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50 lines
1.7 KiB
50 lines
1.7 KiB
name: duk_get_var
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proto: |
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void duk_get_var(duk_context *ctx);
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stack: |
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[ ... varname! ] -> [ ... val! ]
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summary: |
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<p>Look up identifier <code>varname</code>. Possible outcomes:</p>
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<ul>
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<li>If identifier is found, replaces <code>varname</code> with its value on the
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value stack and returns.</li>
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<li>If identifier is not found, throws a <code>ReferenceError</code> (this applies
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to both strict and non-strict code).</li>
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<li>If the input stack is empty (or some other internal error occurs),
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throws an error.</li>
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</ul>
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<p>The identifier lookup is equivalent to the Ecmascript expression:</p>
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<pre class="ecmascript-code">
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varname
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</pre>
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<p>For semantics, see
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<a href="http://www.ecma-international.org/ecma-262/5.1/#sec-10.3.1">Identifier Resolution</a>,
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<a href="http://www.ecma-international.org/ecma-262/5.1/#sec-10.2.2.1">GetIdentifierReference (lex, name, strict)</a>,
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<a href="http://www.ecma-international.org/ecma-262/5.1/#sec-11.1.2">Identifier Reference</a>,
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<a href="http://www.ecma-international.org/ecma-262/5.1/#sec-8.7.1">GetValue (V)</a>.
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Ecmascript semantics require that a <code>ReferenceError</code> be thrown if the identifier
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cannot be resolved (this is the case even in non-strict mode).
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</p>
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<div class="note">
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Because Duktape/C functions cannot currently be nested functions, their
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outer lexical environment is always the global environment.
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</div>
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example: |
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duk_push_string(ctx, "Math");
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duk_get_var(ctx); /* [ ... "Math" ] -> [ ... Math ] */
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duk_get_prop_string(ctx, -1, "PI"); /* -> [ ... Math PI ] */
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printf("Math.PI=%lf\n", (double) duk_get_number(ctx, -1));
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duk_pop_2(ctx);
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tags:
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- variable
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- omit
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introduced: 1.0.0
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