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Duktape threading
=================
Overview
========
This document describes native threading options that can be used
with Duktape.
The basic threading rules are as follows.
Only one active native thread at a time per Duktape heap
--------------------------------------------------------
When user code calls e.g. ``duk_call()``, control flow is transferred to
Duktape. Duktape executes with that native thread until the original call
returns or errors out. While Duktape has control, it may execute multiple
Duktape threads (coroutines, not to be confused with native threads).
The caller must not interact with the Duktape heap with any other native
thread until the original call returns.
After the original call returns, further calls into Duktape may use a
different native thread, but never at the same time.
Multiple native threads can execute code on separate Duktape heaps
------------------------------------------------------------------
Multiple threads can use different Duktape heaps: each heap is entirely
independent.
Although Duktape itself is fully re-entrant, there are some situations
(discussed separately below) which can limit re-entrancy and prevent
running multiple threads at the same time, even when they run code in
separate Duktape heaps.
Platform limitations on re-entrancy
===================================
Lack of variadic preprocessor macros
------------------------------------
When variadic preprocessor macros are not available, Duktape currently
passes some fields through globals in that case. This creates a race
condition where error information (``__FILE__`` and ``__LINE__``, for
instance) can be corrupted for errors thrown in different Duktape heaps.
This should not cause unsafe behavior but may corrupt error messages
or tracebacks.
.. note:: This limitation can be fixed by passing these values through
duk_context (duk_hthread) instead of globals, but at the moment
Duktape public API macros don't access duk_hthread directly.
There is no longer a reason for this limitation because duktape.h
sees the internal structures (even when compiling application
code). A fix is scheduled for Duktape 1.1 release.
Non-re-entrant system calls
---------------------------
Duktape uses some system calls which don't always have re-entrant variants
(or perhaps the re-entrant variants don't work). This mainly impacts the
Date built-in, which uses ``gmtime_r()`` and ``localtime_r()`` on UNIX when
they are available, but falls back to ``gmtime()`` and ``localtime()`` if
the platform doesn't support them.
The impact on multithreading behavior depends on the non-re-entrant system
calls in question.
A few workarounds:
* Implement your own re-entrant native functions (e.g. date/time functions) for
those not provided by your platform. You'll need to change Duktape internals
to make Duktape use the replacements.
* Replace the built-ins (such as ``Date``) entirely with a replacement
written specifically for your platform. This approach may allow you to
avoid changes to Duktape internals as the non-re-entrant calls won't be
used.