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293 lines
11 KiB
293 lines
11 KiB
=========================
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Duktape logging framework
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=========================
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Introduction
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============
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Duktape contains a built-in very minimal logging framework which has a
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small footprint (around 1kB), reasonably high performance, and makes it
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easy to change both the frontend and the backend of logging. It is easy
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to write log entries from both C and Ecmascript, and then redirect all
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the log output to a custom backend. Lazy formatting is also possible.
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The framework focuses on how logger objects are created and what the
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logger interface looks like. Other features are quite barebones; for
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example the default backend simply writes to the stderr and there is no
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advanced backend configuration like multiple log outputs. The user can
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easily replace the frontend and the backend functions to extend the
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basic feature set in a transparent manner.
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The logging framework also provides API calls to write log entries from C
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code. This is very convenient, as these log entries will then nicely
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interleave with log entries written from Ecmascript code.
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The logger object API is close to log4javascript except that there is no
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special handling for an error object as the last call argument. See:
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* http://log4javascript.org/docs/quickstart.html
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Writing log entries from Ecmascript
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===================================
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A logger object is first created::
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// Without arguments, the logger defaults to the fileName of the call site
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var logger = new Duktape.Logger();
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// Explicitly name
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var logger = new Duktape.Logger('myLogger');
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// Explicitly unnamed (any non-string argument, null probably best)
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var logger = new Duktape.Logger(undefined);
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var logger = new Duktape.Logger(null);
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After a logger has been created, log entries are written with the exposed
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log writing calls inherited from the logger prototype. There are six
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log levels, each with its own frontend function. Each log level also has
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a number (0 to 5) which is used e.g. to control log level, and a 3-letter
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abbreviation (like INF) used in the log prefix. Some example log calls::
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logger.trace('loop iteration:', i, 'out of', n); // level 0 (TRC)
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logger.debug('objects:', obj1, obj2, obj3); // level 1 (DBG)
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logger.info('normal log message'); // level 2 (INF)
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logger.warn('exceptional condition'); // level 3 (WRN)
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logger.error('something went wrong'); // level 4 (ERR)
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logger.fatal('something went really wrong'); // level 5 (FTL)
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The logger functions make a logging decision based on log level. If the
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entry gets logged, call arguments are formatted into strings, concatenated
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with spaces, and a prefix is added. The prefix contains a timestamp, the
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log level, and the logger name. Example::
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duk> logger.info('test', 123)
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2014-03-19T02:42:20.425Z INF myLogger: test 123
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Each argument is formatted separately, and if an error is thrown during
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formatting, the argument is replaced with string coercion of the error.
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Non-object values are formatted in pure C by the default logger functions
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to minimize unnecessary calls. Object values are formatted by calling
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``fmt()`` method of the logger, usually inherited from
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``Duktape.Logger.prototype.fmt()``.
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The default object formatting function calls the ``toLogString()`` function
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of the object if it has one, else it simply coerces with ``String(val)``.
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The ``toLogString()`` function is a Duktape custom function which allows the
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user to control how an object should appear in logs by default.
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Although arguments whose formatting fails get replaced by an error, the
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logger API does **not** guarantee that no errors can be thrown. For example,
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if formatting fails and also string coercing the formatting error fails,
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the latter error will propagate out of the logger. As always, internal errors
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like out-of-memory or out-of-stack can occur at any time.
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The final log message is passed as a buffer to the logging backend, provided
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by ``Duktape.Logger.prototype.raw()``. The default implementation writes the
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log message to ``stderr`` and appends a newline. The log message is provided
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as a buffer (instead of a string) to avoid interning the message unnecessarily.
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For short messages, a single dynamic buffer is reused over and over by modifying
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the visible size of the buffer (the dynamic buffer is not reallocated), to
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eliminate memory churn.
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Logger related properties like the logger name (``p``), log level (``l``),
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and the ``fmt()`` and ``raw()`` functions are all looked up through the
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logger instance so that they can overridden either in the prototype, or on
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a per-logger basis.
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Writing log entries from C
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==========================
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The Duktape API provides a snprintf-like log call which allows C code to log
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to the same backend as Ecmascript code::
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duk_log(ctx, DUK_LOG_INFO, "return value: %d", rc);
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Note that if you just want to format a plain string, you *must* use a ``%s``
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format to avoid security holes (your string might contain a ``%`` which would
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cause uncontrolled memory accesses)::
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const char *my_plain_string = "beware of the %s";
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duk_log(ctx, DUK_LOG_WARN, "%s", my_plain_string);
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Log writes from C code use a representative logger instance stored in
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``Duktape.Logger.clog``. You can manipulate or replace this logger to
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control C log writes more explicitly.
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Logger objects
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==============
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Each logger is an object with a few possible properties:
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* ``n``: name of the logger, added to log lines. If not given, defaults
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to the ``fileName`` of the function where to logger is created. If even
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that is missing, the value will be missing from the object, and a default
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value is inherited.
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* ``l``: minimum log level of the logger. Log writes below this level
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are dropped. If missing, a default value is inherited.
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Typically, if log levels are not altered, a logger object only contains the
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``n`` property. Loggers are compacted at creation to ensure a minimal
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footprint (they very rarely change state).
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Each logger object has as its internal prototype ``Duktape.Logger.prototype``.
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The prototype provides:
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* ``n``: a default name ('anon')
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* ``l``: a default log level (2, info level)
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* log writing methods for each level
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Lazy formatting
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===============
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Lazy formatting is useful when formatting the log arguments is costly and
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the log line is normally filtered by the log level. This is often the case
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when debug logging complex values like deep serializations of internal state
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objects.
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Lazy formatting is easily achievable by using the ``toLogString()`` method.
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The simplest but not very efficient approach is::
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function lazyJx1(obj) {
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return { toLogString: function() { return Duktape.enc('jx', obj); } };
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}
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logger.debug('complex object:', lazyJx1(obj));
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One can use ``bind()`` for the same effect (in this particular case)::
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function lazyJx2(obj) {
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return { toLogString: Duktape.bind(null, 'jx', obj) };
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}
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logger.debug('complex object:', lazyJx2(obj));
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Creating a function instance per lazy-logged value is quite expensive.
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Because the ``toLogString()`` is called as a method, lazy values can
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inherit from a prototype which is reasonably efficient::
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function LazyValue(val) {
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this.v = val;
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}
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LazyValue.prototype.toLogString = function () {
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return Duktape.enc('jx', this.v);
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}
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function lazyJx3(val) {
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// Per lazy value creation, only creates an object with one property.
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return new LazyValue(val);
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}
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logger.debug('complex object:', lazyJx3(obj));
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Lazy formatting can also be done inline, though not very readably::
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logger.debug('data:', { toLogString: function() { return Duktape.enc('jx', data); } });
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Customizing logging
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===================
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Some options:
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* Add a ``toLogString()`` method to the prototype of interesting objects
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to control how they are serialized into strings by the default formatter
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``Duktape.Logger.prototype.fmt()``. For instance, you can add the method
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to ``Object.prototype`` to provide better logging for all object values.
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* Replace ``Duktape.Logger.prototype.fmt()`` for custom formatting of
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object values.
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* Replace ``Duktape.Logger.prototype.raw()`` for redirecting formatted
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log lines to an alternate destination. Be careful to avoid unnecessary
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memory and string table churn.
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* Replace the frontend functions (``Duktape.Logger.prototype.info()``
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etc) for custom formatting of log lines. You may also choose not to
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call ``Duktape.Logger.prototype.raw()`` for emitting the formatted
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log line, but rather interface with your custom backend directly.
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* Replace the entire ``Duktape.Logger`` constructor and prototype object
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for full control over logging.
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* Of course, you can also use an external logging framework.
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Limitations
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===========
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The built-in logging mechanism has several limitations. Most of them are
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intentional to keep the logger footprint small:
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* Currently a new logger is created regardless of whether or not a previous
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logger exists with the same name. Sometimes it might desirable to return
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the same logger instance in this case, so that e.g. the log level can be
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controlled by finding a logger and operating on it. You can implement this
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by overriding the constructor.
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* There is no way to modify the built-in line format except by overriding
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the frontend functions (``Logger.prototype.info()`` etc). This is
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intentional, as having a fixed format makes it easier to log faster and
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reduce memory churn caused by logging.
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* There is no concept of a logging context for C code. Instead, all log
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writes go through a single logger instance. If multiple global objects
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exist in the Duktape heap, each global context (or more specifically
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``Duktape.Logger`` instance) will have its own logger object. Logging
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from C is usually less of a priority so the logging C api is kept very
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minimal on purpose.
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Existing frameworks and related links
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=====================================
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* http://ajaxpatterns.org/Javascript_Logging_Frameworks
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* http://getfirebug.com/logging
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* http://log4javascript.org/docs/quickstart.html
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* http://log4js.berlios.de/
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* http://benalman.com/projects/javascript-debug-console-log/
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Future work
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===========
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Format all value types in a useful manner by default
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----------------------------------------------------
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Like JX, the logger should write useful log entries for all available value
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types by default. Currently this is not the case for e.g. buffer values.
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Reduce memory churn
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-------------------
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Memory churn can be reduced considerably by string coercing all primitive
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types (or at least undefined, null, boolean, integer numbers) without going
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through string interning.
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Better multiline support
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------------------------
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Perhaps duplicate the prefix but perhaps change the final colon to indicate
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continuation, e.g.::
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<timestamp> INF myLogger: multi
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<timestamp> INF myLogger| line
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Or perhaps::
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<timestamp> INF myLogger: multi
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| line
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ASCII sanitization
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------------------
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It would be nice if logger output would be guaranteed to be printable ASCII
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only. This needs handling either in the frontend functions (e.g. for strings)
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or the final writer function.
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Buffer formatting
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-----------------
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Buffer data should maybe be formatted in hex encoded form (like JX does).
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Since buffers are plain objects, they don't currently go through the formatter,
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but that would be easy to change.
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__FILE__ and __LINE__ for C log writes
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--------------------------------------
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Include __FILE__ and __LINE__ automatically in C log writes somehow?
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