Puts an egui app inside the web browser by compiling to WASM and binding to the web browser with [`js-sys`](https://crates.io/crates/js-sys) and [`wasm-bindgen`](https://crates.io/crates/wasm-bindgen). Paints the triangles that egui outputs using WebGL.
### `egui_glium`
Puts an egui app inside a native window on your laptop. Paints the triangles that egui outputs using [glium](https://github.com/glium/glium).
A wrapper around `egui_web` + `egui_glium`, so you can compile the same app for either web or native.
The demo that you can see at <https://emilk.github.io/egui/index.html> is using `eframe` to host the `egui`. The demo code is found in:
### `egui_demo_lib`
Depends on `egui` + `epi`.
This contains a bunch of uses of `egui` and looks like the ui code you would write for an `egui` app.
### `egui_demo_app`
Thin wrapper around `egui_demo_lib` so we can compile it to a web site or a native app executable.
Depends on `egui_demo_lib` + `eframe`.
### Other integrations
There are also many great integrations for game engines such as `bevy` and `miniquad` which you can find at <https://github.com/emilk/egui#integrations>.