Browse Source

Rename menues to menus (#41)

Co-authored-by: Alexandre Rousseau <alexandre.rousseau@quebecormedia.com>
pull/46/head
Alexandre Rousseau 4 years ago
committed by GitHub
parent
commit
08bdbd3cb7
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      egui/src/layout.rs
  2. 2
      egui/src/memory.rs
  3. 2
      egui/src/menu.rs

2
egui/src/layout.rs

@ -73,7 +73,7 @@ impl Layout {
}
/// Full-width layout.
/// Nice for menues etc where each button is full width.
/// Nice for menus etc where each button is full width.
pub fn justified(dir: Direction) -> Self {
Self {
dir,

2
egui/src/memory.rs

@ -58,7 +58,7 @@ pub struct Memory {
/// Useful for debugging, benchmarking etc.
pub all_collpasing_are_open: bool,
/// Useful for debugging, benchmarking etc.
pub all_menues_are_open: bool,
pub all_menus_are_open: bool,
/// Useful for debugging, benchmarking etc.
pub all_windows_are_open: bool,
}

2
egui/src/menu.rs

@ -94,7 +94,7 @@ fn menu_impl<'c>(
bar_state.open_menu = Some(menu_id);
}
if bar_state.open_menu == Some(menu_id) || ui.memory().all_menues_are_open {
if bar_state.open_menu == Some(menu_id) || ui.memory().all_menus_are_open {
let area = Area::new(menu_id)
.order(Order::Foreground)
.fixed_pos(button_response.rect.left_bottom());

Loading…
Cancel
Save