*.
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*****.*..***
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.***.*....*.
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..*.**......
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...*.**.....
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.**...**....
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.**...**....
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***...***...
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final top: 0
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==> rc=0, result='undefined'
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===*/
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static duk_ret_t draw_pixels(duk_context *ctx) {
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unsigned char *ptr;
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duk_size_t sz;
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unsigned char *p;
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long width, height;
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long width_bytes;
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long i, j;
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/* Get data area of buffer argument (plain buffer or any
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* duk_hbufferobject).
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*
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* The returned pointer is stable if the underlying buffer is a
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* fixed buffer (this is always the case when a buffer object is
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* created from ECMAScript code e.g. as "new ArrayBuffer()").
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* For dynamic and external buffers the pointer is stable unless
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* the buffer is resized or reconfigured. Caller is responsible
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* for avoiding the use of stale pointers in such cases. When in
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* doubt, relookup the pointer / length right before accessing.
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*
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* The duk_{get,require}_buffer_data() calls take into account
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* "slices" so that the returned ptr/size is always to the active
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* slice as one would expect compared to how buffers behave in
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* ECMAScript code.
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*/
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ptr = duk_require_buffer_data(ctx, 0, &sz);
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/* Get width and height. Buffer contains a 1-bit pixel image,
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* with rows starting from top represented with ceil(width / 8)
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* bytes.
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*/
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width = (long) duk_require_int(ctx, 1);
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height = (long) duk_require_int(ctx, 2);
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width_bytes = (width + 7) / 8;
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printf("image size: %ldx%ld, width_bytes: %ld\n",
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(long) width, (long) height, (long) width_bytes);
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/* Caller must ensure it never accesses beyond the allowed buffer
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* range which is [0, sz[. This is critical for memory safety.
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*/
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if (sz < width_bytes * height) {
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return DUK_RET_RANGE_ERROR;
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}
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/* Print pixels. Actual user code could draw pixels to screen here. */
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p = ptr - 1; /* dec by one, inner loop advances on first round */
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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unsigned char mask = 1 << (7 - (j & 0x07));
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if ((j & 0x07) == 0) {
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p++;
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}
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if (*p & mask) {
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printf("*");
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} else {
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printf(".");
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}
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}
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printf("\n");
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}
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return 0;
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}
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static duk_ret_t test_1(duk_context *ctx, void *udata) {
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(void) udata;
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duk_push_c_function(ctx, draw_pixels, 3 /*nargs*/);
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duk_put_global_string(ctx, "drawPixels");
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/*
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...***.. ....
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...***.. .... 13 rows
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...***.. .... 12 pixels/row (2 bytes)
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........ ..*.
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*****.** ..*.
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*****.** *.*.
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*****.*. .***
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.***.*.. ..*.
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..*.**.. ....
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...*.**. ....
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.**...** ....
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.**...** ....
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***...** *...
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*/
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duk_eval_string_noresult(ctx,
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"(function () {\n"
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" var buf = new Buffer(13 * 2);\n"
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" buf[0] = 0x1c; buf[1] = 0x00;\n"
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" buf[2] = 0x1c; buf[3] = 0x00;\n"
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" buf[4] = 0x1c; buf[5] = 0x00;\n"
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" buf[6] = 0x00; buf[7] = 0x20;\n"
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" buf[8] = 0xfb; buf[9] = 0x20;\n"
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" buf[10] = 0xfb; buf[11] = 0xa0;\n"
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" buf[12] = 0xfa; buf[13] = 0x70;\n"
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" buf[14] = 0x74; buf[15] = 0x20;\n"
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" buf[16] = 0x2c; buf[17] = 0x00;\n"
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" buf[18] = 0x16; buf[19] = 0x00;\n"
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" buf[20] = 0x63; buf[21] = 0x00;\n"
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" buf[22] = 0x63; buf[23] = 0x00;\n"
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" buf[24] = 0xe3; buf[25] = 0x80;\n"
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" drawPixels(buf, 12 /*width*/, 13 /*height*/);\n"
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"\n"
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"})()\n"
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);
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printf("final top: %ld\n", (long) duk_get_top(ctx));
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return 0;
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}
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/*
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* Example 2: buffer object is created from C code and used in
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* ECMAScript code.
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*/
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/*===
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*** test_2 (duk_safe_call)
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[object Uint32Array]
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8
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final top: 1
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==> rc=0, result='undefined'
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===*/
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static duk_ret_t test_2(duk_context *ctx, void *udata) {
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(void) udata;
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duk_eval_string(ctx,
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"(function test(buf) {\n"
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" print(Object.prototype.toString.call(buf));\n"
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" print(buf.length);\n"
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" buf[0] = 0xdeadbeef;\n"
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"})");
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/* Create plain buffer which backs the buffer object. */
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duk_push_fixed_buffer(ctx, 256);
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/* Create a Uint32Array of 8 entries (32 bytes) mapping to
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* the byte range [16,48[ of the underlying buffer.
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*/
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duk_push_buffer_object(ctx, -1, 16, 32, DUK_BUFOBJ_UINT32ARRAY); /* offset 16, length 32 bytes, Uint32Array of 8 entries */
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/* The plain buffer is now referenced by the buffer object
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* and doesn't need to be kept explicitly reachable.
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*/
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duk_remove(ctx, -2);
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/* [ func bufferobject ] */
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duk_call(ctx, 1);
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printf("final top: %ld\n", (long) duk_get_top(ctx));
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return 0;
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}
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/*
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* Main
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*/
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void test(duk_context *ctx) {
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TEST_SAFE_CALL(test_1);
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TEST_SAFE_CALL(test_2);
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}
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