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Optimize tessellator by around 9%

pull/275/head
Emil Ernerfeldt 4 years ago
parent
commit
17983e1bbc
  1. 6
      egui_demo_lib/benches/benchmark.rs
  2. 16
      epaint/src/tessellator.rs

6
egui_demo_lib/benches/benchmark.rs

@ -44,13 +44,15 @@ pub fn criterion_benchmark(c: &mut Criterion) {
{
let mut ctx = egui::CtxRef::default();
ctx.memory().set_everything_is_visible(true); // give us everything
// ctx.memory().set_everything_is_visible(true); // give us everything
let mut demo_windows = egui_demo_lib::DemoWindows::default();
ctx.begin_frame(raw_input.clone());
demo_windows.ui(&ctx);
let (_, shapes) = ctx.end_frame();
c.bench_function("tessellate", |b| b.iter(|| ctx.tessellate(shapes.clone())));
c.bench_function("demo_windows_minimal_tessellate", |b| {
b.iter(|| ctx.tessellate(shapes.clone()))
});
}
{

16
epaint/src/tessellator.rs

@ -75,11 +75,10 @@ impl Path {
// Common case optimization:
self.add_line_segment([points[0], points[1]]);
} else {
// TODO: optimize
self.reserve(n);
self.add_point(points[0], (points[1] - points[0]).normalized().rot90());
let mut n0 = (points[1] - points[0]).normalized().rot90();
for i in 1..n - 1 {
let mut n0 = (points[i] - points[i - 1]).normalized().rot90();
let mut n1 = (points[i + 1] - points[i]).normalized().rot90();
// Handle duplicated points (but not triplicated...):
@ -104,6 +103,8 @@ impl Path {
// miter join
self.add_point(points[i], normal / length_sq);
}
n0 = n1;
}
self.add_point(
points[n - 1],
@ -117,10 +118,11 @@ impl Path {
assert!(n >= 2);
self.reserve(n);
// TODO: optimize
let mut n0 = (points[0] - points[n - 1]).normalized().rot90();
for i in 0..n {
let mut n0 = (points[i] - points[(i + n - 1) % n]).normalized().rot90();
let mut n1 = (points[(i + 1) % n] - points[i]).normalized().rot90();
let next_i = if i + 1 == n { 0 } else { i + 1 };
let mut n1 = (points[next_i] - points[i]).normalized().rot90();
// Handle duplicated points (but not triplicated...):
if n0 == Vec2::ZERO {
@ -144,6 +146,8 @@ impl Path {
// miter join
self.add_point(points[i], normal / length_sq);
}
n0 = n1;
}
}
}
@ -291,7 +295,7 @@ fn fill_closed_path(
let mut i0 = n - 1;
for i1 in 0..n {
let p1 = &path[i1 as usize];
let dm = p1.normal * options.aa_size * 0.5;
let dm = 0.5 * options.aa_size * p1.normal;
out.colored_vertex(p1.pos - dm, color);
out.colored_vertex(p1.pos + dm, color_outer);
out.add_triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);

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