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<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6 years ago
<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>egui – An immediate mode GUI written in Rust</title>
<style>
html {
/* Remove touch delay: */
touch-action: manipulation;
}
body {
/* Light mode background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #909090;
}
@media (prefers-color-scheme: dark) {
body {
/* Dark mode background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #404040;
}
}
/* Allow canvas to fill entire web page: */
html,
body {
overflow: hidden;
margin: 0 !important;
padding: 0 !important;
height: 100%;
width: 100%;
}
/* Make canvas fill entire document: */
canvas {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.centered {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #f0f0f0;
font-size: 24px;
font-family: Ubuntu-Light, Helvetica, sans-serif;
text-align: center;
}
/* ---------------------------------------------- */
/* Loading animation from https://loading.io/css/ */
.lds-dual-ring {
display: inline-block;
width: 24px;
height: 24px;
}
.lds-dual-ring:after {
content: " ";
display: block;
width: 24px;
height: 24px;
margin: 0px;
border-radius: 50%;
border: 3px solid #fff;
border-color: #fff transparent #fff transparent;
animation: lds-dual-ring 1.2s linear infinite;
}
@keyframes lds-dual-ring {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
</style>
</head>
<body>
<canvas id="the_canvas_id"></canvas>
eframe web: ignore keyboard events unless canvas has focus (#4718) * Fixes https://github.com/rerun-io/rerun/issues/6638 * Related? https://github.com/emilk/egui/issues/4563 This improves how an eframe canvas works inside of a larger web page, and how it works when there are multiple eframe apps in the same page. `eframe` will set `tabindex=&#34;0&#34;` on the canvas automatically, making it focusable. It will also set `outline: none` on the CSS, so the focused canvas won&#39;t have an ugly outline. ## Breaking changes You may wanna add this to your `index.html` to give the canvas focus on startup: ```js document.getElementById(&#34;the_canvas_id&#34;).focus(); ``` ## Test setup ```sh ./scripts/build_demo_web.sh ./scripts/start_server.sh open http://localhost:8888/multiple_apps.html ``` Then open the &#34;Input Event History&#34; and &#34;Text Edit&#34; windows ## Tested * Chromium * [x] drag-and-drop of files * Test both when a `TextEdit` is focused and when it is not: * [x] `Event::Key` * [x] `Event::Text` * [x] copy-cut-paste * [x] Wheel scroll * [x] `Event::PointerGone` * [x] Mouse drag * [x] Mouse click * [x] Mouse right-click * [x] Defocus all eframe canvas, and then start typing text * [x] Firefox (all of the above) * [x] Desktop Safari (all of the above) * [x] Mobile Safari ## Future work (pre-existing issues) * https://github.com/emilk/egui/issues/4723 * https://github.com/emilk/egui/issues/4724 * https://github.com/emilk/egui/issues/4725 * https://github.com/emilk/egui/issues/4726
4 months ago
<div class="centered" id="center_text">
<p style="font-size:16px">
Loading…
</p>
<div class="lds-dual-ring"></div>
</div>
<script>
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
// but this doesn't work with `file://` urls. This example is frequently
// viewed by simply opening `index.html` in a browser (with a `file://`
// url), so it would fail if we were to call this function!
//
// Work around this for now by deleting the function to ensure that the
// `no_modules.js` script doesn't have access to it. You won't need this
// hack when deploying over HTTP.
delete WebAssembly.instantiateStreaming;
</script>
<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
Add PR preview deployments (#5131) This adds preview deployments that will deploy a version of egui_demo_app for each pull request, making things easier to review / test. Some notes on security: The preview deployment is split in two workflows, preview_build and preview_deploy. `preview_build` runs on pull_request, so it won&#39;t have any access to the repositories secrets, so it is safe to build / execute untrusted code. `preview_deploy` has access to the repositories secrets (so it can push to the pr preview repo) but won&#39;t run any untrusted code (it will just extract the build artifact and push it to the pages branch where it will automatically be deployed). To set this up, a DEPLOY_KEY secret needs to be added, which allows the action to push the compiled artifacts into this repository: https://github.com/egui-pr-preview/pr The deploy key is the private key part of a key generated via ssh-keygen. The public key is set as a deploy key in that repo. I have created the repo on a separate github org, so it won&#39;t be directly associated with emil or egui in case someone pushes something naughty. I have set this up in my fork of egui to show how this works: - I created a PR: https://github.com/lucasmerlin/egui/pull/2 - The code will be compiled and pushed to the egui-pr-preview/pr repo and deployed via github pages - The bot leaves a comment on the pr with a link to the preview - The preview is available at https://egui-pr-preview.github.io/pr/2-pr-preview-demo/ (It&#39;s unfortunately only available a couple seconds after the bot writes the comment, because the pages deployment action is run independently on the other repository) - Once the PR is merged / closed the preview will be cleaned up (unfortunately the empty folder will remain, it seems like it&#39;s not possible to remove that via the JamesIves/github-pages-deploy-action action I use, but I don&#39;t think that it&#39;s a big issue) I&#39;ll leave the PR in draft until the DEPLOY_KEY is set up
2 months ago
<script src="./egui_demo_app.js"></script>
<script>
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
console.debug("Loading wasm…");
wasm_bindgen("./egui_demo_app_bg.wasm")
.then(on_wasm_loaded)
.catch(on_error);
function on_wasm_loaded() {
console.debug("Wasm loaded. Starting app…");
let handle = new wasm_bindgen.WebHandle();
function check_for_panic() {
if (handle.has_panicked()) {
console.error("The egui app has crashed");
// The demo app already logs the panic message and callstack, but you
// can access them like this if you want to show them in the html:
// console.error(`${handle.panic_message()}`);
// console.error(`${handle.panic_callstack()}`);
document.getElementById("the_canvas_id").remove();
document.getElementById("center_text").innerHTML = `
<p>
The egui app has crashed.
</p>
<p style="font-size:10px" align="left">
${handle.panic_message()}
</p>
<p style="font-size:14px">
See the console for details.
</p>
<p style="font-size:14px">
Reload the page to try again.
</p>`;
} else {
let delay_ms = 1000;
setTimeout(check_for_panic, delay_ms);
}
}
check_for_panic();
handle.start(document.getElementById("the_canvas_id")).then(on_app_started).catch(on_error);
}
function on_app_started(handle) {
// Call `handle.destroy()` to stop. Uncomment to quick result:
// setTimeout(() => { handle.destroy(); handle.free()) }, 2000)
console.debug("App started.");
document.getElementById("center_text").innerHTML = '';
eframe web: ignore keyboard events unless canvas has focus (#4718) * Fixes https://github.com/rerun-io/rerun/issues/6638 * Related? https://github.com/emilk/egui/issues/4563 This improves how an eframe canvas works inside of a larger web page, and how it works when there are multiple eframe apps in the same page. `eframe` will set `tabindex=&#34;0&#34;` on the canvas automatically, making it focusable. It will also set `outline: none` on the CSS, so the focused canvas won&#39;t have an ugly outline. ## Breaking changes You may wanna add this to your `index.html` to give the canvas focus on startup: ```js document.getElementById(&#34;the_canvas_id&#34;).focus(); ``` ## Test setup ```sh ./scripts/build_demo_web.sh ./scripts/start_server.sh open http://localhost:8888/multiple_apps.html ``` Then open the &#34;Input Event History&#34; and &#34;Text Edit&#34; windows ## Tested * Chromium * [x] drag-and-drop of files * Test both when a `TextEdit` is focused and when it is not: * [x] `Event::Key` * [x] `Event::Text` * [x] copy-cut-paste * [x] Wheel scroll * [x] `Event::PointerGone` * [x] Mouse drag * [x] Mouse click * [x] Mouse right-click * [x] Defocus all eframe canvas, and then start typing text * [x] Firefox (all of the above) * [x] Desktop Safari (all of the above) * [x] Mobile Safari ## Future work (pre-existing issues) * https://github.com/emilk/egui/issues/4723 * https://github.com/emilk/egui/issues/4724 * https://github.com/emilk/egui/issues/4725 * https://github.com/emilk/egui/issues/4726
4 months ago
// Make sure the canvas is focused so it can receive keyboard events right away:
document.getElementById("the_canvas_id").focus();
}
function on_error(error) {
console.error("Failed to start: " + error);
document.getElementById("the_canvas_id").remove();
document.getElementById("center_text").innerHTML = `
<p>
An error occurred during loading:
</p>
<p style="font-family:Courier New">
${error}
</p>
<p style="font-size:14px">
Make sure you use a modern browser with WebGL and WASM enabled.
</p>`;
}
</script>
</body>
</html>
<!-- Powered by egui: https://github.com/emilk/egui/ -->