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Make egui work on WebGPU out of the box. (#2945)

* Make wgpu webgl/gles opt-in (but still work out of the box via feature flag), workaround canvas creation issue

* missing allow unsafe code annotations

* add breaking change not to eframe release notes

* Add --webgpu flag to build_demo_web.sh

* Improve CHANGELOG docs

* Clean up, and prepare for having to wasm:s

* put canvas without workaround under `if false`

* fix spelling

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
pull/2956/head
Andreas Reich 2 years ago
committed by GitHub
parent
commit
0e6d69d4c4
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 13
      Cargo.lock
  2. 1
      crates/eframe/CHANGELOG.md
  3. 5
      crates/eframe/Cargo.toml
  4. 4
      crates/eframe/src/epi/mod.rs
  5. 41
      crates/eframe/src/web/web_painter_wgpu.rs
  6. 2
      crates/egui-wgpu/src/lib.rs
  7. 35
      scripts/build_demo_web.sh

13
Cargo.lock

@ -921,12 +921,6 @@ dependencies = [
"typenum",
]
[[package]]
name = "cty"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b365fabc795046672053e29c954733ec3b05e4be654ab130fe8f1f94d7051f35"
[[package]]
name = "custom_3d_glow"
version = "0.1.0"
@ -2948,12 +2942,9 @@ checksum = "63e935c45e09cc6dcf00d2f0b2d630a58f4095320223d47fc68918722f0538b6"
[[package]]
name = "raw-window-handle"
version = "0.5.0"
version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed7e3d950b66e19e0c372f3fa3fbbcf85b1746b571f74e0c2af6042a5c93420a"
dependencies = [
"cty",
]
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
[[package]]
name = "rctree"

1
crates/eframe/CHANGELOG.md

@ -12,6 +12,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
#### Web:
* Bug fix: modifiers keys getting stuck on alt-tab ([#2857](https://github.com/emilk/egui/pull/2857)).
* ⚠️ BREAKING: WebGPU is now the default web renderer when using the `wgpu` feature of `eframe`. To use WebGL with `wgpu`, you need to add `wgpu = { version = "0.16.0", features = ["webgl"] }` to your own `Cargo.toml`. ([#2945](https://github.com/emilk/egui/pull/2945))
## 0.21.3 - 2023-02-15
* Fix typing the letter 'P' on web ([#2740](https://github.com/emilk/egui/pull/2740)).

5
crates/eframe/Cargo.toml

@ -62,7 +62,7 @@ __screenshot = []
## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
## This overrides the `glow` feature.
wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster"]
wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster", "dep:raw-window-handle"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
@ -181,5 +181,6 @@ web-sys = { version = "0.3.58", features = [
# optional web:
egui-wgpu = { version = "0.21.0", path = "../egui-wgpu", optional = true } # if wgpu is used, use it without (!) winit
raw-window-handle = { version = "0.5.2", optional = true }
tts = { version = "0.25", optional = true, default-features = false }
wgpu = { version = "0.16.0", optional = true, features = ["webgl"] }
wgpu = { version = "0.16.0", optional = true }

4
crates/eframe/src/epi/mod.rs

@ -498,8 +498,8 @@ impl Default for WebOptions {
#[cfg(feature = "wgpu")]
wgpu_options: egui_wgpu::WgpuConfiguration {
// WebGPU is not stable enough yet, use WebGL emulation
backends: wgpu::Backends::GL,
// Use WebGPU or WebGL. Note that WebGL needs to be opted in via a wgpu feature.
backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
device_descriptor: wgpu::DeviceDescriptor {
label: Some("egui wgpu device"),
features: wgpu::Features::default(),

41
crates/eframe/src/web/web_painter_wgpu.rs

@ -10,6 +10,24 @@ use crate::WebOptions;
use super::web_painter::WebPainter;
struct EguiWebWindow(u32);
#[allow(unsafe_code)]
unsafe impl raw_window_handle::HasRawWindowHandle for EguiWebWindow {
fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
let mut window_handle = raw_window_handle::WebWindowHandle::empty();
window_handle.id = self.0;
raw_window_handle::RawWindowHandle::Web(window_handle)
}
}
#[allow(unsafe_code)]
unsafe impl raw_window_handle::HasRawDisplayHandle for EguiWebWindow {
fn raw_display_handle(&self) -> raw_window_handle::RawDisplayHandle {
raw_window_handle::RawDisplayHandle::Web(raw_window_handle::WebDisplayHandle::empty())
}
}
pub(crate) struct WebPainterWgpu {
canvas: HtmlCanvasElement,
canvas_id: String,
@ -59,15 +77,28 @@ impl WebPainterWgpu {
pub async fn new(canvas_id: &str, options: &WebOptions) -> Result<Self, String> {
log::debug!("Creating wgpu painter");
let canvas = super::canvas_element_or_die(canvas_id);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: options.wgpu_options.backends,
dx12_shader_compiler: Default::default(),
});
let surface = instance
.create_surface_from_canvas(canvas.clone())
.map_err(|err| format!("failed to create wgpu surface: {err}"))?;
let canvas = super::canvas_element_or_die(canvas_id);
let surface = if false {
instance.create_surface_from_canvas(canvas.clone())
} else {
// Workaround for https://github.com/gfx-rs/wgpu/issues/3710:
// Don't use `create_surface_from_canvas`, but `create_surface` instead!
let raw_window =
EguiWebWindow(egui::util::hash(&format!("egui on wgpu {canvas_id}")) as u32);
canvas.set_attribute("data-raw-handle", &raw_window.0.to_string());
#[allow(unsafe_code)]
unsafe {
instance.create_surface(&raw_window)
}
}
.map_err(|err| format!("failed to create wgpu surface: {err}"))?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {

2
crates/egui-wgpu/src/lib.rs

@ -68,6 +68,8 @@ impl Default for WgpuConfiguration {
features: wgpu::Features::default(),
limits: wgpu::Limits::default(),
},
// Add GL backend, primarily because WebGPU is not stable enough yet.
// (note however, that the GL backend needs to be opted-in via a wgpu feature flag)
backends: wgpu::Backends::PRIMARY | wgpu::Backends::GL,
present_mode: wgpu::PresentMode::AutoVsync,
power_preference: wgpu::PowerPreference::HighPerformance,

35
scripts/build_demo_web.sh

@ -13,23 +13,27 @@ export RUSTFLAGS=--cfg=web_sys_unstable_apis
CRATE_NAME="egui_demo_app"
# NOTE: persistence use up about 400kB (10%) of the WASM!
FEATURES="glow,http,persistence,web_screen_reader"
FEATURES="http,persistence,web_screen_reader"
OPEN=false
OPTIMIZE=false
BUILD=debug
BUILD_FLAGS=""
WEB_GPU=false
while test $# -gt 0; do
case "$1" in
-h|--help)
echo "build_demo_web.sh [--release] [--open]"
echo "build_demo_web.sh [--release] [--webgpu] [--open]"
echo ""
echo " --release: Build with --release, and enable extra optimization step"
echo " Runs wasm-opt."
echo " NOTE: --release also removes debug symbols which are otherwise useful for in-browser profiling."
echo ""
echo " --open: Open the result in a browser"
echo " --webgpu: Build a binary for WebGPU instead of WebGL"
echo " Note that the resulting wasm will ONLY work on browsers with WebGPU."
echo ""
echo " --open: Open the result in a browser"
exit 0
;;
@ -40,6 +44,11 @@ while test $# -gt 0; do
BUILD_FLAGS="--release"
;;
--webgpu)
shift
WEB_GPU=true
;;
--open)
shift
OPEN=true
@ -51,8 +60,18 @@ while test $# -gt 0; do
esac
done
OUT_FILE_NAME="egui_demo_app"
if [[ "${WEB_GPU}" == true ]]; then
FEATURES="${FEATURES},wgpu"
else
FEATURES="${FEATURES},glow"
fi
FINAL_WASM_PATH=docs/${OUT_FILE_NAME}_bg.wasm
# Clear output from old stuff:
rm -f "docs/${CRATE_NAME}_bg.wasm"
rm -f "${FINAL_WASM_PATH}"
echo "Building rust…"
@ -71,22 +90,22 @@ TARGET=`cargo metadata --format-version=1 | jq --raw-output .target_directory`
echo "Generating JS bindings for wasm…"
TARGET_NAME="${CRATE_NAME}.wasm"
WASM_PATH="${TARGET}/wasm32-unknown-unknown/$BUILD/$TARGET_NAME"
wasm-bindgen "${WASM_PATH}" --out-dir docs --no-modules --no-typescript
wasm-bindgen "${WASM_PATH}" --out-dir docs --out-name ${OUT_FILE_NAME} --no-modules --no-typescript
# if this fails with "error: cannot import from modules (`env`) with `--no-modules`", you can use:
# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg env
# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg "call .now\b" -B 20 # What calls `$now` (often a culprit)
# to get wasm-strip: apt/brew/dnf install wabt
# wasm-strip docs/${CRATE_NAME}_bg.wasm
# wasm-strip ${FINAL_WASM_PATH}
if [[ "${OPTIMIZE}" = true ]]; then
echo "Optimizing wasm…"
# to get wasm-opt: apt/brew/dnf install binaryen
wasm-opt "docs/${CRATE_NAME}_bg.wasm" -O2 --fast-math -o "docs/${CRATE_NAME}_bg.wasm" # add -g to get debug symbols
wasm-opt "${FINAL_WASM_PATH}" -O2 --fast-math -o "${FINAL_WASM_PATH}" # add -g to get debug symbols
fi
echo "Finished docs/${CRATE_NAME}_bg.wasm"
echo "Finished ${FINAL_WASM_PATH}"
if [[ "${OPEN}" == true ]]; then
if [[ "$OSTYPE" == "linux-gnu"* ]]; then

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