You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

181 lines
5.5 KiB

<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>egui – An immediate mode GUI written in Rust</title>
<style>
html {
/* Remove touch delay: */
touch-action: manipulation;
}
body {
/* Light mode background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #909090;
display: flex;
}
@media (prefers-color-scheme: dark) {
body {
/* Dark mode background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #404040;
}
}
/* Allow canvas to fill entire web page: */
html,
body {
height: 100%;
}
canvas {
margin: 8px;
padding: 8px;
width: 45%;
eframe web: ignore keyboard events unless canvas has focus (#4718) * Fixes https://github.com/rerun-io/rerun/issues/6638 * Related? https://github.com/emilk/egui/issues/4563 This improves how an eframe canvas works inside of a larger web page, and how it works when there are multiple eframe apps in the same page. `eframe` will set `tabindex=&#34;0&#34;` on the canvas automatically, making it focusable. It will also set `outline: none` on the CSS, so the focused canvas won&#39;t have an ugly outline. ## Breaking changes You may wanna add this to your `index.html` to give the canvas focus on startup: ```js document.getElementById(&#34;the_canvas_id&#34;).focus(); ``` ## Test setup ```sh ./scripts/build_demo_web.sh ./scripts/start_server.sh open http://localhost:8888/multiple_apps.html ``` Then open the &#34;Input Event History&#34; and &#34;Text Edit&#34; windows ## Tested * Chromium * [x] drag-and-drop of files * Test both when a `TextEdit` is focused and when it is not: * [x] `Event::Key` * [x] `Event::Text` * [x] copy-cut-paste * [x] Wheel scroll * [x] `Event::PointerGone` * [x] Mouse drag * [x] Mouse click * [x] Mouse right-click * [x] Defocus all eframe canvas, and then start typing text * [x] Firefox (all of the above) * [x] Desktop Safari (all of the above) * [x] Mobile Safari ## Future work (pre-existing issues) * https://github.com/emilk/egui/issues/4723 * https://github.com/emilk/egui/issues/4724 * https://github.com/emilk/egui/issues/4725 * https://github.com/emilk/egui/issues/4726
4 months ago
height: 110%;
}
.centered {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #f0f0f0;
font-size: 24px;
font-family: Ubuntu-Light, Helvetica, sans-serif;
text-align: center;
}
/* ---------------------------------------------- */
/* Loading animation from https://loading.io/css/ */
.lds-dual-ring {
display: inline-block;
width: 24px;
height: 24px;
}
.lds-dual-ring:after {
content: " ";
display: block;
width: 24px;
height: 24px;
margin: 0px;
border-radius: 50%;
border: 3px solid #fff;
border-color: #fff transparent #fff transparent;
animation: lds-dual-ring 1.2s linear infinite;
}
@keyframes lds-dual-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
</style>
</head>
<body>
<!-- The WASM code will resize the canvas dynamically -->
<button class="stop_one">
Stop one app
</button>
<canvas id="canvas_id_one"></canvas>
<canvas id="canvas_id_two"></canvas>
<div class="centered" id="center_text">
<p style="font-size:16px">
Loading…
</p>
<div class="lds-dual-ring"></div>
</div>
<script>
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
// but this doesn't work with `file://` urls. This example is frequently
// viewed by simply opening `index.html` in a browser (with a `file://`
// url), so it would fail if we were to call this function!
//
// Work around this for now by deleting the function to ensure that the
// `no_modules.js` script doesn't have access to it. You won't need this
// hack when deploying over HTTP.
delete WebAssembly.instantiateStreaming;
</script>
<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
<script src="egui_demo_app.js"></script>
<script>
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
console.debug("Loading wasm…");
wasm_bindgen("./egui_demo_app_bg.wasm")
.then(on_wasm_loaded)
.catch(on_error);
function on_wasm_loaded() {
console.debug("Wasm loaded. Starting apps…");
// This call installs a bunch of callbacks and then returns:
const handle_one = new wasm_bindgen.WebHandle();
const handle_two = new wasm_bindgen.WebHandle();
Promise.all([handle_one.start("canvas_id_one"), handle_two.start("canvas_id_two")]).then((handles) => {
on_apps_started(handle_one, handle_two)
}).catch(on_error);
}
function on_apps_started(handle_one, handle_two) {
const button = document.getElementsByClassName("stop_one")[0]
button.addEventListener("click", () => {
document.getElementById("canvas_id_one").remove()
handle_one.destroy()
handle_one.free()
});
// Call `handle.destroy()` to stop. Uncomment to quick result:
// setTimeout(() => { handle.destroy() }, 2000)
console.debug("Apps started.");
document.getElementById("center_text").remove();
}
function on_error(error) {
console.error("Failed to start: " + error);
document.getElementById("center_text").innerHTML = `
<p>
An error occurred during loading:
</p>
<p style="font-family:Courier New">
${error}
</p>
<p style="font-size:14px">
Make sure you use a modern browser with WebGL and WASM enabled.
</p>`;
}
</script>
</body>
</html>
<!-- Powered by egui: https://github.com/emilk/egui/ -->