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# Emigui – Experimental, Modularized Immediate mode Graphical User Interface
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Here are the steps, in chronological order of execution:
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CODE: Input bindings, i.e. gathering GuiInput data from the system (web browser, Mac Window, iPhone App, ...)
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DATA: GuiInput: mouse and keyboard state + window size
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DATA: GuiSizes: this is a configuration of the ImLayout system, sets sizes of e.g. a slider.
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CODE: ImLayout: Immediate mode layout Gui elements. THIS IS WHAT YOUR APP CODE CALLS!
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DATA: GuiPaint: High-level commands to render e.g. a checked box with a hover-effect at a certain position.
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DATA: GuiStyle: The colors/shading of the gui.
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CODE: GuiPainter: Renders GuiPaint + GuiStyle into DrawCommands
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DATA: PaintCommands: low-level commands (e.g. "Draw a rectangle with this color here")
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CODE: Painter: paints the the PaintCommands to the screen (HTML canvas, OpenGL, ...)
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This is similar to Dear ImGui but separates the layout from the rendering, and adds another step to the rendering.
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# Implementation
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Input is gathered in TypeScript.
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PaintCommands rendered to a HTML canvas.
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Everything else is written in Rust, compiled to WASM.
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# Test goal:
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Make an "any" editor. Store text files, make a VERY SIMPLE text editor, in the web.
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Supports MARKDEEP. A place for you ideas. Stored on your computer (local storage).
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# Credits / Licenses
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ProggyClean.ttf, Copyright (c) 2004, 2005 Tristan Grimmer. MIT License. http://www.proggyfonts.net/
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Roboto-Regular.ttf: Apache License, Version 2.0
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