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416 lines
19 KiB
416 lines
19 KiB
======================================
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Function template and instance objects
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======================================
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Difference between a template and an instance
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=============================================
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A *function template* is a Duktape internal Ecmascript Function object.
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Function templates are not exposed to user code, and represent a compiled
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function without a concrete surrounding environment. Function templates
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are created by the compiler for every function and inner function. Because
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a template is missing a surrounding lexical environment, it cannot be called
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as a function.
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A function template is instantiated into a concrete *function instance*
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(also called a *closure*) by creating a new Function object, copying most
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(but not all) template fields into the Function object, and initializing
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the instance specific fields like the outer lexical environment properly.
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Function instances are created for function compilation results and when
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inner functions are later instantiated (with the CLOSURE instruction).
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This separation is necessary because a certain function template can be
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instantied multiple times with a different outer environment each time.
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Consider the following::
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function mkPrinter(str) {
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// inner function
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return function() { print(str); }
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}
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var p1 = mkPrinter("Hello world");
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var p2 = mkPrinter("still here");
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p1();
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p2();
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print(p1 === p2); // => false
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In this example:
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* The ``mkPrinter`` function is first compiled into a function template and
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then immediately converted to a function instance. The function instance
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has the global environment as its outer environment. The instance is then
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associated with the ``mkPrinter`` property of the global object.
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* The inner function inside ``mkPrinter`` is represented by a function
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template stored as part of the ``mkPrinter`` function inner function table.
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* The ``p1`` and ``p2`` function objects are separate Function objects
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created by a CLOSURE instruction occurring in the bytecode of ``mkPrinter``.
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They have their own properties and separate outer lexical environments, but
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shared the same bytecode, pc-to-line conversion data, etc. The outer lexical
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environment for ``p1`` and ``p2`` is the declarative environment created when
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``mkPrinter`` was entered, and contains the ``str`` binding needed
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to print separate texts when ``p1`` and ``p2`` are called.
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A function instance does not reference a function template from a garbage
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collection point of view. The function template can be collected while the
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function instance remains reachable.
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Properties of a function template
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=================================
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The E5 specification does not recognize a "function template", so there
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are no standard properties for function templates. The properties can also
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change from release to release because they are not exposed to user code.
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The following properties are used:
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+---------------+---------------------------------------------------------+
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| Property | Description |
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+===============+=========================================================+
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| ``_Varmap`` | Maps register-bound variable names to their register |
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| | numbers. |
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| | Example: ``{ arg1: 0, arg2: 1, myvar: 2 }``. |
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+---------------+---------------------------------------------------------+
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| ``_Formals`` | An array of formal argument names. ``formals.length`` |
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| | provides the number of formal arguments. Note that the |
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| | number of formal arguments does not need to match |
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| | function ``nargs``: the function might access all args |
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| | through the arguments object and have ``nargs`` set to |
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| | zero. This property is used to initialize the |
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| | arguments object (in non-strict code); the compiler |
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| | should omit this whenever possible. |
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| | Example: ``[ "arg1", "arg2" ]``. |
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+---------------+---------------------------------------------------------+
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| ``name`` | Function name, set for function declarations and named |
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| | function expressions. If DUK_HOBJECT_FLAG_NAMEBINDING |
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| | is set, the value of this property is bound in the |
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| | function's environment (used for named function |
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| | expressions). |
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| | Example: ``"func"``. |
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+---------------+---------------------------------------------------------+
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| ``fileName`` | Source filename (or equivalent). Used to add source |
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| | file information to error objects and tracebacks. |
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+---------------+---------------------------------------------------------+
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| ``_Source`` | Function source code. E5 specifies that the source |
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| | code of a function must be valid syntax. |
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+---------------+---------------------------------------------------------+
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| ``_Pc2line`` | Debug information: maps bytecode index to a source line |
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| | number. Space-optimized binary format. |
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+---------------+---------------------------------------------------------+
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The compiler should omit whatever internal properties are not needed to
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save space. For instance:
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* ``_Varmap`` is not needed if the function can never perform a slow path
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identifier reference.
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* ``_Formals`` is not needed unless a non-strict arguments object is
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potentially constructed. (However, ``_Formals`` is also used for deriving
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the "length" of the instance. If _Formals is omitted, something else needs
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to be set in the template to allow instance "length" to be initialized.)
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When debugging, it may be necessary to store more function properties than
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needed by plain execution. For instance, source code should be available
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even for dynamically generated code.
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Properties of a function instance
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=================================
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The creation of function instances is described in E5 Section 13.2.
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Each function instance (each closure created from a function
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expression or declaration) has the following standard properties:
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* ``length``: set to number of formal parameters (length of ``_Formals``).
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* ``prototype``: points to a fresh object which has a ``constructor``
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property pointing back to the function
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* ``caller``: thrower (strict functions only)
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* ``arguments``: thrower (strict functions only)
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There is considerable variance in practical implementations:
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* smjs::
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// the "name" property is non-standard; "arguments" and "caller" are
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// present for a non-strict function
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js> f = function foo() {}
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(function () {})
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js> Object.getOwnPropertyNames(f)
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["prototype", "length", "name", "arguments", "caller"]
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// for strict mode, the same properties are present.
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js> f = function foo() { "use strict"; }
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(function foo() {"use strict";})
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js> Object.getOwnPropertyNames(f);
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["prototype", "length", "name", "arguments", "caller"]
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// the "name" property contains the function expression name
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js> f.name
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"foo"
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// "name" is non-writable, non-configurable (and non-enumerable)
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// -> works as a reliable "internal" property too
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js> Object.getOwnPropertyDescriptor(f, 'name')
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({configurable:false, enumerable:false, value:"foo", writable:false})
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* nodejs (v8)::
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// "name" is non-standard; "arguments" and "caller" are present
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// for even a non-strict function
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> f = function foo() {}
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[Function: foo]
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> Object.getOwnPropertyNames(f)
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[ 'length',
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'caller',
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'arguments',
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'name',
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'prototype' ]
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> f.name
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'foo'
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// strict mode is the same
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> f = function foo() { "use strict"; }
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[Function: foo]
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> Object.getOwnPropertyNames(f)
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[ 'name',
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'length',
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'arguments',
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'prototype',
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'caller' ]
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// 'name' is writable but not configurable/enumerable
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> f.name
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'foo'
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> Object.getOwnPropertyDescriptor(f, 'name')
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{ value: 'foo',
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writable: true,
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enumerable: false,
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configurable: false }
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* rhino::
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// "name" is non-standard, "arity" is non-standard, "arguments"
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// is present (but "caller" is not)
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js> f = function foo() {}
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[...]
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js> Object.getOwnPropertyNames(f)
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arguments,prototype,name,arity,length
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// name is non-writable, non-enumerable, non-configurable
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js> pd = Object.getOwnPropertyDescriptor(f, 'name')
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[object Object]
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js> pd.writable
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false
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js> pd.enumerable
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false
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js> pd.configurable
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false
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// strict mode functions are similar
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Notes:
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* "caller" and "arguments" would be nice as virtual properties to minimize
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object property count. They can't be inherited in the ordinary way without
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breaking compliance (the standard requires they be own properties).
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* "prototype" would be nice as a virtual property: it's quite
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expensive to have for every function instance.
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The properties for function instances are (these are also documented in
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user documentation for the exposed parts):
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+---------------+---------------------------------------------------------+
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| Property | Description |
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+===============+=========================================================+
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| ``length`` | Set to the number of formal parameters. For normal |
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| | functions parsed from Ecmascript source code, this is |
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| | set to ``_Formals.length``. Built-in functions may be |
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| | special. |
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+---------------+---------------------------------------------------------+
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| ``prototype`` | Points to a fresh object which has a ``constructor`` |
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| | property pointing back to the function instance. |
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+---------------+---------------------------------------------------------+
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| ``caller`` | For strict functions, set to the ``[[ThrowTypeError]]`` |
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| | function object defined in E5 Section 13.2.3. |
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+---------------+---------------------------------------------------------+
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| ``arguments`` | Like ``caller``. |
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+---------------+---------------------------------------------------------+
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| ``name`` | See function templates. |
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+---------------+---------------------------------------------------------+
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| ``fileName`` | See function templates. |
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+---------------+---------------------------------------------------------+
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| ``_Lexenv`` | Together with DUK_HOBJECT_FLAG_NEWENV, controls the |
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| | initialization of variable/lexical environment when a |
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| | function call occurs. |
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| | |
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| | The DUK_HOBJECT_FLAG_NEWENV is set for ordinary |
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| | functions, which always get a new environment record |
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| | when they are called. The flag is cleared for global |
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| | code and eval code, which "share" an existing |
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| | environment record. |
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| | |
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| | If _Varenv is missing, it defaults to _Lexenv (which is |
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| | very often the case). |
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+---------------+---------------------------------------------------------+
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| ``_Varenv`` | See ``_Lexenv``. |
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+---------------+---------------------------------------------------------+
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| ``_Varmap`` | See function templates. |
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+---------------+---------------------------------------------------------+
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| ``_Formals`` | See function templates. |
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+---------------+---------------------------------------------------------+
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| ``_Source`` | See function templates. |
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+---------------+---------------------------------------------------------+
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| ``_Pc2line`` | See function templates. |
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+---------------+---------------------------------------------------------+
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Built-in functions
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==================
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The properties of built-in functions are a special case, because
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they are not created with the algorithm in E5 Section 13.2;
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instead, their properties are described explicitly in E5 Section 15.
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There is considerable variance between implementations on what
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properties built-in functions get.
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Duktape/C functions
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===================
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Duktape/C functions are also represented by an Ecmascript Function object.
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The properties of such functions are extremely minimal; for instance, they
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are missing the ``length`` property. This is done to keep the object size
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as small as possible. This means, however, that the Function objects are
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non-standard.
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Duktape/C functions also don't have any need for control variables such as
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``_Lexenv``, ``_Pc2line``, etc.
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pc2line format
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==============
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``_Pc2line`` property allows a program counter (bytecode index) to be
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converted to an approximate line number of the expression which generated
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the bytecode instruction in question. Logically it can be considered an
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array (in fact, Lua implements a similar structure as a simple array):
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+----+------+
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| PC | Line |
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+====+======+
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| 0 | 1 |
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+----+------+
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| 1 | 1 |
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+----+------+
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| 2 | 3 |
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+----+------+
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| 3 | 4 |
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+----+------+
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| 4 | 7 |
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+----+------+
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If the line number is represented as a 4-byte integer, the structure would
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take as much memory as the related bytecode, doubling memory usage. Clearly
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a more space efficient format is desirable, as long as performance is not
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impacted too much when throwing and catching errors.
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Although the line number generally stays the same or increases when PC
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increases, this is not always the case (e.g. in loop structures). This
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rules out search structures relying on monotonicity properties. It's nice
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if an arbitrary mapping can be expressed if necessary.
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Error line number is needed when:
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* Accessing the non-standard ``lineNumber`` property. This property can be
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implemented as a getter in the Error prototype, which will get the PC
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from the traceback data (if any), and do the PC-to-line conversion only
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when actually needed.
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* Creating a string-formatted traceback. PC-to-line conversions are needed
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for most traceback lines.
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The current format is based on the observation that when PC increases by one,
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the typical delta for the line number is very small (and is usually zero or
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positive). Deltas can be expressed efficiently with variable bit length
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encoding. To provide a reasonably fast random access, explicit starting
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point values are recorded for every nth bytecode instruction (currently,
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every 64th; SKIP=64 below). During a lookup one can first skip close to the
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desired mapping entry and then scan the bit-packed format forwards.
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The format consists of a header structure followed by bit packed diff
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streams (each bit packed stream begins at a byte boundary):
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+--------+------+---------------------------------------------------+
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| Offset | Type | Description |
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+========+======+===================================================+
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| 0 | u32 | PC limit (maximum PC, exclusive) |
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+--------+------+---------------------------------------------------+
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| 4 | u32 | Line number for PC 0*SKIP |
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+--------+------+---------------------------------------------------+
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| 8 | u32 | Byte offset of diff bitstream for PC 0*SKIP |
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+--------+------+---------------------------------------------------+
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| 12 | u32 | Line number for PC 1*SKIP |
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+--------+------+---------------------------------------------------+
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| 16 | u32 | Byte offset of diff bitstream for PC 1*SKIP |
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+--------+------+---------------------------------------------------+
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| ... | | A total of ceil(bytecode_length/SKIP) |
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| | | line/offset entries |
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+--------+------+---------------------------------------------------+
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| ... | | Diff bitstreams |
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+--------+------+---------------------------------------------------+
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The diff bitstream consists of SKIP-1 diff entries for a certain
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starting point. Each diff entry simply encodes the line number
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difference when PC increases by one; the difference may be
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negative, zero, or positive. The diff is encoded as one of the
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following entry types:
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+-----------------+--------------------------------------------------------+
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| Bits | Description |
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+=================+========================================================+
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| 0 | Difference is +0 |
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+-----------------+--------------------------------------------------------+
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| 1 0 <2 bits> | Difference is: +1, +2, +3, or +4 (encoded as 2 bits) |
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+-----------------+--------------------------------------------------------+
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| 1 1 0 <8 bits> | Difference is a signed 8-bit value, encoded with bias |
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| | +0x80 (as unsigned 0x00 ... 0xff) |
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+-----------------+--------------------------------------------------------+
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| 1 1 1 <32 bits> | Fallback, linenumber encoded as absolute 32-bit value |
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+-----------------+--------------------------------------------------------+
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These cases are not optimized, but rather best guesses combined with some
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experimentation:
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* Usually multiple bytecode instructions are generated from a single line
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of source code, hence the case +0 is important to encode efficiently.
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* When line changes, there are either no lines without code, or there are
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a few such lines (empty lines for readability, perhaps a few comment
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lines). The cases +1...+4 are encoded compactly for these cases.
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* The signed 8-bit offset covers large comment blocks, and the occasional
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negative steps (e.g. in loop structures).
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* As a fallback, an absolute 32-bit line number can be encoded. This covers
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any remaining cases and provides completeness.
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As an example, the bitstream for the diffs [+0, +2, +9, -3, +0] would be::
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0 1001 11000001001 11011111101 0
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=> 01001110 00001001 11011111 10100000 (padded with 0)
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=> 0x4e 0x09 0xdf 0xa0
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Typically the pc2line data is about 10-15% of the size of the corresponding
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bytecode, a very modest addition to footprint compared to the 100% addition
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of a straight table approach.
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