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[package]
name = "egui_web"
version = "0.15.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "Bindings for compiling egui code to WASM for a web page"
license = "MIT OR Apache-2.0"
edition = "2018"
homepage = "https://github.com/emilk/egui/tree/master/egui_web"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/egui_web"
categories = ["gui", "web-programming"]
keywords = ["wasm", "web", "egui", "gui", "gamedev"]
include = [
"../LICENSE-APACHE",
"../LICENSE-MIT",
"**/*.rs",
"Cargo.toml",
"src/shader/*.glsl",
]
[package.metadata.docs.rs]
all-features = true
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
egui = { version = "0.15.0", path = "../egui", default-features = false, features = [
"single_threaded",
] }
egui_glow = { version = "0.15.0",path = "../egui_glow", default-features = false, optional = true }
epi = { version = "0.15.0", path = "../epi" }
js-sys = "0.3"
ron = { version = "0.7", optional = true }
serde = { version = "1", optional = true }
tts = { version = "0.17", optional = true } # feature screen_reader
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
[features]
default = ["default_fonts"]
# If set, egui will use `include_bytes!` to bundle some fonts.
# If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["egui/default_fonts"]
# Use glow as the renderer
glow = ["egui_glow", "egui_glow/epi"]
persistence = ["egui/persistence", "ron", "serde"]
screen_reader = ["tts"] # experimental
[dependencies.web-sys]
version = "0.3.52"
features = [
"BinaryType",
"Blob",
"Clipboard",
"ClipboardEvent",
"CompositionEvent",
"console",
"CssStyleDeclaration",
"DataTransfer",
"DataTransferItem",
"DataTransferItemList",
"Document",
"DomRect",
"DragEvent",
"Element",
"Event",
"EventListener",
"EventTarget",
"ExtSRgb",
"File",
"FileList",
"FocusEvent",
"HtmlCanvasElement",
"HtmlElement",
"HtmlInputElement",
"InputEvent",
"KeyboardEvent",
"Location",
"MediaQueryList",
"MouseEvent",
"Navigator",
"Performance",
"Storage",
"Touch",
"TouchEvent",
"TouchList",
"WebGl2RenderingContext",
"WebGlBuffer",
"WebGlFramebuffer",
"WebGlProgram",
"WebGlRenderingContext",
"WebGlShader",
"WebGlTexture",
"WebGlUniformLocation",
"WebGlVertexArrayObject",
"WheelEvent",
"Window",
]