`egui` has been an on-and-off weekend project of mine since late 2018. I am grateful to any help I can get, but bare in mind that sometimes I can be slow to respond because I am busy with other things!
[Issues](https://github.com/emilk/egui/issues) are for bug reports and feature requests. Issues are not for asking questions (use [Discussions](https://github.com/emilk/egui/discussions) or [Discord](https://discord.gg/vbuv9Xan65) for that).
First file an issue (or find an existing one) and announce that you plan to work on something. That way we will avoid having several people doing double work. Please ask for feedback before you start working on something non-trivial!
Browse through [`ARCHITECTURE.md`](https://github.com/emilk/egui/blob/master/ARCHITECTURE.md) to get a sense of how all pieces connects.
If you make an integration for `egui` for some engine or renderer, please share it with the world!
I will add a link to it from the `egui` README.md so others can easily find it.
Read the section on integrations at <https://github.com/emilk/egui#integrations>.
## Code Conventions
Conventions unless otherwise specified:
* angles are in radians
*`Vec2::X` is right and `Vec2::Y` is down.
*`Pos2::ZERO` is left top.
While using an immediate mode gui is simple, implementing one is a lot more tricky. There are many subtle corner-case you need to think through. The `egui` source code is a bit messy, partially because it is still evolving.