|
|
|
<!DOCTYPE html>
|
|
|
|
<html>
|
|
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
|
|
|
|
|
|
|
<!-- Disable zooming: -->
|
|
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
|
|
|
|
|
|
|
<!-- TODO: read https://www.html5rocks.com/en/mobile/mobifying/#toc-meta-viewport -->
|
|
|
|
|
|
|
|
<head>
|
|
|
|
<title>Emigui – An experimental immediate mode GUI written in Rust</title>
|
|
|
|
<style>
|
|
|
|
html {
|
|
|
|
/* Remove touch delay: */
|
|
|
|
touch-action: manipulation;
|
|
|
|
}
|
|
|
|
|
|
|
|
body {
|
|
|
|
background: #000000;
|
|
|
|
}
|
|
|
|
|
|
|
|
html,
|
|
|
|
body {
|
|
|
|
overflow: hidden;
|
|
|
|
}
|
|
|
|
</style>
|
|
|
|
</head>
|
|
|
|
|
|
|
|
<body>
|
|
|
|
<script>
|
|
|
|
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
|
|
|
|
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
|
|
|
|
// but this doesn't work with `file://` urls. This example is frequently
|
|
|
|
// viewed by simply opening `index.html` in a browser (with a `file://`
|
|
|
|
// url), so it would fail if we were to call this function!
|
|
|
|
//
|
|
|
|
// Work around this for now by deleting the function to ensure that the
|
|
|
|
// `no_modules.js` script doesn't have access to it. You won't need this
|
|
|
|
// hack when deploying over HTTP.
|
|
|
|
delete WebAssembly.instantiateStreaming;
|
|
|
|
</script>
|
|
|
|
|
|
|
|
<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
|
|
|
|
<script src="example_wasm.js"></script>
|
|
|
|
|
|
|
|
<script>
|
|
|
|
// we'll defer our execution until the wasm is ready to go
|
|
|
|
// here we tell bindgen the path to the wasm file so it can start
|
|
|
|
// initialization and return to us a promise when it's done
|
|
|
|
wasm_bindgen("./example_wasm_bg.wasm")
|
|
|
|
.then(on_wasm_loaded)["catch"](console.error);
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
var g_wasm_app = null;
|
|
|
|
|
|
|
|
function paint_gui(canvas, input) {
|
|
|
|
if (g_wasm_app === null) {
|
|
|
|
g_wasm_app = wasm_bindgen.new_webgl_gui("canvas", pixels_per_point());
|
|
|
|
}
|
|
|
|
|
|
|
|
let output = JSON.parse(wasm_bindgen.run_gui(g_wasm_app, JSON.stringify(input)));
|
|
|
|
// console.log(`output: ${JSON.stringify(output)}`);
|
|
|
|
document.body.style.cursor = from_emigui_cursor(output.cursor_icon);
|
|
|
|
if (output.open_url) {
|
|
|
|
window.open(output.open_url, "_self");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function from_emigui_cursor(cursor) {
|
|
|
|
if (cursor == "no_drop") { return "no-drop"; }
|
|
|
|
else if (cursor == "not_allowed") { return "not-allowed"; }
|
|
|
|
else if (cursor == "resize_nw_se") { return "nwse-resize"; }
|
|
|
|
else if (cursor == "pointing_hand") { return "pointer"; }
|
|
|
|
// TODO: more
|
|
|
|
else {
|
|
|
|
// default, help, pointer, progress, wait, cell, crosshair, text, alias, copy, move, grab, grabbing,
|
|
|
|
return cursor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
var g_mouse_pos = null;
|
|
|
|
var g_mouse_down = false;
|
|
|
|
var g_is_touch = false;
|
|
|
|
var g_scroll_delta_x = 0;
|
|
|
|
var g_scroll_delta_y = 0;
|
|
|
|
|
|
|
|
function pixels_per_point() {
|
|
|
|
// return 1.0;
|
|
|
|
return window.devicePixelRatio || 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
function auto_resize_canvas(canvas) {
|
|
|
|
canvas.style.width = window.innerWidth + "px";
|
|
|
|
canvas.style.height = window.innerHeight + "px";
|
|
|
|
canvas.width = window.innerWidth * pixels_per_point();
|
|
|
|
canvas.height = window.innerHeight * pixels_per_point();
|
|
|
|
}
|
|
|
|
|
|
|
|
function get_input(canvas) {
|
|
|
|
var input = {
|
|
|
|
mouse_down: g_mouse_down,
|
|
|
|
mouse_pos: g_mouse_pos,
|
|
|
|
scroll_delta: { x: -g_scroll_delta_x, y: -g_scroll_delta_y }, // TODO: standardize scroll direction
|
|
|
|
screen_size: { x: window.innerWidth, y: window.innerHeight },
|
|
|
|
pixels_per_point: pixels_per_point(),
|
|
|
|
time: window.performance.now() / 1000.0,
|
|
|
|
};
|
|
|
|
g_scroll_delta_x = 0;
|
|
|
|
g_scroll_delta_y = 0;
|
|
|
|
return input;
|
|
|
|
}
|
|
|
|
|
|
|
|
function mouse_pos_from_event(canvas, event) {
|
|
|
|
var rect = canvas.getBoundingClientRect();
|
|
|
|
return {
|
|
|
|
x: event.clientX - rect.left,
|
|
|
|
y: event.clientY - rect.top
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
// If true, paint at full framerate always.
|
|
|
|
// If false, only paint on input.
|
|
|
|
// TODO: if this is turned off we must turn off animations too (which hasn't been implemented yet).
|
|
|
|
const ANIMATION_FRAME = true;
|
|
|
|
|
|
|
|
function paint() {
|
|
|
|
var canvas = document.getElementById("canvas");
|
|
|
|
auto_resize_canvas(canvas);
|
|
|
|
paint_gui(canvas, get_input(canvas));
|
|
|
|
}
|
|
|
|
|
|
|
|
function paint_and_schedule() {
|
|
|
|
paint();
|
|
|
|
if (ANIMATION_FRAME) {
|
|
|
|
window.requestAnimationFrame(paint_and_schedule);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function on_wasm_loaded() {
|
|
|
|
var canvas = document.getElementById("canvas");
|
|
|
|
var invalidate = function () {
|
|
|
|
if (!ANIMATION_FRAME) {
|
|
|
|
paint();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
canvas.addEventListener("mousedown", function (event) {
|
|
|
|
if (g_is_touch) { return; }
|
|
|
|
g_mouse_pos = mouse_pos_from_event(canvas, event);
|
|
|
|
g_mouse_down = true;
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
canvas.addEventListener("mousemove", function (event) {
|
|
|
|
if (g_is_touch) { return; }
|
|
|
|
g_mouse_pos = mouse_pos_from_event(canvas, event);
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
canvas.addEventListener("mouseup", function (event) {
|
|
|
|
if (g_is_touch) { return; }
|
|
|
|
g_mouse_pos = mouse_pos_from_event(canvas, event);
|
|
|
|
g_mouse_down = false;
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
canvas.addEventListener("mouseleave", function (event) {
|
|
|
|
if (g_is_touch) { return; }
|
|
|
|
g_mouse_pos = null;
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
|
|
|
|
canvas.addEventListener("touchstart", function (event) {
|
|
|
|
g_is_touch = true;
|
|
|
|
g_mouse_pos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
|
|
|
|
g_mouse_down = true;
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
canvas.addEventListener("touchmove", function (event) {
|
|
|
|
g_is_touch = true;
|
|
|
|
g_mouse_pos = { x: event.touches[0].pageX, y: event.touches[0].pageY };
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
canvas.addEventListener("touchend", function (event) {
|
|
|
|
g_is_touch = true;
|
|
|
|
g_mouse_down = false; // First release mouse to click...
|
|
|
|
paint();
|
|
|
|
g_mouse_pos = null; // ...remove hover effect
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
|
|
|
|
canvas.addEventListener("wheel", function (event) {
|
|
|
|
g_scroll_delta_x += event.deltaX;
|
|
|
|
g_scroll_delta_y += event.deltaY;
|
|
|
|
invalidate();
|
|
|
|
event.stopPropagation();
|
|
|
|
event.preventDefault();
|
|
|
|
});
|
|
|
|
|
|
|
|
if (!ANIMATION_FRAME) {
|
|
|
|
window.addEventListener("load", invalidate);
|
|
|
|
window.addEventListener("pagehide", invalidate);
|
|
|
|
window.addEventListener("pageshow", invalidate);
|
|
|
|
window.addEventListener("resize", invalidate);
|
|
|
|
}
|
|
|
|
|
|
|
|
paint_and_schedule();
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<!-- TODO: make this cover the entire screen, with resize and all -->
|
|
|
|
<canvas id="canvas" width="1024" height="1024"></canvas>
|
|
|
|
</body>
|
|
|
|
|
|
|
|
</html>
|