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204 lines
8.3 KiB
204 lines
8.3 KiB
<h1 id="limitations">Limitations</h1>
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<p>The following is a list of known limitations of the current implementation.
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Limitations include shortcomings from a semantics perspective, performance
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limitations, and implementation limits (which are inevitable).</p>
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<p>Trivial bugs are not listed unless they are "long term bugs".</p>
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<h2>No re-entrancy</h2>
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<p>A single Duktape heap, i.e. contexts sharing the same garbage collector,
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is <b>not re-entrant</b>. Only one C/C++ thread can call Duktape APIs
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at a time for a particular Duktape heap (although the calling thread
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can change over time).</p>
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<h2>String and buffer limits</h2>
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<p>The internal representation allows a maximum length of 2**31-1 (0x7fffffff)
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<i>bytes</i> (not characters) for strings. 16-bit codepoints encode into 3
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bytes of UTF-8 in the worst case, so the maximum string length which is
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guaranteed to work is about 0.7G characters.</p>
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<p>Buffer values are also limited to 2**31-1 (0x7fffffff) bytes.</p>
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<h2>Property limits</h2>
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<p>An object can have at most <code>DUK_HOBJECT_MAX_PROPERTIES</code> (an
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internal define). Currently this limit is 0x7ffffffff.</p>
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<h2>Array limits</h2>
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<p>When array item indices go over the 2**31-1 limit (0x7fffffff), Duktape
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has some known bugs with array semantics.</p>
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<h2>Regexp quantifier over empty match</h2>
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<p>The regexp engine gets stuck when a quantifier is used over an
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empty match but eventually bails out with an internal recursion
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(or execution step) limit. For instance, the following should produce
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a "no match" result but hits an internal recursion limit instead:</p>
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<pre>
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$ duk
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duk> t = /(x*)*/.exec('y');
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RangeError: regexp executor recursion limit
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duk_regexp_executor.c:145
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exec (null) native strict preventsyield
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global input:1 preventsyield
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</pre>
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<h2>Regexp dollar escape</h2>
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<p>The Duktape RegExp syntax allows dollar escaping (e.g. <code>/\$/</code>)
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even though it is not allowed by the E5.1 specification. RegExp dollar
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escapes are used in existing Ecmascript code quite widely.</p>
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<h2>Invalid stack indices</h2>
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<p>The internal implementation for some stack operations (like
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<code>duk_set_top()</code> uses pointer arithmetic. On 32-bit platforms
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the pointer arithmetic may wrap and work in unexpected ways if stack
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index values are large enough (e.g. 0x20000000 on a 32-bit platform
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with 8-byte packed value type).</p>
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<h2>Unicode case conversion is not locale or context sensitive</h2>
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<p>E5 Sections 15.5.4.16 to 15.5.4.19 require context and locale processing
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of Unicode SpecialCasing.txt. However, Duktape doesn't currently have a notion
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of "current locale".</p>
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<h2>Array performance when using non-default property attributes</h2>
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<p>All array elements are expected to be writable, enumerable, and configurable
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(default property attributes for new properties). If this assumption is violated,
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even temporarily, the entire "array part" of an object is abandoned permanently
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and array entries are moved to the "entry part". This involves interning all used
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array indices as explicit string keys (e.g. "0", "1", etc). This is not a
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compliance concern, but degrades performance.</p>
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<h2>Global/eval code is slower than function code</h2>
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<p>Bytecode generated for global and eval code cannot assign variables
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statically to registers, and will use explicit name-based variable
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read/write accesses. Bytecode generated for function code doesn't
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have this limitation; most variables are assigned statically to registers
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and direct register references are used used to access them.</p>
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<p>This is a minor issue unless you spend a lot of time running top-level
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global/eval code. The workaround is simple: put code in a function which
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you call from the top level; for instance:</p>
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<pre class="ecmascript-code">
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function main() {
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// ...
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}
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main();
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</pre>
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<p>There is also a common idiom of using an anonymous function for this
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purpose:</p>
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<pre class="ecmascript-code">
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(function () {
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// ...
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})();
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</pre>
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<h2>Function temporaries may be live for garbage collection longer than expected</h2>
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<p>Ecmascript functions are compiled into bytecode with a fixed set of
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registers. Some registers are reserved for arguments and variable
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bindings while others are used as temporaries. All registers are
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considered live from a garbage collection perspective, even temporary
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registers containing old values which the function actually cannot
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reference any more. Such temporaries are considered reachable until they
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are overwritten by the evaluation of another expression or until the
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function exits. Function exit is the only easily predicted condition to
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ensure garbage collection.</p>
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<p>If you have a function which remains running for a very long time, it
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should contain the bare minimum of variables and temporaries that could
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remain live. For instance, you can structure code like:</p>
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<pre class="ecmascript-code">
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function runOnce() {
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// run one iteration, lots of temporaries
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}
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function foreverLoop() {
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for (;;) {
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runOnce();
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}
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}
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</pre>
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<p>This is typically not an issue if there are no long-running functions.</p>
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<h2>Function instances are garbage collected only by mark-and-sweep</h2>
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<p>Every Ecmascript function instance is, by default, in a reference loop with
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an automatic prototype object created for the function. The function instance's
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<code>prototype</code> property points to the prototype object, and the prototype's
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<code>constructor</code> property points back to the function instance. Only
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mark-and-sweep is able to collect these reference loops at the moment. If you
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build with reference counting only, function instances may appear to leak memory;
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the memory will be released when the relevant heap is destroyed.</p>
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<p>You can break the reference loops manually (although this is a bit cumbersome):</p>
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<pre class="ecmascript-code">
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var f = function() { };
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var g = function() { };
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var h = function() { };
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Duktape.fin(f, function() { print('finalizer for f'); });
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Duktape.fin(g, function() { print('finalizer for g'); });
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Duktape.fin(h, function() { print('finalizer for h'); });
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// not collected until heap destruction in a reference counting only build
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f = null; // not collected immediately
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// break cycle by deleting 'prototype' reference (alternative 1)
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g.prototype = null;
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g = null; // collected immediately, finalizer runs
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// break cycle by deleting 'constructor' reference (alternative 2)
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h.prototype.constructor = null;
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h = null; // collected immediately, finalizer runs
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// no-op with refcount only, with mark-and-sweep finalizer for 'f' runs
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Duktape.gc();
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</pre>
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<p>For internal technical reasons, named function expressions are also in a
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reference loop with an internal environment record object. This loop cannot
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be broken from user code and only mark-and-sweep can collect such functions.
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Ordinary function declarations and anonymous functions don't have this
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limitation. Example:</p>
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<pre class="ecmascript-code">
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var fn = function myfunc() {
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// myfunc is in reference loop with an internal environment record,
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// and can only be collected with mark-and-sweep.
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}
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</pre>
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<p>These issues can be avoided by compiling Duktape with mark-and-sweep
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enabled (which is the default).</p>
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<h2>Non-standard function 'caller' property limitations</h2>
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<p>When <code>DUK_OPT_NONSTD_FUNC_CALLER_PROPERTY</code> is given, Duktape
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updates the <code>caller</code> property of non-strict function instances
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similarly to e.g. V8 and
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<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/caller">Spidermonkey</a>.
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There are a few limitations, though:</p>
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<ul>
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<li>When a (non-strict) function is called from eval code, Duktape sets
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<code>caller</code> to <code>null</code> if the eval code is non-strict,
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and <code>eval</code> (reference to the eval built-in function) if the
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eval code is strict. This deviates from e.g. V8 behavior.</li>
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<li>Coroutines and <code>caller</code> don't mix well: <code>caller</code>
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may be left in a non-<code>null</code> state even after coroutine call
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stacks have been fully unwound. Also, if a coroutine is garbage collected
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before its call stack is unwound, the <code>caller</code> property of
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functions in its call stack will not get updated now.</li>
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</ul>
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<p>See the internal <code>test-bi-function-nonstd-caller-prop.js</code> test
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case for further details.</p>
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