[![Latest version ](https://img.shields.io/crates/v/egui.svg )](https://crates.io/crates/egui)
[![Documentation ](https://docs.rs/egui/badge.svg )](https://docs.rs/egui)
![MIT ](https://img.shields.io/badge/license-MIT-blue.svg )
![Apache ](https://img.shields.io/badge/license-Apache-blue.svg )
# Egui
An immediate mode GUI library written in Rust. Works anywhere you can draw textured triangles.
## Goals:
* Lightweight
* Short, conveniant syntax
* Responsive (60 Hz without breaking a sweat)
* Portable
* Platform independent (the same code works on the web and as a native app)
## How it works:
Loop:
* Gather input: mouse, touches, screen size, ...
* Run application code (Immediate Mode GUI)
* Output is a triangle mesh
* Render with e.g. OpenGL
## Available backends:
Wherever you can render textured triangles you can use Egui.
* WebAssembly (`egui_web`) for making a web app. [Click to run ](https://emilk.github.io/emigui/index.html ).
* [Glium ](https://github.com/glium/glium ) for native apps (see example_glium).
* [miniquad ](https://github.com/not-fl3/emigui-miniquad ) [web demo ](https://not-fl3.github.io/miniquad-samples/emigui.html ) [demo source ](https://github.com/not-fl3/good-web-game/blob/master/examples/emigui.rs )
The same application code can thus be compiled to either into a native app or a web app.
## Demos
[Egui feature demo ](https://emilk.github.io/emigui/index.html ), (partial) source: https://github.com/emilk/emigui/blob/master/egui/src/demos/app.rs
[Hobogo: A small game using Egui ](https://emilk.github.io/hobogo/index.html ), source: https://github.com/emilk/hobogo
## State
Alpha state. It works, but is somewhat incomplete.
Features:
* Labels
* Buttons, checkboxes, radio buttons and sliders
* Horizontal or vertical layout
* Column layout
* Collapsible headers (sections)
* Windows
* Resizable regions
* Vertical scolling
* Simple text input
* Anti-aliased rendering of circles, rounded rectangles and lines.
## Conventions
* All coordinates are screen space coordinates, in locial "points" (which may consist of many physical pixels).
* All colors have premultiplied alpha
## Inspiration
The one and only [Dear ImGui ](https://github.com/ocornut/imgui ) is a great Immediate Mode GUI for C++ which works with many backends. That library revolutionized how I think about GUI code from something I hated to do to something I now like to do.
## Name
The name of the gui library is "Egui", written like that in text and as `egui` in code and pronounced as "e-gooey".
The library used to be called `Emigui` , which is why it is still hosted at [github.com/emilk/emigui ](https://github.com/emilk/emigui ). If you like, `emigui` is the collection of helper crates that surrounds `egui` , while `egui` is the actual GUI library.
## Credits / Licenses
Fonts:
* Comfortaa: Open Font License, see OFT.txt
* ProggyClean.ttf, Copyright (c) 2004, 2005 Tristan Grimmer. MIT License. http://www.proggyfonts.net/
* Roboto-Regular.ttf: Apache License, Version 2.0