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# egui changelog
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All notable changes to the egui crate will be documented in this file.
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NOTE: [`eframe`](eframe/CHANGELOG.md), [`egui_web`](egui_web/CHANGELOG.md) and [`egui_glium`](egui_glium/CHANGELOG.md) have their own changelogs!
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## Unreleased
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### Added ⭐
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* Add horizontal scrolling support to `ScrollArea` and `Window` (opt-in).
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New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
3 years ago
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* `TextEdit::layouter`: Add custom text layout for e.g. syntax highlighting or WYSIWYG.
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* `Fonts::layout_job*`: New text layout engine allowing mixing fonts, colors and styles, with underlining and strikethrough.
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### Changed 🔧
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New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
3 years ago
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* `Hyperlink` will now word-wrap just like a `Label`.
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* All `Ui`:s must now have a finite `max_rect`.
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* Deprecated: `max_rect_finite`, `available_size_before_wrap_finite` and `available_rect_before_wrap_finite`.
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New text layout (#682)
This PR introduces a completely rewritten text layout engine which is simpler and more powerful. It allows mixing different text styles (heading, body, etc) and formats (color, underlining, strikethrough, …) in the same layout pass, and baked into the same `Galley`.
This opens up the door to having a syntax-highlighed code editor, or a WYSIWYG markdown editor.
One major change is the color is now baked in at layout time. However, many widgets changes text color on hovered. But we need to do the text layout before we know if it is hovered. Therefor the painter has an option to override the text color of a galley.
## Performance
Text layout alone is about 20% slower, but a lot of that is because more tessellation is done upfront. Text tessellation is now a lot faster, but text layout + tessellation still lands at a net loss of 5-10% in performance. There are however a few tricks to speed it up (like using `smallvec`) which I am saving for later. Text layout is also cached, meaning that in most cases (when all text isn't changing each frame) text tessellation is actually more important (and that's more than 2x faster!).
Sadly, the actual text cache lookup is significantly slower (300ns -> 600ns). That's because the `TextLayoutJob` is a lot bigger (it has more options, like underlining, fonts etc), so it is slower to hash and compare. I have an idea how to speed this up, but I need to do some other work before I can implement that.
All in all, the performance impact on `demo_with_tesselate__realistic` is about 5-6% in the red. Not great; not terrible. The benefits are worth it, but I also think with some work I can get that down significantly, hopefully down to the old levels.
3 years ago
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* `Painter`/`Fonts`: text layout now expect color when creating a `Galley`. You may override that color with `Painter::galley_with_color`.
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### Fixed 🐛
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* Fix wrongly sized multiline `TextEdit` in justified layouts.
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* Fix clip rectangle of windows that don't fit the central area.
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## 0.14.2 - 2021-08-28 - Window resize fix
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### Fixed 🐛
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* Fix window resize bug introduced in `0.14.1`.
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## 0.14.1 - 2021-08-28 - Layout bug fixes
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### Added ⭐
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* Add `Ui::horizontal_top`.
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### Fixed 🐛
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* Fix `set_width/set_min_width/set_height/set_min_height/expand_to_include_x/expand_to_include_y`.
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* Make minimum grid column width propagate properly.
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* Make sure `TextEdit` contents expand to fill width if applicable.
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* `ProgressBar`: add a minimum width and fix for having it in an infinite layout.
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* Fix sometimes not being able to click inside a combo box or popup menu.
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## 0.14.0 - 2021-08-24 - Ui panels and bug fixes
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### Added ⭐
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* Panels can now be added to any `Ui`.
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* Plot:
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* [Line styles](https://github.com/emilk/egui/pull/482).
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* Add `show_background` and `show_axes` methods to `Plot`.
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* [Progress bar](https://github.com/emilk/egui/pull/519).
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* `Grid::num_columns`: allow the last column to take up the rest of the space of the parent `Ui`.
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* Add an API for dropping files into egui (see `RawInput`).
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* `CollapsingHeader` can now optionally be selectable.
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### Changed 🔧
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* A single-line `TextEdit` will now clip text that doesn't fit in it, and scroll.
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* Return closure return value from `Area::show`, `ComboBox::show_ui`, `ComboBox::combo_box_with_label`, `Window::show`, `popup::*`, `menu::menu`.
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* Only move/resize windows with primary mouse button.
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* Tooltips are now moved to not cover the widget they are attached to.
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### Fixed 🐛
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* Fix custom font definitions getting replaced when `pixels_per_point` is changed.
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* Fix `lost_focus` for `TextEdit`.
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* Clicking the edge of a menu button will now properly open the menu.
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* Fix hover detection close to an `Area`.
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* Fix case where `Plot`'s `min_auto_bounds` could be ignored after the first call to `Plot::ui`.
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* Fix slow startup when using large font files.
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### Contributors 🙏
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* [barrowsys](https://github.com/barrowsys)
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* [EmbersArc](https://github.com/EmbersArc)
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* [gents83](https://github.com/gents83 )
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* [lucaspoffo](https://github.com/lucaspoffo)
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* [mankinskin](https://github.com/mankinskin)
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* [mental32](https://github.com/mental32)
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* [mitchmindtree](https://github.com/mitchmindtree)
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* [parasyte](https://github.com/parasyte)
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* [rekka](https://github.com/rekka)
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* [zu1k](https://github.com/zu1k)
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## 0.13.1 - 2021-06-28 - Plot fixes
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### Added ⭐
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* Plot: you can now set the stroke of a `HLine/VLine`.
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### Changed 🔧
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* `Plot::new` now takes an `id_source: impl Hash` instead of a `name: impl ToString`. Functionally it is the same.
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## 0.13.0 - 2021-06-24 - Better panels, plots and new visual style
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### Added ⭐
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* Plot:
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* [More plot items: Arrows, Polygons, Text, Images](https://github.com/emilk/egui/pull/471).
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* [Plot legend improvements](https://github.com/emilk/egui/pull/410).
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* [Line markers for plots](https://github.com/emilk/egui/pull/363).
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* Panels:
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* Add right and bottom panels (`SidePanel::right` and `Panel::bottom`).
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* Panels can now be resized.
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* Add an option to overwrite frame of a `Panel`.
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* [Improve accessibility / screen reader](https://github.com/emilk/egui/pull/412).
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* Add `ScrollArea::show_rows` for efficient scrolling of huge UI:s.
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* Add `ScrollArea::enable_scrolling` to allow freezing scrolling when editing TextEdit widgets within it
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* Add `Ui::set_visible` as a way to hide widgets.
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* Add `Style::override_text_style` to easily change the text style of everything in a `Ui` (or globally).
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* You can now change `TextStyle` on checkboxes, radio buttons and `SelectableLabel`.
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* Add support for [cint](https://crates.io/crates/cint) under `cint` feature.
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* Add features `extra_asserts` and `extra_debug_asserts` to enable additional checks.
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* `TextEdit` now supports edits on a generic buffer using `TextBuffer`.
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* Add `Context::set_debug_on_hover` and `egui::trace!(ui)`
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### Changed 🔧
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* Minimum Rust version is now 1.51 (used to be 1.52)
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* [Tweaked the default visuals style](https://github.com/emilk/egui/pull/450).
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* Plot: Renamed `Curve` to `Line`.
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* `TopPanel::top` is now `TopBottomPanel::top`.
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* `SidePanel::left` no longet takes the default width by argument, but by a builder call.
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* `SidePanel::left` is resizable by default.
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### Fixed 🐛
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* Fix uneven lettering on non-integral device scales ("extortion lettering").
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* Fix invisible scroll bar when native window is too narrow for egui.
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## 0.12.0 - 2021-05-10 - Multitouch, user memory, window pivots, and improved plots
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### Added ⭐
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* Add anchors to windows and areas so you can put a window in e.g. the top right corner.
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* Make labels interactive with `Label::sense(Sense::click())`.
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* Add `Response::request_focus` and `Response::surrender_focus`.
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* Add `TextEdit::code_editor` (VERY basic).
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* [Pan and zoom plots](https://github.com/emilk/egui/pull/317).
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* [Add plot legends](https://github.com/emilk/egui/pull/349).
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* [Users can now store custom state in `egui::Memory`](https://github.com/emilk/egui/pull/257).
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* Add `Response::on_disabled_hover_text` to show tooltip for disabled widgets.
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* Zoom input: ctrl-scroll and (on `egui_web`) trackpad-pinch gesture.
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Basic multi touch support (issue #279) (#306)
* translate touch events from glium to egui
Unfortunately, winit does not seem to create _Touch_ events for the touch pad
on my mac. Only _TouchpadPressure_ events are sent.
Found some issues (like
[this](https://github.com/rust-windowing/winit/issues/54)), but I am not sure
what they exactly mean: Sometimes, touch events are mixed with
touch-to-pointer translation in the discussions.
* translate touch events from web_sys to egui
The are a few open topics:
- egui_web currently translates touch events into pointer events.
I guess this should change, such that egui itself performs this kind of
conversion.
- `pub fn egui_web::pos_from_touch_event` is a public function, but I
would like to change the return type to an `Option`. Shouldn't this
function be private, anyway?
* introduce `TouchState` and `Gesture`
InputState.touch was introduced with type `TouchState`, just as
InputState.pointer is of type `Pointer`.
The TouchState internally relies on a collection of `Gesture`s. This commit
provides the first rudimentary implementation of a Gesture, but has no
functionality, yet.
* add method InputState::zoom()
So far, the method always returns `None`, but it should work as soon as the
`Zoom` gesture is implemented.
* manage one `TouchState` per individual device
Although quite unlikely, it is still possible to connect more than one touch
device. (I have three touch pads connected to my MacBook in total, but
unfortunately `winit` sends touch events for none of them.)
We do not want to mix-up the touches from different devices.
* implement control loop for gesture detection
The basic idea is that each gesture can focus on detection logic and does not
have to care (too much) about managing touch state in general.
* streamline `Gesture` trait, simplifying impl's
* implement first version of Zoom gesture
* fix failing doctest
a simple `TODO` should be enough
* get rid of `Gesture`s
* Provide a Zoom/Rotate window in the demo app
For now, it works for two fingers only. The third finger interrupts the
gesture.
Bugs:
- Pinching in the demo window also moves the window -> Pointer events must be
ignored when touch is active
- Pinching also works when doing it outside the demo window -> it would be nice
to return the touch info in the `Response` of the painter allocation
* fix comments and non-idiomatic code
* update touch state *each frame*
* change egui_demo to use *relative* touch data
* support more than two fingers
This commit includes an improved Demo Window for egui_demo, and a complete
re-write of the gesture detection. The PR should be ready for review, soon.
* cleanup code and comments for review
* minor code simplifications
* oops – forgot the changelog
* resolve comment https://github.com/emilk/egui/pull/306/files/fee8ed83dbe715b5b70433faacfe74b59c99e4a4#r623226656
* accept suggestion https://github.com/emilk/egui/pull/306#discussion_r623229228
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* fix syntax error (dough!)
* remove `dbg!` (why didnt clippy see this?)
* apply suggested diffs from review
* fix conversion of physical location to Pos2
* remove redundanct type `TouchAverages`
* remove trailing space
* avoid initial translation jump in plot demo
* extend the demo so it shows off translation
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
4 years ago
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* Support for raw [multi touch](https://github.com/emilk/egui/pull/306) events,
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enabling zoom, rotate, and more. Works with `egui_web` on mobile devices,
|
Basic multi touch support (issue #279) (#306)
* translate touch events from glium to egui
Unfortunately, winit does not seem to create _Touch_ events for the touch pad
on my mac. Only _TouchpadPressure_ events are sent.
Found some issues (like
[this](https://github.com/rust-windowing/winit/issues/54)), but I am not sure
what they exactly mean: Sometimes, touch events are mixed with
touch-to-pointer translation in the discussions.
* translate touch events from web_sys to egui
The are a few open topics:
- egui_web currently translates touch events into pointer events.
I guess this should change, such that egui itself performs this kind of
conversion.
- `pub fn egui_web::pos_from_touch_event` is a public function, but I
would like to change the return type to an `Option`. Shouldn't this
function be private, anyway?
* introduce `TouchState` and `Gesture`
InputState.touch was introduced with type `TouchState`, just as
InputState.pointer is of type `Pointer`.
The TouchState internally relies on a collection of `Gesture`s. This commit
provides the first rudimentary implementation of a Gesture, but has no
functionality, yet.
* add method InputState::zoom()
So far, the method always returns `None`, but it should work as soon as the
`Zoom` gesture is implemented.
* manage one `TouchState` per individual device
Although quite unlikely, it is still possible to connect more than one touch
device. (I have three touch pads connected to my MacBook in total, but
unfortunately `winit` sends touch events for none of them.)
We do not want to mix-up the touches from different devices.
* implement control loop for gesture detection
The basic idea is that each gesture can focus on detection logic and does not
have to care (too much) about managing touch state in general.
* streamline `Gesture` trait, simplifying impl's
* implement first version of Zoom gesture
* fix failing doctest
a simple `TODO` should be enough
* get rid of `Gesture`s
* Provide a Zoom/Rotate window in the demo app
For now, it works for two fingers only. The third finger interrupts the
gesture.
Bugs:
- Pinching in the demo window also moves the window -> Pointer events must be
ignored when touch is active
- Pinching also works when doing it outside the demo window -> it would be nice
to return the touch info in the `Response` of the painter allocation
* fix comments and non-idiomatic code
* update touch state *each frame*
* change egui_demo to use *relative* touch data
* support more than two fingers
This commit includes an improved Demo Window for egui_demo, and a complete
re-write of the gesture detection. The PR should be ready for review, soon.
* cleanup code and comments for review
* minor code simplifications
* oops – forgot the changelog
* resolve comment https://github.com/emilk/egui/pull/306/files/fee8ed83dbe715b5b70433faacfe74b59c99e4a4#r623226656
* accept suggestion https://github.com/emilk/egui/pull/306#discussion_r623229228
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* fix syntax error (dough!)
* remove `dbg!` (why didnt clippy see this?)
* apply suggested diffs from review
* fix conversion of physical location to Pos2
* remove redundanct type `TouchAverages`
* remove trailing space
* avoid initial translation jump in plot demo
* extend the demo so it shows off translation
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
4 years ago
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and should work with `egui_glium` for certain touch devices/screens.
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* Add (optional) compatibility with [mint](https://docs.rs/mint).
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### Changed 🔧
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* Make `Memory::has_focus` public (again).
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* `Plot` must now be given a name that is unique within its scope.
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* Tab only selects labels if the `screen_reader` option is turned on.
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* Rename `ui.wrap` to `ui.scope`.
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### Fixed 🐛
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* Fix [defocus-bug on touch screens](https://github.com/emilk/egui/issues/288).
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* Fix bug with the layout of wide `DragValue`:s.
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### Removed 🔥
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* Moved experimental markup language to `egui_demo_lib`
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## 0.11.0 - 2021-04-05 - Optimization, screen reader & new layout logic
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### Added ⭐
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* You can now give focus to any clickable widget with tab/shift-tab.
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* Use space or enter to click the selected widget.
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* Use arrow keys to adjust sliders and `DragValue`s.
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* egui will now output events when widgets gain keyboard focus.
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* This can be hooked up to a screen reader to aid the visually impaired
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* Add the option to restrict the dragging bounds of `Window` and `Area` to a specified area using `drag_bounds(rect)`.
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* Add support for small and raised text.
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* Add `ui.set_row_height`.
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* Add `DebugOptions::show_widgets` to debug layouting by hovering widgets.
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* Add `ComboBox` to more easily customize combo boxes.
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* Add `Slider::new` and `DragValue::new` to replace old type-specific constructors.
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* Add `TextEdit::password` to hide input characters.
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### Changed 🔧
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* `ui.advance_cursor` is now called `ui.add_space`.
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* `kb_focus` is now just called `focus`.
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### Fixed 🐛
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* Fix some bugs related to centered layouts.
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* Fixed secondary-click to open a menu.
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* [Fix panic for zero-range sliders and zero-speed drag values](https://github.com/emilk/egui/pull/216).
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* Fix false id clash error for wrapping text.
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* Fix bug that would close a popup (e.g. the color picker) when clicking inside of it.
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|
|
|
|
|
### Deprecated ☢️
|
|
|
|
* Deprectated `combo_box_with_label` in favor of new `ComboBox`.
|
|
|
|
* Deprectated type-specific constructors for `Slider` and `DragValue` (`Slider::f32`, `DragValue::usize` etc).
|
|
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|
|
|
|
|
|
## 0.10.0 - 2021-02-28 - Plot and polish
|
|
|
|
|
|
|
|
<img src="media/egui-0.10-plot.gif" width="50%">
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Add `egui::plot::Plot` to plot some 2D data.
|
|
|
|
* Add `Ui::hyperlink_to(label, url)`.
|
|
|
|
* Sliders can now have a value prefix and suffix (e.g. the suffix `"°"` works like a unit).
|
|
|
|
* `Context::set_pixels_per_point` to control the scale of the UI.
|
|
|
|
* Add `Response::changed()` to query if e.g. a slider was dragged, text was entered or a checkbox was clicked.
|
|
|
|
* Add support for all integers in `DragValue` and `Slider` (except 128-bit).
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* Improve the positioning of tooltips.
|
|
|
|
* Only show tooltips if mouse is still.
|
|
|
|
* `Slider` will now show the value display by default, unless turned off with `.show_value(false)`.
|
|
|
|
* The `Slider` value is now a `DragValue` which when dragged can pick values outside of the slider range (unless `clamp_to_range` is set).
|
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|
|
## 0.9.0 - 2021-02-07 - Light Mode and much more
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|
|
<img src="media/0.9.0-disabled.gif" width="50%">
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Add support for secondary and middle mouse buttons.
|
|
|
|
* Add `Label` methods for code, strong, strikethrough, underline and italics.
|
|
|
|
* Add `ui.group(|ui| { … })` to visually group some widgets within a frame.
|
|
|
|
* Add `Ui` helpers for doing manual layout (`ui.put`, `ui.allocate_ui_at_rect` and more).
|
|
|
|
* Add `ui.set_enabled(false)` to disable all widgets in a `Ui` (grayed out and non-interactive).
|
|
|
|
* Add `TextEdit::hint_text` for showing a weak hint text when empty.
|
|
|
|
* `egui::popup::popup_below_widget`: show a popup area below another widget.
|
|
|
|
* Add `Slider::clamp_to_range(bool)`: if set, clamp the incoming and outgoing values to the slider range.
|
|
|
|
* Add: `ui.spacing()`, `ui.spacing_mut()`, `ui.visuals()`, `ui.visuals_mut()`.
|
|
|
|
* Add: `ctx.set_visuals()`.
|
|
|
|
* You can now control text wrapping with `Style::wrap`.
|
|
|
|
* Add `Grid::max_col_width`.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
|
|
|
|
* Widgets will now always line break at `\n` characters.
|
|
|
|
* Widgets will now more intelligently choose wether or not to wrap text.
|
|
|
|
* `mouse` has been renamed `pointer` everywhere (to make it clear it includes touches too).
|
|
|
|
* Most parts of `Response` are now methods, so `if ui.button("…").clicked {` is now `if ui.button("…").clicked() {`.
|
|
|
|
* `Response::active` is now gone. You can use `response.dragged()` or `response.clicked()` instead.
|
|
|
|
* Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
|
|
|
|
* `DragValue::range` is now called `clamp_range` and also clamps incoming values.
|
|
|
|
* Renamed `Triangles` to `Mesh`.
|
|
|
|
* The tessellator now wraps the clip rectangle and mesh in `struct ClippedMesh(Rect, Mesh)`.
|
|
|
|
* `Mesh::split_to_u16` now returns a 16-bit indexed `Mesh16`.
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* It is now possible to click widgets even when FPS is very low.
|
|
|
|
* Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).
|
|
|
|
|
|
|
|
|
|
|
|
## 0.8.0 - 2021-01-17 - Grid layout & new visual style
|
|
|
|
|
|
|
|
<img src="media/widget_gallery_0.8.0.gif" width="50%">
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Added a simple grid layout (`Grid`).
|
|
|
|
* Added `ui.allocate_at_least` and `ui.allocate_exact_size`.
|
|
|
|
* Added function `InputState::key_down`.
|
|
|
|
* Added `Window::current_pos` to position a window.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* New simpler and sleeker look!
|
|
|
|
* Rename `PaintCmd` to `Shape`.
|
|
|
|
* Replace tuple `(Rect, Shape)` with tuple-struct `ClippedShape`.
|
|
|
|
* Rename feature `"serde"` to `"persistence"`.
|
|
|
|
* Break out the modules `math` and `paint` into separate crates `emath` and `epaint`.
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
|
|
|
|
* `Image` and `ImageButton` will no longer stretch to fill a justified layout.
|
|
|
|
|
|
|
|
|
|
|
|
## 0.7.0 - 2021-01-04
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Add `ui.scroll_to_cursor` and `response.scroll_to_me` ([#81](https://github.com/emilk/egui/pull/81) by [lucaspoffo](https://github.com/lucaspoffo)).
|
|
|
|
* Add `window.id(…)` and `area.id(…)` for overriding the default `Id`.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* Renamed `Srgba` to `Color32`.
|
|
|
|
* All color contructions now starts with `from_`, e.g. `Color32::from_rgb`.
|
|
|
|
* Renamed `FontFamily::VariableWidth` to `FontFamily::Proportional`.
|
|
|
|
* Removed `pixels_per_point` from `FontDefinitions`.
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* `RepaintSignal` now implements `Sync` so it can be sent to a background thread.
|
|
|
|
* `TextEdit` widgets are now slightly larger to accommodate their frames.
|
|
|
|
|
|
|
|
### Deprecated ☢️
|
|
|
|
* Deprecated `color::srgba`.
|
|
|
|
|
|
|
|
|
|
|
|
## 0.6.0 - 2020-12-26
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Turn off `Window` title bars with `window.title_bar(false)`.
|
|
|
|
* `ImageButton` - `ui.add(ImageButton::new(...))`.
|
|
|
|
* `ui.vertical_centered` and `ui.vertical_centered_justified`.
|
|
|
|
* `ui.allocate_painter` helper.
|
|
|
|
* Mouse-over explanation to duplicate ID warning.
|
|
|
|
* You can now easily constrain egui to a portion of the screen using `RawInput::screen_rect`.
|
|
|
|
* You can now control the minimum and maixumum number of decimals to show in a `Slider` or `DragValue`.
|
|
|
|
* Add `egui::math::Rot2`: rotation helper.
|
|
|
|
* `Response` now contains the `Id` of the widget it pertains to.
|
|
|
|
* `ui.allocate_response` that allocates space and checks for interactions.
|
|
|
|
* Add `response.interact(sense)`, e.g. to check for clicks on labels.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* `ui.allocate_space` now returns an `(Id, Rect)` tuple.
|
|
|
|
* `Arc<Context>` has been replaced with `CtxRef` everywhere.
|
|
|
|
* Slight tweak of the default `Style` and font sizes.
|
|
|
|
* `SidePanel::left` and `TopPanel::top` now takes `impl Hash` as first argument.
|
|
|
|
* A `Window` may now cover an existing `CentralPanel`.
|
|
|
|
* `ui.image` now takes `impl Into<Vec2>` as a `size` argument.
|
|
|
|
* Made some more fields of `RawInput` optional.
|
|
|
|
* `Slider` and `DragValue` uses fewer decimals by default. See the full precision by hovering over the value.
|
|
|
|
* `egui::App`: added `fn name(&self)` and `fn clear_color(&self)`.
|
|
|
|
* Combo boxes has scroll bars when needed.
|
|
|
|
* Expand `Window` + `Resize` containers to be large enough for last frames content
|
|
|
|
* `ui.columns`: Columns now defaults to justified top-to-down layouts.
|
|
|
|
* Rename `Sense::nothing()` to `Sense::hover()`.
|
|
|
|
* Replaced `parking_lot` dependency with `atomic_refcell` by default.
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* The background for `CentralPanel` will now cover unused space too.
|
|
|
|
* `ui.columns`: Improve allocated size estimation.
|
|
|
|
|
|
|
|
### Deprecated ☢️
|
|
|
|
* `RawInput::screen_size` - use `RawInput::screen_rect` instead.
|
|
|
|
* left/centered/right column functions on `Ui`.
|
|
|
|
* `ui.interact_hover` and `ui.hovered`.
|
|
|
|
|
|
|
|
|
|
|
|
## 0.5.0 - 2020-12-13
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Emoji support: 1216 different emojis that work in any text.
|
|
|
|
* The Demo app comes with a Font Book to explore the available glyphs.
|
|
|
|
* `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`.
|
|
|
|
* `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text.
|
|
|
|
* `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text.
|
|
|
|
* `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc.
|
|
|
|
* `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size.
|
|
|
|
* `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected.
|
|
|
|
* `ui.small_button`: A smaller button that looks good embedded in text.
|
|
|
|
* `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn).
|
|
|
|
* Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu).
|
|
|
|
* Make it simpler to override fonts in `FontDefinitions`.
|
|
|
|
* Remove minimum button width.
|
|
|
|
* Refactor `egui::Layout` substantially, changing its interface.
|
|
|
|
* Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones.
|
|
|
|
* Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
|
|
|
|
|
|
|
|
### Removed 🔥
|
|
|
|
|
|
|
|
* Removed the `label!` macro.
|
|
|
|
|
|
|
|
|
|
|
|
## 0.4.0 - 2020-11-28
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* `TextEdit` improvements:
|
|
|
|
* Much improved text editing, with better navigation and selection.
|
|
|
|
* Move focus between `TextEdit` widgets with tab and shift-tab.
|
|
|
|
* Undo edtis in a `TextEdit`.
|
|
|
|
* You can now check if a `TextEdit` lost keyboard focus with `response.lost_focus`.
|
|
|
|
* Added `ui.text_edit_singleline` and `ui.text_edit_multiline`.
|
|
|
|
* You can now debug why your `Ui` is unexpectedly wide with `ui.style_mut().debug.show_expand_width = true;`
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* Pressing enter in a single-line `TextEdit` will now surrender keyboard focus for it.
|
|
|
|
* You must now be explicit when creating a `TextEdit` if you want it to be singeline or multiline.
|
|
|
|
* Improved automatic `Id` generation, making `Id` clashes less likely.
|
|
|
|
* egui now requires modifier key state from the integration
|
|
|
|
* Added, renamed and removed some keys in the `Key` enum.
|
|
|
|
* Fixed incorrect text wrapping width on radio buttons
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* Fixed bug where a lost widget could still retain keyboard focus.
|
|
|
|
|
|
|
|
|
|
|
|
## 0.3.0 - 2020-11-07
|
|
|
|
|
|
|
|
### Added ⭐
|
|
|
|
* Panels: you can now create panels using `SidePanel`, `TopPanel` and `CentralPanel`.
|
|
|
|
* You can now override the default egui fonts.
|
|
|
|
* Add ability to override text color with `visuals.override_text_color`.
|
|
|
|
* The demo now includes a simple drag-and-drop example.
|
|
|
|
* The demo app now has a slider to scale all of egui.
|
|
|
|
|
|
|
|
### Changed 🔧
|
|
|
|
* `ui.horizontal(...)` etc returns `Response`.
|
|
|
|
* Refactored the interface for `egui::app::App`.
|
|
|
|
* Windows are now constrained to the screen.
|
|
|
|
* `Context::begin_frame()` no longer returns a `Ui`. Instead put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
|
|
|
|
* `Context::end_frame()` now returns shapes that need to be converted to triangles with `Context::tessellate()`.
|
|
|
|
* Anti-aliasing is now off by default in debug builds.
|
|
|
|
|
|
|
|
### Removed 🔥
|
|
|
|
|
|
|
|
* You can no longer throw windows.
|
|
|
|
|
|
|
|
### Fixed 🐛
|
|
|
|
* Fix a bug where some regions would slowly grow for non-integral scales (`pixels_per_point`).
|
|
|
|
|
|
|
|
|
|
|
|
## 0.2.0 - 2020-10-10
|
|
|
|
|
|
|
|
* Color picker
|
|
|
|
* Unicode characters in labels (limited by [what the default font supports](https://fonts.google.com/specimen/Comfortaa#glyphs))
|
|
|
|
* Simple drop-down combo box menu
|
|
|
|
* Logarithmic sliders
|
|
|
|
* Optimization: coarse culling in the tessellator
|
|
|
|
* CHANGED: switch argument order of `ui.checkbox` and `ui.radio`
|
|
|
|
|
|
|
|
## 0.1.4 - 2020-09-08
|
|
|
|
|
|
|
|
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
|
|
|
|
|
|
|
|
* Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
|
|
|
|
* Layouts: horizontal, vertical, columns
|
|
|
|
* Text input: very basic, multiline, copy/paste
|
|
|
|
* Windows: move, resize, name, minimize and close. Automatically sized and positioned.
|
|
|
|
* Regions: resizing, vertical scrolling, collapsing headers (sections)
|
|
|
|
* Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
|
|
|
|
* Tooltips on hover
|