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<h1 id="duktapebuiltins">Duktape built-ins</h1>
<p>This section describes Duktape-specific built-in objects, methods, and
values.</p>
<h2>Additional global object properties</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td class="propname"><a href="#builtin-duktape">Duktape</a></td>
<td>The Duktape built-in object. Contains miscellaneous implementation specific stuff.</td></tr>
<tr><td class="propname"><a href="#virtualization-proxy-object">Proxy</a></td>
<td>Proxy constructor borrowed from ES6 (not part of Ecmascript E5/E5.1).</td></tr>
</tbody>
</table>
<h2 id="builtin-duktape">The Duktape object</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td class="propname"><a href="#builtin-duktape-version">version</a></td>
<td>Duktape version number: <code>(major * 10000) + (minor * 100) + patch</code>.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-env">env</a></td>
<td>Cryptic, version dependent summary of most important effective options like endianness and architecture.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-fin">fin</a></td>
<td>Set or get finalizer of an object.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-enc">enc</a></td>
<td>Encode a value (hex, base-64, JX, JC): <code>Duktape.enc('hex', 'foo')</code>.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-dec">dec</a></td>
<td>Decode a value (hex, base-64, JX, JC): <code>Duktape.dec('base64', 'Zm9v')</code>.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-info">info</a></td>
<td>Get internal information (such as heap address and alloc size) of a value in a version specific format.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-act">act</a></td>
<td>Get information about call stack entry.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-gc">gc</a></td>
<td>Trigger mark-and-sweep garbage collection.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-compact">compact</a></td>
<td>Compact the memory allocated for a value (object).</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-errcreate-errthrow">errCreate</a></td>
<td>Callback to modify/replace a created error.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-errcreate-errthrow">errThrow</a></td>
<td>Callback to modify/replace an error about to be thrown.</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-pointer">Pointer</a></td>
<td>Pointer constructor (function).</td></tr>
<tr><td class="propname"><a href="#builtin-duktape-thread">Thread</a></td>
<td>Thread constructor (function).</td></tr>
</tbody>
</table>
<h3 id="builtin-duktape-version">version</h3>
<p>The <code>version</code> property allows version-based feature detection and
behavior. Version numbers can be compared directly: a logically higher version
will also be numerically higher. For example:</p>
<pre class="ecmascript-code">
if (typeof Duktape !== 'object') {
print('not Duktape');
} else if (Duktape.version &gt;= 10203) {
print('Duktape 1.2.3 or higher');
} else if (Duktape.version &gt;= 800) {
print('Duktape 0.8.0 or higher (but lower than 1.2.3)');
} else {
print('Duktape lower than 0.8.0');
}
</pre>
<p>The value of <code>version</code> for pre-releases is one less than the
actual release, e.g. 1199 for a 0.12.0 pre-release and 10299 for a 1.3.0
pre-release. See <a href="#versioning">Versioning</a>.</p>
<p>Remember to check for existence of <code>Duktape</code> when doing feature
detection. Your code should typically work on as many engines as possible.
Avoid the common pitfall of using a direct identifier reference in the check:</p>
<pre class="ecmascript-code">
// Bad idea: ReferenceError if missing
if (!Duktape) {
print('not Duktape');
}
// Better: check through 'this' (bound to global)
if (!this.Duktape) {
print('not Duktape');
}
// Better: use typeof to check also type explicitly
if (typeof Duktape !== 'object') {
print('not Duktape');
}
</pre>
<h3 id="builtin-duktape-env">env</h3>
<p><code>env</code> summarizes the most important effective compile options
in a version specific, quite cryptic manner. The format is version specific
and is not intended to be parsed programmatically. This is mostly useful for
developers (see <code>duk_hthread_builtins.c</code> for the code which sets
the value).</p>
<p>Example from Duktape 1.1.0:</p>
<pre class="ecmascript-code">
ll u n p2 a4 x64 linux gcc // l|b|m integer endianness, l|b|m IEEE double endianness
// p|u packed/unpacked tval
// n|various, memory optimization options (n = none)
// p1|p2|p3 prop memory layout
// a1|a4|a8: align target
// x64|x86|arm|etc: architecture
// linux|windows|etc: operating system
// gcc|clang|msvc|etc: compiler
</pre>
<h3 id="builtin-duktape-fin">fin()</h3>
<p>When called with a single argument, gets the current finalizer of an object:</p>
<pre class="ecmascript-code">
var currFin = Duktape.fin(o);
</pre>
<p>When called with two arguments, sets the finalizer of an object (returns undefined):</p>
<pre class="ecmascript-code">
Duktape.fin(o, function(x) { print('finalizer called'); });
Duktape.fin(o, undefined); // disable
</pre>
<h3 id="builtin-duktape-enc">enc()</h3>
<p><code>enc()</code> encodes its argument value into chosen format.
The first argument is a format (currently supported are "hex", "base64",
"jx" and "jc"), second argument is the value to encode, and any further
arguments are format specific.</p>
<p>For "hex" and "base64", buffer values are encoded as is, other values
are string coerced and the internal byte representation (extended UTF-8)
is then encoded. The result is a string. For example, to encode a string
into base64:</p>
<pre class="ecmascript-code">
var result = Duktape.enc('base64', 'foo');
print(result); // prints 'Zm9v'
</pre>
<p>For "jx" and "jc" the argument list following the format name is the
same as for <code>JSON.stringify()</code>: value, replacer (optional),
space (optional). For example:</p>
<pre class="ecmascript-code">
var result = Duktape.enc('jx', { foo: 123 }, null, 4);
print(result); // prints JX encoded {foo:123} with 4-space indent
</pre>
<h3 id="builtin-duktape-dec">dec()</h3>
<p><code>dec()</code> provides the reverse function of <code>enc()</code>.</p>
<p>For "hex" and "base64" the input value is first string coerced (it only
really makes sense to decode strings). The result is always a plain buffer.
For example:</p>
<pre class="ecmascript-code">
var result = Duktape.dec('base64', 'Zm9v');
print(typeof result, result); // prints 'object foo'
</pre>
<p>If you wish to get back a string value, you can coerce the plain buffer to
a string as follows:</p>
<pre class="ecmascript-code">
var result = String.fromBuffer(Duktape.dec('base64', 'Zm9v'));
print(typeof result, result); // prints 'string foo'
</pre>
<p>For "jx" and "jc" the argument list following the format name is the same
as for <code>JSON.parse()</code>: text, reviver (optional). For example:</p>
<pre class="ecmascript-code">
var result = Duktape.dec('jx', "{foo:123}");
print(result.foo); // prints 123
</pre>
<h3 id="builtin-duktape-info">info()</h3>
<p>When given an arbitrary input value, <code>Duktape.info()</code> returns an
array of values with internal information related to the value. The format of
of the values in the array is version specific. This is mainly useful for
debugging and diagnosis, e.g. when estimating rough memory usage of objects.</p>
<p>The current result array format is described in the table below. Notes:</p>
<ul>
<li>Memory sizes do not include any heap overhead (which may be 8-16 bytes or
more, depending on what kind of allocation algorithm is used).</li>
<li>Reference counts are not adjusted in any way, and include references to
the value caused by the <code>info()</code> call.</li>
<li>"type tag" is a number matching <code>DUK_TYPE_xxx</code> from <code>duktape.h</code>.</li>
<li>Prop entry count: for objects, number of entries allocated for properties
outside the array part.</li>
<li>Prop entry next: for objects, index where the next new property will be
inserted within the entry part. When "prop entry count" equals "prop entry next",
insertion of a new property causes an object resize.
Note that this number does <i>not</i> indicate the number of properties actually
present in the object because some entries may have been deleted and not yet
"compacted".</li>
<li>Prop array count: for objects, number of entries currently allocated
for the array part (if any); there is no value to indicate the number
of actually used entries (indices present).</li>
<li>Prop hash count: for objects, size of entry part hash lookup table or
zero if not present. Typical small objects don't have a hash part.</li>
<li>Function data contains bytecode instructions, constants, etc. It is
shared between all instances (closures) of a certain function template.</li>
<li>Internal type tag values may change between versions and are also
dependent on the memory layout used for tagged values internally.</li>
</ul>
<div class="table-wrap">
<table>
<thead>
<tr><th>Type</th><th>0</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th></tr>
</thead>
<tbody>
<tr>
<td>undefined</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>null</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>boolean</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>number</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>string</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>object, Ecmascript function</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>prop alloc size</td>
<td>prop entry count</td>
<td>prop entry next</td>
<td>prop array count</td>
<td>prop hash count</td>
<td>func data size</td>
</tr>
<tr>
<td>object, Duktape/C function</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>prop alloc size</td>
<td>prop entry count</td>
<td>prop entry next</td>
<td>prop array count</td>
<td>prop hash count</td>
<td>-</td>
</tr>
<tr>
<td>object, thread</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>prop alloc size</td>
<td>prop entry count</td>
<td>prop entry next</td>
<td>prop array count</td>
<td>prop hash count</td>
<td>-</td>
</tr>
<tr>
<td>object, other</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>prop alloc size</td>
<td>prop entry count</td>
<td>prop entry next</td>
<td>prop array count</td>
<td>prop hash count</td>
<td>-</td>
</tr>
<tr>
<td>buffer, fixed</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>buffer, dynamic</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>curr buf size</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>buffer, external</td>
<td>type tag</td>
<td>heap ptr</td>
<td>refcount</td>
<td>heap hdr size</td>
<td>curr buf size</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>pointer</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>lightfunc</td>
<td>type tag</td>
<td>internal type tag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
</tr>
</tbody>
</table>
</div>
<h3 id="builtin-duktape-act">act()</h3>
<p>Get information about a call stack entry. Takes a single number argument
indicating depth in the call stack: -1 is the top entry, -2 is the one below
that etc. Returns an object describing the call stack entry, or <code>undefined</code>
if the entry doesn't exist. Example:</p>
<pre class="ecmascript-code">
function dump() {
var i, t;
for (i = -1; ; i--) {
t = Duktape.act(i);
if (!t) { break; }
print(i, t.lineNumber, t.function.name, Duktape.enc('jx', t));
}
}
dump();
</pre>
<p>The example, when executed with the command line tool, currently prints
something like:</p>
<pre>
-1 0 act {lineNumber:0,pc:0,function:{_func:true}}
-2 4 dump {lineNumber:4,pc:16,function:{_func:true}}
-3 10 global {lineNumber:10,pc:5,function:{_func:true}}
</pre>
<p>The interesting entries are <code>lineNumber</code> and <code>function</code>
which provides e.g. the function name.</p>
<p>You can also implement a helper to get the current line number using
<code>Duktape.act()</code>:</p>
<pre class="ecmascript-code">
function getCurrentLine() {
'use duk notail';
/* Tail calls are prevented to ensure calling activation exists.
* Call stack indices: -1 = Duktape.act, -2 = getCurrentLine, -3 = caller
*/
var a = Duktape.act(-3) || {};
return a.lineNumber;
}
print('running on line:', getCurrentLine());
</pre>
<div class="note">
The properties provided for call stack entries may change between versions.
</div>
<h3 id="builtin-duktape-gc">gc()</h3>
<p>Trigger a forced mark-and-sweep collection. If mark-and-sweep is disabled,
this call is a no-op.</p>
<!-- Return value is undocumented for now, which is probably good for now.
Not sure what the best return value would be. Arguments are undocumented.
-->
<h3 id="builtin-duktape-compact">compact()</h3>
<p>Minimize the memory allocated for a target object. Same as the C API call
<code>duk_compact()</code> but accessible from Ecmascript code. If called with
a non-object argument, this call is a no-op. The argument value is returned by
the function, which allows code such as:</p>
<pre class="ecmascript-code">
var obj = {
foo: Duktape.compact({ bar:123 })
}
</pre>
<p>This call is useful when you know that an object is unlikely to gain new
properties, but you don't want to seal or freeze the object in case it does.</p>
<h3 id="builtin-duktape-errcreate-errthrow">errCreate() and errThrow()</h3>
<p>These can be set by user code to process/replace errors when they are created
(<code>errCreate</code>) or thrown (<code>errThrow</code>). Both values are
initially non-existent.</p>
<p>See
<a href="#error-handlers">Error handlers (errCreate and errThrow)</a> for
details.</p>
<h2 id="builtin-duktape-pointer">Duktape.Pointer (constructor)</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td class="propname">prototype</td><td>Prototype for Pointer objects.</td></tr>
</tbody>
</table>
<p>The Pointer constructor is a function which can be called both as an
ordinary function and as a constructor:</p>
<ul>
<li>When called as a function, coerces the first argument to a pointer using
the custom <code>ToPointer</code> coercion. The return value is a plain
pointer (not a Pointer object).</li>
<li>When called as a constructor, coerces the first argument to a pointer
using the custom <code>ToPointer</code> coercion. Returns a Pointer object
whose internal value is the pointer resulting from the coercion. The
internal prototype of the newly created Pointer will be the
<code>Duktape.Pointer.prototype</code> object.</li>
</ul>
<h2>Duktape.Pointer.prototype</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td class="propname">toString</td><td>Convert Pointer to a printable string.</td></tr>
<tr><td class="propname">valueOf</td><td>Return the primitive pointer value held by Pointer.</td></tr>
</tbody>
</table>
<p><code>toString()</code> and <code>valueOf</code> accept both plain pointers and
Pointer objects as their <code>this</code> binding. This allows code such as:</p>
<pre class="ecmascript-code">
var plain_ptr = Duktape.Pointer({ test: 'object' });
print(plain_ptr.toString());
</pre>
<h2 id="builtin-duktape-thread">Duktape.Thread (constructor)</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td class="propname">prototype</td><td>Prototype for Thread objects.</td></tr>
<tr><td class="propname">resume</td><td>Resume target thread with a value or an error.
Arguments: target thread, value, flag indicating whether value is to be thrown (optional, default false).</td></tr>
<tr><td class="propname">yield</td><td>Yield a value or an error from current thread.
Arguments: value, flag indicating whether value is to be thrown (optional, default false).</td></tr>
<tr><td class="propname">current</td><td>Get currently running Thread object.</td></tr>
</tbody>
</table>
<p>The Thread constructor is a function which can be called both as an
ordinary function and as a constructor. The behavior is the same in both
cases:</p>
<ul>
<li>The first argument is checked to be a function (if not, a <code>TypeError</code>
is thrown). The return value is a new thread whose initial function is
recorded to be the argument function (this function will start executing
when the new thread is first resumed). The internal prototype of the
newly created Thread will be the <code>Duktape.Thread.prototype</code> object.</li>
</ul>
<h2>Duktape.Thread.prototype</h2>
<table>
<thead>
<tr>
<th>Property</th><th>Description</th>
</tr>
</thead>
<tbody>
<tr><td colspan="2">No properties at the moment.</td></tr>
</tbody>
</table>