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[package]
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name = "egui_web"
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version = "0.15.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for compiling egui code to WASM for a web page"
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license = "MIT OR Apache-2.0"
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edition = "2018"
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homepage = "https://github.com/emilk/egui/tree/master/egui_web"
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/egui_web"
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categories = ["gui", "web-programming"]
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keywords = ["wasm", "web", "egui", "gui", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
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"src/shader/*.glsl",
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]
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[package.metadata.docs.rs]
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all-features = true
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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egui = { version = "0.15.0", path = "../egui", default-features = false, features = [
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"single_threaded",
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] }
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egui_glow = { version = "0.15.0",path = "../egui_glow", default-features = false, optional = true }
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epi = { version = "0.15.0", path = "../epi" }
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js-sys = "0.3"
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ron = { version = "0.7", optional = true }
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serde = { version = "1", optional = true }
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tts = { version = "0.17", optional = true } # feature screen_reader
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
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[features]
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default = ["default_fonts"]
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# If set, egui will use `include_bytes!` to bundle some fonts.
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# If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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# Use glow as the renderer
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glow = ["egui_glow", "egui_glow/epi"]
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persistence = ["egui/persistence", "ron", "serde"]
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screen_reader = ["tts"] # experimental
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[dependencies.web-sys]
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version = "0.3.52"
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features = [
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"BinaryType",
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"Blob",
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"Clipboard",
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"ClipboardEvent",
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"CompositionEvent",
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"console",
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"CssStyleDeclaration",
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"DataTransfer",
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"DataTransferItem",
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"DataTransferItemList",
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"Document",
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"DomRect",
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"DragEvent",
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"Element",
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"Event",
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"EventListener",
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"EventTarget",
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"ExtSRgb",
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"File",
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"FileList",
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"FocusEvent",
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"HtmlCanvasElement",
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"HtmlElement",
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"HtmlInputElement",
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"InputEvent",
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"KeyboardEvent",
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"Location",
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"MediaQueryList",
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"MouseEvent",
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"Navigator",
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"Performance",
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"Storage",
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"Touch",
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"TouchEvent",
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"TouchList",
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"WebGl2RenderingContext",
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"WebGlBuffer",
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"WebGlFramebuffer",
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"WebGlProgram",
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"WebGlRenderingContext",
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"WebGlShader",
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"WebGlTexture",
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"WebGlUniformLocation",
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"WebGlVertexArrayObject",
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"WheelEvent",
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"Window",
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]
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