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Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
|
|
|
|
dependencies = [
|
|
|
|
"crossbeam-utils",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "crossbeam-utils"
|
|
|
|
version = "0.8.19"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "248e3bacc7dc6baa3b21e405ee045c3047101a49145e7e9eca583ab4c2ca5345"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "crypto-common"
|
|
|
|
version = "0.1.6"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
|
|
|
|
dependencies = [
|
|
|
|
"generic-array",
|
|
|
|
"typenum",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "cursor-icon"
|
|
|
|
version = "1.1.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "96a6ac251f4a2aca6b3f91340350eab87ae57c3f127ffeb585e92bd336717991"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "custom_3d_glow"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
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|
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|
|
|
[[package]]
|
|
|
|
name = "custom_font"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
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|
[[package]]
|
|
|
|
name = "custom_font_style"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "custom_keypad"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"egui_extras",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
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|
|
|
|
|
[[package]]
|
|
|
|
name = "custom_plot_manipulation"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"egui_plot",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "custom_window_frame"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "data-url"
|
|
|
|
version = "0.3.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "5c297a1c74b71ae29df00c3e22dd9534821d60eb9af5a0192823fa2acea70c2a"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "deranged"
|
|
|
|
version = "0.3.10"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "8eb30d70a07a3b04884d2677f06bec33509dc67ca60d92949e5535352d3191dc"
|
|
|
|
dependencies = [
|
|
|
|
"powerfmt",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "derivative"
|
|
|
|
version = "2.2.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "fcc3dd5e9e9c0b295d6e1e4d811fb6f157d5ffd784b8d202fc62eac8035a770b"
|
|
|
|
dependencies = [
|
|
|
|
"proc-macro2",
|
|
|
|
"quote",
|
|
|
|
"syn 1.0.109",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "digest"
|
|
|
|
version = "0.10.7"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
|
|
|
|
dependencies = [
|
|
|
|
"block-buffer",
|
|
|
|
"crypto-common",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "directories"
|
|
|
|
version = "5.0.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "9a49173b84e034382284f27f1af4dcbbd231ffa358c0fe316541a7337f376a35"
|
|
|
|
dependencies = [
|
|
|
|
"dirs-sys",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "dirs-sys"
|
|
|
|
version = "0.4.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "520f05a5cbd335fae5a99ff7a6ab8627577660ee5cfd6a94a6a929b52ff0321c"
|
|
|
|
dependencies = [
|
|
|
|
"libc",
|
|
|
|
"option-ext",
|
|
|
|
"redox_users",
|
|
|
|
"windows-sys 0.48.0",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "dispatch"
|
|
|
|
version = "0.2.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "bd0c93bb4b0c6d9b77f4435b0ae98c24d17f1c45b2ff844c6151a07256ca923b"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "dlib"
|
|
|
|
version = "0.5.2"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "330c60081dcc4c72131f8eb70510f1ac07223e5d4163db481a04a0befcffa412"
|
|
|
|
dependencies = [
|
|
|
|
"libloading 0.8.0",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "document-features"
|
|
|
|
version = "0.2.8"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "ef5282ad69563b5fc40319526ba27e0e7363d552a896f0297d54f767717f9b95"
|
|
|
|
dependencies = [
|
|
|
|
"litrs",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "downcast-rs"
|
|
|
|
version = "1.2.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "ecolor"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"bytemuck",
|
|
|
|
"cint",
|
|
|
|
"color-hex",
|
|
|
|
"document-features",
|
|
|
|
"emath",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "eframe"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"bytemuck",
|
|
|
|
"directories",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"egui-wgpu",
|
|
|
|
"egui-winit",
|
|
|
|
"egui_glow",
|
|
|
|
"glow",
|
|
|
|
"glutin",
|
|
|
|
"glutin-winit",
|
|
|
|
"image",
|
|
|
|
"js-sys",
|
|
|
|
"log",
|
|
|
|
"objc2 0.5.1",
|
|
|
|
"objc2-app-kit",
|
|
|
|
"objc2-foundation",
|
|
|
|
"parking_lot",
|
|
|
|
"percent-encoding",
|
|
|
|
"pollster",
|
|
|
|
"puffin",
|
|
|
|
"raw-window-handle 0.5.2",
|
|
|
|
"raw-window-handle 0.6.0",
|
|
|
|
"ron",
|
|
|
|
"serde",
|
|
|
|
"static_assertions",
|
|
|
|
"wasm-bindgen",
|
|
|
|
"wasm-bindgen-futures",
|
|
|
|
"web-sys",
|
|
|
|
"web-time",
|
|
|
|
"wgpu",
|
|
|
|
"winapi",
|
|
|
|
"winit",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"accesskit",
|
|
|
|
"ahash",
|
|
|
|
"backtrace",
|
|
|
|
"document-features",
|
|
|
|
"emath",
|
|
|
|
"epaint",
|
|
|
|
"log",
|
|
|
|
"nohash-hasher",
|
|
|
|
"puffin",
|
|
|
|
"ron",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui-wgpu"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"bytemuck",
|
|
|
|
"document-features",
|
Multiple viewports/windows (#3172)
* Closes #1044
---
(new PR description written by @emilk)
## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.
You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.
This is implemented by the native `eframe` backend, but not the web one.
## Viewport classes
The viewports form a tree of parent-child relationships.
There are different classes of viewports.
### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.
### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.
This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.
### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.
In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.
### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.
## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.
There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.
## For integrations
There are several changes relevant to integrations.
* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).
## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports
Find more at https://github.com/emilk/egui/issues/3556
---
<details>
<summary>
Outdated PR description by @konkitoman
</summary>
## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system
## What is a Viewport
A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!
When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
// In here you add the code for the viewport context, like
egui::CentralPanel::default().show(ctx, |ui|{
ui.label("This is in a native window!");
});
}else{
// In here you add the code for when viewport cannot be created!
// You cannot use CentralPanel in here because you will override the app CentralPanel
egui::Window::new("Virtual Viewport").show(ctx, |ui|{
ui.label("This is without a native window!\nThis is in a embedded viewport");
});
}
```
This PR do not support for drag and drop between Viewports!
After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window
## Changes and new
These are only public structs and functions!
<details>
<summary>
## New
</summary>
- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder
- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!
- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`
- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`
- `egui::WindowEvent`
</details>
<details>
<summary>
## Changes
</summary>
- `egui::Context::run`
Now needs the viewport that we want to render!
- `egui::Context::begin_frame`
Now needs the viewport that we want to render!
- `egui::Context::tessellate`
Now needs the viewport that we want to render!
- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```
- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```
- `egui::Event`
```diff
+ WindowEvent
```
</details>
### Async Viewport
Async means that is independent from other viewports!
Is created by `egui::Context::create_viewport`
To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!
### Sync Viewport
Sync means that is dependent on his parent!
Is created by `egui::Context::create_viewport_sync`
This will pause the parent then render itself the resumes his parent!
#### :warning: This currently will make the fps/2 for every sync
viewport
### Common
#### :warning: Attention
You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
let content = |ui: &mut egui::Ui|{
ui.label("Content");
};
// This will make the content a popup if cannot create a native window
if ctx.viewport_id() != ctx.parent_viewport_id() {
egui::CentralPanel::default().show(ctx, content);
} else {
egui::Area::new("Simple Viewport").show(ctx, |ui| {
egui::Frame::popup(ui.style()).show(ui, content);
});
};
});
````
## What you need to know as egui user
### If you are using eframe
You don't need to change anything!
### If you have a manual implementation
Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`
If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!
## If you want to try this
- cargo run -p viewports
## This before was wanted to change
This will probably be in feature PR's
### egui::Window
To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](https://github.com/emilk/egui/pull/3172/commits/78a0ae879e68621543b9ca700ece3d9456eee8a4)
### egui popups, context_menu, tooltip
To be a native window
</details>
---------
Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
12 months ago
|
|
|
"egui",
|
|
|
|
"epaint",
|
|
|
|
"log",
|
|
|
|
"puffin",
|
|
|
|
"thiserror",
|
|
|
|
"type-map",
|
|
|
|
"web-time",
|
|
|
|
"wgpu",
|
|
|
|
"winit",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui-winit"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"accesskit_winit",
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"arboard",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"log",
|
|
|
|
"puffin",
|
|
|
|
"raw-window-handle 0.6.0",
|
|
|
|
"serde",
|
|
|
|
"smithay-clipboard",
|
|
|
|
"web-time",
|
|
|
|
"webbrowser",
|
|
|
|
"winit",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui_demo_app"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"bytemuck",
|
|
|
|
"chrono",
|
|
|
|
"eframe",
|
|
|
|
"egui",
|
|
|
|
"egui_demo_lib",
|
|
|
|
"egui_extras",
|
|
|
|
"ehttp",
|
|
|
|
"env_logger",
|
|
|
|
"image",
|
|
|
|
"log",
|
|
|
|
"poll-promise",
|
|
|
|
"puffin",
|
|
|
|
"puffin_http",
|
|
|
|
"rfd",
|
|
|
|
"serde",
|
|
|
|
"wasm-bindgen",
|
|
|
|
"wasm-bindgen-futures",
|
|
|
|
"web-sys",
|
|
|
|
"wgpu",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui_demo_lib"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"chrono",
|
|
|
|
"criterion",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"egui_extras",
|
|
|
|
"egui_plot",
|
|
|
|
"log",
|
|
|
|
"serde",
|
|
|
|
"unicode_names2",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui_extras"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"chrono",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"ehttp",
|
|
|
|
"enum-map",
|
|
|
|
"image",
|
|
|
|
"log",
|
|
|
|
"mime_guess2",
|
|
|
|
"puffin",
|
|
|
|
"resvg",
|
|
|
|
"serde",
|
|
|
|
"syntect",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui_glow"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"bytemuck",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"egui-winit",
|
|
|
|
"glow",
|
|
|
|
"glutin",
|
|
|
|
"glutin-winit",
|
|
|
|
"log",
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
|
|
"memoffset 0.9.0",
|
|
|
|
"puffin",
|
|
|
|
"raw-window-handle 0.5.2",
|
|
|
|
"wasm-bindgen",
|
|
|
|
"web-sys",
|
|
|
|
"winit",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "egui_plot"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
Do no use the ahash reimport (#4504)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
5 months ago
|
|
|
"ahash",
|
|
|
|
"document-features",
|
|
|
|
"egui",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "ehttp"
|
|
|
|
version = "0.5.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "59a81c221a1e4dad06cb9c9deb19aea1193a5eea084e8cd42d869068132bf876"
|
|
|
|
dependencies = [
|
|
|
|
"document-features",
|
|
|
|
"js-sys",
|
|
|
|
"ureq",
|
|
|
|
"wasm-bindgen",
|
|
|
|
"wasm-bindgen-futures",
|
|
|
|
"web-sys",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "either"
|
|
|
|
version = "1.9.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "emath"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"bytemuck",
|
|
|
|
"document-features",
|
|
|
|
"mint",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "enum-map"
|
|
|
|
version = "2.6.3"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "c188012f8542dee7b3996e44dd89461d64aa471b0a7c71a1ae2f595d259e96e5"
|
|
|
|
dependencies = [
|
|
|
|
"enum-map-derive",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "enum-map-derive"
|
|
|
|
version = "0.14.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "04d0b288e3bb1d861c4403c1774a6f7a798781dfc519b3647df2a3dd4ae95f25"
|
|
|
|
dependencies = [
|
|
|
|
"proc-macro2",
|
|
|
|
"quote",
|
|
|
|
"syn 2.0.48",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "enumflags2"
|
|
|
|
version = "0.7.8"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "5998b4f30320c9d93aed72f63af821bfdac50465b75428fce77b48ec482c3939"
|
|
|
|
dependencies = [
|
|
|
|
"enumflags2_derive",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "enumflags2_derive"
|
|
|
|
version = "0.7.8"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "f95e2801cd355d4a1a3e3953ce6ee5ae9603a5c833455343a8bfe3f44d418246"
|
|
|
|
dependencies = [
|
|
|
|
"proc-macro2",
|
|
|
|
"quote",
|
|
|
|
"syn 2.0.48",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "enumn"
|
|
|
|
version = "0.1.12"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "c2ad8cef1d801a4686bfd8919f0b30eac4c8e48968c437a6405ded4fb5272d2b"
|
|
|
|
dependencies = [
|
|
|
|
"proc-macro2",
|
|
|
|
"quote",
|
|
|
|
"syn 2.0.48",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "env_logger"
|
|
|
|
version = "0.10.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "85cdab6a89accf66733ad5a1693a4dcced6aeff64602b634530dd73c1f3ee9f0"
|
|
|
|
dependencies = [
|
|
|
|
"humantime",
|
|
|
|
"is-terminal",
|
|
|
|
"log",
|
|
|
|
"termcolor",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "epaint"
|
|
|
|
version = "0.27.2"
|
|
|
|
dependencies = [
|
|
|
|
"ab_glyph",
|
|
|
|
"ahash",
|
|
|
|
"backtrace",
|
|
|
|
"bytemuck",
|
|
|
|
"criterion",
|
|
|
|
"document-features",
|
|
|
|
"ecolor",
|
|
|
|
"emath",
|
|
|
|
"log",
|
|
|
|
"nohash-hasher",
|
|
|
|
"parking_lot",
|
|
|
|
"puffin",
|
|
|
|
"rayon",
|
|
|
|
"serde",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "equivalent"
|
|
|
|
version = "1.0.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "errno"
|
|
|
|
version = "0.3.3"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "136526188508e25c6fef639d7927dfb3e0e3084488bf202267829cf7fc23dbdd"
|
|
|
|
dependencies = [
|
|
|
|
"errno-dragonfly",
|
|
|
|
"libc",
|
|
|
|
"windows-sys 0.48.0",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "errno-dragonfly"
|
|
|
|
version = "0.1.2"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "aa68f1b12764fab894d2755d2518754e71b4fd80ecfb822714a1206c2aab39bf"
|
|
|
|
dependencies = [
|
|
|
|
"cc",
|
|
|
|
"libc",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "error-code"
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
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|
version = "3.0.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
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|
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
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|
[[package]]
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|
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dependencies = [
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"libc",
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"windows-targets 0.48.5",
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]
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[[package]]
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name = "getrandom"
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Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
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"block",
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"log",
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"objc",
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"paste",
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"simd-adler32",
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name = "mint"
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Multiple viewports/windows (#3172)
* Closes #1044
---
(new PR description written by @emilk)
## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.
You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.
This is implemented by the native `eframe` backend, but not the web one.
## Viewport classes
The viewports form a tree of parent-child relationships.
There are different classes of viewports.
### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.
### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.
This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.
### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.
In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.
### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.
## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.
There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.
## For integrations
There are several changes relevant to integrations.
* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).
## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports
Find more at https://github.com/emilk/egui/issues/3556
---
<details>
<summary>
Outdated PR description by @konkitoman
</summary>
## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system
## What is a Viewport
A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!
When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
// In here you add the code for the viewport context, like
egui::CentralPanel::default().show(ctx, |ui|{
ui.label("This is in a native window!");
});
}else{
// In here you add the code for when viewport cannot be created!
// You cannot use CentralPanel in here because you will override the app CentralPanel
egui::Window::new("Virtual Viewport").show(ctx, |ui|{
ui.label("This is without a native window!\nThis is in a embedded viewport");
});
}
```
This PR do not support for drag and drop between Viewports!
After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window
## Changes and new
These are only public structs and functions!
<details>
<summary>
## New
</summary>
- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder
- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!
- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`
- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`
- `egui::WindowEvent`
</details>
<details>
<summary>
## Changes
</summary>
- `egui::Context::run`
Now needs the viewport that we want to render!
- `egui::Context::begin_frame`
Now needs the viewport that we want to render!
- `egui::Context::tessellate`
Now needs the viewport that we want to render!
- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```
- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```
- `egui::Event`
```diff
+ WindowEvent
```
</details>
### Async Viewport
Async means that is independent from other viewports!
Is created by `egui::Context::create_viewport`
To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!
### Sync Viewport
Sync means that is dependent on his parent!
Is created by `egui::Context::create_viewport_sync`
This will pause the parent then render itself the resumes his parent!
#### :warning: This currently will make the fps/2 for every sync
viewport
### Common
#### :warning: Attention
You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
let content = |ui: &mut egui::Ui|{
ui.label("Content");
};
// This will make the content a popup if cannot create a native window
if ctx.viewport_id() != ctx.parent_viewport_id() {
egui::CentralPanel::default().show(ctx, content);
} else {
egui::Area::new("Simple Viewport").show(ctx, |ui| {
egui::Frame::popup(ui.style()).show(ui, content);
});
};
});
````
## What you need to know as egui user
### If you are using eframe
You don't need to change anything!
### If you have a manual implementation
Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`
If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!
## If you want to try this
- cargo run -p viewports
## This before was wanted to change
This will probably be in feature PR's
### egui::Window
To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](https://github.com/emilk/egui/pull/3172/commits/78a0ae879e68621543b9ca700ece3d9456eee8a4)
### egui popups, context_menu, tooltip
To be a native window
</details>
---------
Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
12 months ago
|
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|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
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"memoffset 0.7.1",
|
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|
]
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[[package]]
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[[package]]
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[[package]]
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"objc",
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]
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[[package]]
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Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
|
|
version = "0.8.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
|
|
checksum = "82b2eaf3a5b264a521b988b2e73042e742df700c4f962cde845d1541adb46550"
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|
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|
"smithay-client-toolkit",
|
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|
|
"tiny-skia",
|
|
|
|
]
|
|
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|
[[package]]
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|
|
|
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|
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|
|
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|
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|
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"syn 2.0.48",
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|
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[[package]]
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|
|
|
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dependencies = [
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"itoa",
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"ryu",
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"serde",
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]
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[[package]]
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|
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"proc-macro2",
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"syn 2.0.48",
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[[package]]
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[[package]]
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|
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"eframe",
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"env_logger",
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[[package]]
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|
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|
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]
|
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|
[[package]]
|
|
|
|
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"libc",
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|
|
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[[package]]
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|
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|
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"log",
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|
[[package]]
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|
|
|
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|
|
|
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[[package]]
|
|
|
|
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|
|
|
|
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|
|
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dependencies = [
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"autocfg",
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|
|
|
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|
|
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|
[[package]]
|
|
|
|
name = "slotmap"
|
|
|
|
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|
|
|
|
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|
|
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dependencies = [
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|
|
|
"version_check",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "smallvec"
|
|
|
|
version = "1.11.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
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|
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|
[[package]]
|
|
|
|
name = "smithay-client-toolkit"
|
|
|
|
version = "0.18.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
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checksum = "60e3d9941fa3bacf7c2bf4b065304faa14164151254cd16ce1b1bc8fc381600f"
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|
|
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dependencies = [
|
|
|
|
"bitflags 2.5.0",
|
|
|
|
"calloop",
|
|
|
|
"calloop-wayland-source",
|
|
|
|
"cursor-icon",
|
|
|
|
"libc",
|
|
|
|
"log",
|
|
|
|
"memmap2",
|
|
|
|
"rustix 0.38.21",
|
|
|
|
"thiserror",
|
|
|
|
"wayland-backend",
|
|
|
|
"wayland-client",
|
|
|
|
"wayland-csd-frame",
|
|
|
|
"wayland-cursor",
|
|
|
|
"wayland-protocols",
|
|
|
|
"wayland-protocols-wlr",
|
|
|
|
"wayland-scanner",
|
|
|
|
"xkeysym",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "smithay-clipboard"
|
|
|
|
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|
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dependencies = [
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|
|
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"libc",
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|
|
"smithay-client-toolkit",
|
|
|
|
"wayland-backend",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "smol_str"
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|
|
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dependencies = [
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"serde",
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|
|
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]
|
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|
|
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|
[[package]]
|
|
|
|
name = "socket2"
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|
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dependencies = [
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|
|
|
"libc",
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|
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"winapi",
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|
|
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]
|
|
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|
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|
[[package]]
|
|
|
|
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|
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[[package]]
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[[package]]
|
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|
|
name = "static_assertions"
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[[package]]
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dependencies = [
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"float-cmp",
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|
|
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]
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|
|
|
[[package]]
|
|
|
|
name = "svgtypes"
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dependencies = [
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"kurbo",
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"siphasher",
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|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "syn"
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|
|
|
version = "1.0.109"
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|
|
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source = "registry+https://github.com/rust-lang/crates.io-index"
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|
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dependencies = [
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|
|
|
"proc-macro2",
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|
|
|
"quote",
|
|
|
|
"unicode-ident",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "syn"
|
|
|
|
version = "2.0.48"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
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checksum = "0f3531638e407dfc0814761abb7c00a5b54992b849452a0646b7f65c9f770f3f"
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|
|
|
dependencies = [
|
|
|
|
"proc-macro2",
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|
|
|
"quote",
|
|
|
|
"unicode-ident",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "syntect"
|
|
|
|
version = "5.1.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
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|
|
|
dependencies = [
|
|
|
|
"bincode",
|
|
|
|
"bitflags 1.3.2",
|
|
|
|
"fancy-regex",
|
|
|
|
"flate2",
|
|
|
|
"fnv",
|
|
|
|
"once_cell",
|
|
|
|
"plist",
|
|
|
|
"regex-syntax",
|
|
|
|
"serde",
|
|
|
|
"serde_json",
|
|
|
|
"thiserror",
|
|
|
|
"walkdir",
|
|
|
|
"yaml-rust",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "system-deps"
|
|
|
|
version = "6.1.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
|
dependencies = [
|
|
|
|
"cfg-expr",
|
|
|
|
"heck",
|
|
|
|
"pkg-config",
|
|
|
|
"toml",
|
|
|
|
"version-compare",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "target-lexicon"
|
|
|
|
version = "0.12.11"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
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|
|
[[package]]
|
|
|
|
name = "tempfile"
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|
|
|
version = "3.8.0"
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|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "cb94d2f3cc536af71caac6b6fcebf65860b347e7ce0cc9ebe8f70d3e521054ef"
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|
|
|
dependencies = [
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|
|
|
"cfg-if",
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|
|
|
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|
|
|
"redox_syscall 0.3.5",
|
|
|
|
"rustix 0.38.21",
|
|
|
|
"windows-sys 0.48.0",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "termcolor"
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|
|
|
version = "1.4.1"
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|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
|
dependencies = [
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|
|
|
"winapi-util",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "test_inline_glow_paint"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
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|
|
|
"env_logger",
|
|
|
|
]
|
|
|
|
|
Add `Ui::is_sizing_pass` for better size estimation of `Area`s, and menus in particular (#4557)
* Part of https://github.com/emilk/egui/issues/4535
* Closes https://github.com/emilk/egui/issues/3974
This adds a special `sizing_pass` mode to `Ui`, in which we have no
centered or justified layouts, and everything is hidden. This is used by
`Area` to use the first frame to measure the size of its contents so
that it can then set the perfectly correct size the subsequent frames.
For menus, where buttons are justified (span the full width), this
finally the problem of auto-sizing. Before you would have to pick a
width manually, and all buttons would expand to that width. If it was
too wide, it looked weird. If it was too narrow, text would wrap. Now
all menus are exactly the width they need to be. By default menus will
wrap at `Spacing::menu_width`.
This affects all situations when you have something that should be as
small as possible, but still span the full width/height of the parent.
For instance: the `egui::Separator` widget now checks the
`ui.is_sizing_pass` flag before deciding on a size. In the sizing pass a
horizontal separator is always 0 wide, and only in subsequent passes
will it span the full width.
5 months ago
|
|
|
[[package]]
|
|
|
|
name = "test_size_pass"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"env_logger",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "test_ui_stack"
|
|
|
|
version = "0.1.0"
|
|
|
|
dependencies = [
|
|
|
|
"eframe",
|
|
|
|
"egui_extras",
|
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|
|
"env_logger",
|
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|
]
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|
Multiple viewports/windows (#3172)
* Closes #1044
---
(new PR description written by @emilk)
## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.
You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.
This is implemented by the native `eframe` backend, but not the web one.
## Viewport classes
The viewports form a tree of parent-child relationships.
There are different classes of viewports.
### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.
### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.
This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.
### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.
In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.
### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.
## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.
There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.
## For integrations
There are several changes relevant to integrations.
* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).
## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports
Find more at https://github.com/emilk/egui/issues/3556
---
<details>
<summary>
Outdated PR description by @konkitoman
</summary>
## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system
## What is a Viewport
A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!
When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
// In here you add the code for the viewport context, like
egui::CentralPanel::default().show(ctx, |ui|{
ui.label("This is in a native window!");
});
}else{
// In here you add the code for when viewport cannot be created!
// You cannot use CentralPanel in here because you will override the app CentralPanel
egui::Window::new("Virtual Viewport").show(ctx, |ui|{
ui.label("This is without a native window!\nThis is in a embedded viewport");
});
}
```
This PR do not support for drag and drop between Viewports!
After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window
## Changes and new
These are only public structs and functions!
<details>
<summary>
## New
</summary>
- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder
- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!
- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`
- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`
- `egui::WindowEvent`
</details>
<details>
<summary>
## Changes
</summary>
- `egui::Context::run`
Now needs the viewport that we want to render!
- `egui::Context::begin_frame`
Now needs the viewport that we want to render!
- `egui::Context::tessellate`
Now needs the viewport that we want to render!
- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```
- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```
- `egui::Event`
```diff
+ WindowEvent
```
</details>
### Async Viewport
Async means that is independent from other viewports!
Is created by `egui::Context::create_viewport`
To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!
### Sync Viewport
Sync means that is dependent on his parent!
Is created by `egui::Context::create_viewport_sync`
This will pause the parent then render itself the resumes his parent!
#### :warning: This currently will make the fps/2 for every sync
viewport
### Common
#### :warning: Attention
You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
let content = |ui: &mut egui::Ui|{
ui.label("Content");
};
// This will make the content a popup if cannot create a native window
if ctx.viewport_id() != ctx.parent_viewport_id() {
egui::CentralPanel::default().show(ctx, content);
} else {
egui::Area::new("Simple Viewport").show(ctx, |ui| {
egui::Frame::popup(ui.style()).show(ui, content);
});
};
});
````
## What you need to know as egui user
### If you are using eframe
You don't need to change anything!
### If you have a manual implementation
Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`
If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!
## If you want to try this
- cargo run -p viewports
## This before was wanted to change
This will probably be in feature PR's
### egui::Window
To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](https://github.com/emilk/egui/pull/3172/commits/78a0ae879e68621543b9ca700ece3d9456eee8a4)
### egui popups, context_menu, tooltip
To be a native window
</details>
---------
Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
12 months ago
|
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[[package]]
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name = "windows_x86_64_gnu"
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version = "0.52.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "windows_x86_64_gnullvm"
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version = "0.42.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "windows_x86_64_gnullvm"
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version = "0.48.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
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[[package]]
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name = "windows_x86_64_gnullvm"
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version = "0.52.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "852298e482cd67c356ddd9570386e2862b5673c85bd5f88df9ab6802b334c596"
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[[package]]
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name = "windows_x86_64_msvc"
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version = "0.42.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9aec5da331524158c6d1a4ac0ab1541149c0b9505fde06423b02f5ef0106b9f0"
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[[package]]
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name = "windows_x86_64_msvc"
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version = "0.48.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
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[[package]]
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name = "windows_x86_64_msvc"
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version = "0.52.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0"
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[[package]]
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name = "winit"
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version = "0.29.10"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4c824f11941eeae66ec71111cc2674373c772f482b58939bb4066b642aa2ffcf"
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dependencies = [
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|
|
"ahash",
|
|
|
|
"android-activity",
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|
|
|
"atomic-waker",
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|
|
|
"bitflags 2.5.0",
|
|
|
|
"bytemuck",
|
|
|
|
"calloop",
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|
|
|
"cfg_aliases",
|
|
|
|
"core-foundation",
|
|
|
|
"core-graphics",
|
|
|
|
"cursor-icon",
|
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|
|
"icrate",
|
|
|
|
"js-sys",
|
|
|
|
"libc",
|
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|
|
"log",
|
|
|
|
"memmap2",
|
|
|
|
"ndk",
|
|
|
|
"ndk-sys",
|
|
|
|
"objc2 0.4.1",
|
|
|
|
"once_cell",
|
|
|
|
"orbclient",
|
|
|
|
"percent-encoding",
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|
|
"raw-window-handle 0.5.2",
|
|
|
|
"raw-window-handle 0.6.0",
|
|
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|
"redox_syscall 0.3.5",
|
|
|
|
"rustix 0.38.21",
|
|
|
|
"sctk-adwaita",
|
|
|
|
"smithay-client-toolkit",
|
|
|
|
"smol_str",
|
|
|
|
"unicode-segmentation",
|
|
|
|
"wasm-bindgen",
|
|
|
|
"wasm-bindgen-futures",
|
|
|
|
"wayland-backend",
|
|
|
|
"wayland-client",
|
|
|
|
"wayland-protocols",
|
|
|
|
"wayland-protocols-plasma",
|
|
|
|
"web-sys",
|
|
|
|
"web-time",
|
|
|
|
"windows-sys 0.48.0",
|
|
|
|
"x11-dl",
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
|
|
"x11rb",
|
|
|
|
"xkbcommon-dl",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "winnow"
|
|
|
|
version = "0.5.15"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "7c2e3184b9c4e92ad5167ca73039d0c42476302ab603e2fec4487511f38ccefc"
|
|
|
|
dependencies = [
|
|
|
|
"memchr",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "x11-dl"
|
|
|
|
version = "2.21.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "38735924fedd5314a6e548792904ed8c6de6636285cb9fec04d5b1db85c1516f"
|
|
|
|
dependencies = [
|
|
|
|
"libc",
|
|
|
|
"once_cell",
|
|
|
|
"pkg-config",
|
|
|
|
]
|
|
|
|
|
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
|
|
[[package]]
|
|
|
|
name = "x11rb"
|
|
|
|
version = "0.13.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "f8f25ead8c7e4cba123243a6367da5d3990e0d3affa708ea19dce96356bd9f1a"
|
|
|
|
dependencies = [
|
|
|
|
"as-raw-xcb-connection",
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
|
|
"gethostname",
|
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
|
|
"libc",
|
|
|
|
"libloading 0.8.0",
|
|
|
|
"once_cell",
|
|
|
|
"rustix 0.38.21",
|
Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps (#4036)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
9 months ago
|
|
|
"x11rb-protocol",
|
|
|
|
]
|
|
|
|
|
Bump `winit` to `0.29.7` (#3753)
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
10 months ago
|
|
|
[[package]]
|
|
|
|
name = "x11rb-protocol"
|
|
|
|
version = "0.13.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "e63e71c4b8bd9ffec2c963173a4dc4cbde9ee96961d4fcb4429db9929b606c34"
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "xcursor"
|
|
|
|
version = "0.3.4"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "463705a63313cd4301184381c5e8042f0a7e9b4bb63653f216311d4ae74690b7"
|
|
|
|
dependencies = [
|
|
|
|
"nom",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "xdg-home"
|
|
|
|
version = "1.0.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "2769203cd13a0c6015d515be729c526d041e9cf2c0cc478d57faee85f40c6dcd"
|
|
|
|
dependencies = [
|
|
|
|
"nix",
|
|
|
|
"winapi",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "xkbcommon-dl"
|
|
|
|
version = "0.4.1"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
|
|
checksum = "6924668544c48c0133152e7eec86d644a056ca3d09275eb8d5cdb9855f9d8699"
|
|
|
|
dependencies = [
|
|
|
|
"bitflags 2.5.0",
|
|
|
|
"dlib",
|
|
|
|
"log",
|
|
|
|
"once_cell",
|
|
|
|
"xkeysym",
|
|
|
|
]
|
|
|
|
|
|
|
|
[[package]]
|
|
|
|
name = "xkeysym"
|
|
|
|
version = "0.2.0"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
|
checksum = "054a8e68b76250b253f671d1268cb7f1ae089ec35e195b2efb2a4e9a836d0621"
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|
|
[[package]]
|
|
|
|
name = "xml-rs"
|
|
|
|
version = "0.8.19"
|
|
|
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
|
|
checksum = "0fcb9cbac069e033553e8bb871be2fbdffcab578eb25bd0f7c508cedc6dcd75a"
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|
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|
[[package]]
|
|
|
|
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