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# Egui Changelog
All notable changes to the Egui crate will be documented in this file.
NOTE: `egui_web` and `egui_glium` has their own changelogs!
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added ⭐
* Turn off `Window` title bars with `window.title_bar(false)`.
* `ImageButton` - `ui.add(ImageButton::new(...))`.
* `ui.vertical_centered` and `ui.vertical_centered_justified`.
* `ui.allocate_painter` helper.
* Mouse-over explanation to duplicate ID warning.
* You can now easily constrain Egui to a portion of the screen using `RawInput::screen_rect`.
* You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`.
* Add `egui::math::Rot2`: rotation helper.
* `Response` now contains the `Id` of the widget it pertains to.
* `ui.allocate_response` that allocates space and checks for interactions.
* Add response.interact(sense), e.g. to check for clicks on labels.
### Changed 🔧
* `ui.allocate_space` now returns an `(Id, Rect)` tuple.
* `Arc<Context>` has been replaced with `CtxRef` everywhere.
* Slight tweak of the default `Style` and font sizes.
* `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument.
* A `Window` may now cover an existing `CentralPanel`.
* `ui.image` now takes `impl Into<Vec2>` as a `size` argument.
* Made some more fields of `RawInput` optional.
* `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value.
* `egui::App`: added `fn name(&self)` and `fn clear_color(&self)`.
* Combo boxes has scroll bars when needed.
* Expand `Window` + `Resize` containers to be large enough for last frames content
* `ui.columns`: Columns now defaults to justified top-to-down layouts.
* Rename `Sense::nothing()` to `Sense::hover()`.
### Fixed 🐛
* The background for `CentralPanel` will now cover unused space too.
* `ui.columns`: Improve allocated size estimation.
### Deprecated
* `RawInput::screen_size` - use `RawInput::screen_rect` instead.
* left/centered/right column functions on `Ui`.
* `ui.interact_hover` and `ui.hovered`.
Release Egui 0.5.0 ## 0.5.0 - 2020-12-13 ### Added ⭐ * Emoji support: 1216 different emojis that work in any text. * The Demo app comes with a Font Book to explore the available glyphs. * `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`. * `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text. * `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text. * `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc. * `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size. * `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected. * `ui.small_button`: A smaller button that looks good embedded in text. * `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn). * Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes. ### Changed 🔧 * New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu). * Make it simpler to override fonts in `FontDefinitions`. * Remove minimum button width. * Refactor `egui::Layout` substantially, changing its interface. * Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones. * Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout. ### Removed 🔥 * Removed the `label!` macro.
4 years ago
## 0.5.0 - 2020-12-13
### Added ⭐
* Emoji support: 1216 different emojis that work in any text.
* The Demo app comes with a Font Book to explore the available glyphs.
* `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`.
* `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text.
* `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text.
* `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc.
* `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size.
* `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected.
* `ui.small_button`: A smaller button that looks good embedded in text.
* `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn).
* Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes.
### Changed 🔧
* New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu).
* Make it simpler to override fonts in `FontDefinitions`.
* Remove minimum button width.
* Refactor `egui::Layout` substantially, changing its interface.
* Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones.
* Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
### Removed 🔥
* Removed the `label!` macro.
## 0.4.0 - 2020-11-28
### Added ⭐
* `TextEdit` improvements:
* Much improved text editing, with better navigation and selection.
* Move focus between `TextEdit` widgets with tab and shift-tab.
* Undo edtis in a `TextEdit`.
* You can now check if a `TextEdit` lost keyboard focus with `response.lost_kb_focus`.
* Added `ui.text_edit_singleline` and `ui.text_edit_multiline`.
* You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().visuals.debug_expand_width = true;`
### Changed 🔧
* Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it.
* You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline.
* Improved automatic `Id` generation, making `Id` clashes less likely.
* Egui now requires modifier key state from the integration
* Added, renamed and removed some keys in the `Key` enum.
* Fixed incorrect text wrapping width on radio buttons
### Fixed 🐛
* Fixed bug where a lost widget could still retain keyboard focus.
## 0.3.0 - 2020-11-07
### Added ⭐
* Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`.
* You can now override the default Egui fonts.
* Add ability to override text color with `visuals.override_text_color`.
* The demo now includes a simple drag-and-drop example.
* The demo app now has a slider to scale all of Egui.
### Changed 🔧
* `ui.horizontal(...)` etc returns `Response`.
* Refactored the interface for `egui::app::App`.
* Windows are now constrained to the screen.
* `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
* `Context::end_frame()` now returns paint commands that need to be converted to triangles with `Context::tesselate()`.
* Anti-aliasing is now off by default in debug builds.
### Removed 🔥
* You can no longer throw windows.
### Fixed 🐛
* Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`).
## 0.2.0 - 2020-10-10
* Color picker
* Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs))
* Simple drop-down combo box menu
* Logarithmic sliders
* Optimization: coarse culling in the tesselator
* CHANGED: switch argument order of `ui.checkbox` and `ui.radio`
## 0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
* Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
* Layouts: horizontal, vertical, columns
* Text input: very basic, multiline, copy/paste
* Windows: move, resize, name, minimize and close. Automatically sized and positioned.
* Regions: resizing, vertical scrolling, collapsing headers (sections)
* Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
* Tooltips on hover