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Timing sensitive environments
=============================
Overview
========
Timing sensitive environments include e.g. games. In these environments
long blocking times are problematic. Stop-and-go garbage collection is
also a potential issue.
This document describes suggested feature options for reducing Duktape
latency in timing sensitive environments.
Suggested feature options
=========================
* Use the default memory management settings (reference counting and
mark-and-sweep) but enable ``DUK_OPT_NO_VOLUNTARY_GC`` to eliminate
mark-and-sweep pauses. Use explicit GC calls (either ``duk_gc()``
from C or ``Duktape.gc()`` from Ecmascript) when possible to collect
circular references.