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Make sure SVGs are crisp (#4823)

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* Closes https://github.com/emilk/egui/issues/3453
* [x] I have followed the instructions in the PR template

I'm fairly new to egui.

I read the code, but I didn't follow the approach mentioned in
https://github.com/emilk/egui/issues/3453#issuecomment-2208255433.

I believe this is an easier way to achieve that, though I'm not certain
if it's the best method.

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/4b3c561f-1c24-446b-9581-a2f4e9858480">

I get really nice svg with this patch.

@emilk Can you please take a look? I really need this!
pull/4194/merge
Xavier Lau 4 months ago
committed by GitHub
parent
commit
1741f0a51c
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
  1. 1
      crates/egui/src/load.rs
  2. 10
      crates/egui/src/widgets/image.rs

1
crates/egui/src/load.rs

@ -123,6 +123,7 @@ pub type Result<T, E = LoadError> = std::result::Result<T, E>;
/// Given as a hint for image loading requests.
///
/// Used mostly for rendering SVG:s to a good size.
/// The size is measured in texels, with the pixels per point already factored in.
///
/// All variants will preserve the original aspect ratio.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]

10
crates/egui/src/widgets/image.rs

@ -326,7 +326,7 @@ impl<'a> Image<'a> {
/// # Errors
/// May fail if they underlying [`Context::try_load_texture`] call fails.
pub fn load_for_size(&self, ctx: &Context, available_size: Vec2) -> TextureLoadResult {
let size_hint = self.size.hint(available_size);
let size_hint = self.size.hint(available_size, ctx.pixels_per_point());
self.source(ctx)
.clone()
.load(ctx, self.texture_options, size_hint)
@ -431,23 +431,21 @@ impl ImageFit {
impl ImageSize {
/// Size hint for e.g. rasterizing an svg.
pub fn hint(&self, available_size: Vec2) -> SizeHint {
pub fn hint(&self, available_size: Vec2, pixels_per_point: f32) -> SizeHint {
let size = match self.fit {
ImageFit::Original { scale } => return SizeHint::Scale(scale.ord()),
ImageFit::Fraction(fract) => available_size * fract,
ImageFit::Exact(size) => size,
};
let size = size.min(self.max_size);
// TODO(emilk): take pixels_per_point into account here!
let size = size * pixels_per_point;
// `inf` on an axis means "any value"
match (size.x.is_finite(), size.y.is_finite()) {
(true, true) => SizeHint::Size(size.x.round() as u32, size.y.round() as u32),
(true, false) => SizeHint::Width(size.x.round() as u32),
(false, true) => SizeHint::Height(size.y.round() as u32),
(false, false) => SizeHint::Scale(1.0.ord()),
(false, false) => SizeHint::Scale(pixels_per_point.ord()),
}
}

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