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Add `Area::constrain_to` and `Window::constrain_to` (#3396)

* Rename `drag_bounds` to `constrain_to`

and allow turning off constraining for `Window`s

* Constrain DatePicker popup to screen

* Fix typo
pull/3398/head
Emil Ernerfeldt 1 year ago
committed by GitHub
parent
commit
1b18f8e266
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 56
      crates/egui/src/containers/area.rs
  2. 3
      crates/egui/src/containers/popup.rs
  3. 41
      crates/egui/src/containers/window.rs
  4. 5
      crates/egui/src/menu.rs
  5. 7
      crates/egui_demo_lib/src/demo/window_options.rs
  6. 1
      crates/egui_extras/src/datepicker/button.rs

56
crates/egui/src/containers/area.rs

@ -65,12 +65,12 @@ pub struct Area {
interactable: bool,
enabled: bool,
constrain: bool,
constrain_rect: Option<Rect>,
order: Order,
default_pos: Option<Pos2>,
pivot: Align2,
anchor: Option<(Align2, Vec2)>,
new_pos: Option<Pos2>,
drag_bounds: Option<Rect>,
}
impl Area {
@ -80,13 +80,13 @@ impl Area {
movable: true,
interactable: true,
constrain: false,
constrain_rect: None,
enabled: true,
order: Order::Middle,
default_pos: None,
new_pos: None,
pivot: Align2::LEFT_TOP,
anchor: None,
drag_bounds: None,
}
}
@ -155,6 +155,21 @@ impl Area {
self
}
/// Constraint the movement of the window to the given rectangle.
///
/// For instance: `.constrain_to(ctx.screen_rect())`.
pub fn constrain_to(mut self, constrain_rect: Rect) -> Self {
self.constrain = true;
self.constrain_rect = Some(constrain_rect);
self
}
#[deprecated = "Use `constrain_to` instead"]
pub fn drag_bounds(mut self, constrain_rect: Rect) -> Self {
self.constrain_rect = Some(constrain_rect);
self
}
/// Where the "root" of the area is.
///
/// For instance, if you set this to [`Align2::RIGHT_TOP`]
@ -189,12 +204,6 @@ impl Area {
self.movable(false)
}
/// Constrain the area up to which the window can be dragged.
pub fn drag_bounds(mut self, bounds: Rect) -> Self {
self.drag_bounds = Some(bounds);
self
}
pub(crate) fn get_pivot(&self) -> Align2 {
if let Some((pivot, _)) = self.anchor {
pivot
@ -209,7 +218,8 @@ pub(crate) struct Prepared {
state: State,
move_response: Response,
enabled: bool,
drag_bounds: Option<Rect>,
constrain: bool,
constrain_rect: Option<Rect>,
/// We always make windows invisible the first frame to hide "first-frame-jitters".
///
@ -243,8 +253,8 @@ impl Area {
new_pos,
pivot,
anchor,
drag_bounds,
constrain,
constrain_rect,
} = self;
let layer_id = LayerId::new(order, id);
@ -308,7 +318,7 @@ impl Area {
if constrain {
state.set_left_top_pos(
ctx.constrain_window_rect_to_area(state.rect(), drag_bounds)
ctx.constrain_window_rect_to_area(state.rect(), constrain_rect)
.min,
);
}
@ -323,7 +333,8 @@ impl Area {
state,
move_response,
enabled,
drag_bounds,
constrain,
constrain_rect,
temporarily_invisible: is_new,
}
}
@ -366,15 +377,19 @@ impl Prepared {
&mut self.state
}
pub(crate) fn drag_bounds(&self) -> Option<Rect> {
self.drag_bounds
pub(crate) fn constrain(&self) -> bool {
self.constrain
}
pub(crate) fn constrain_rect(&self) -> Option<Rect> {
self.constrain_rect
}
pub(crate) fn content_ui(&self, ctx: &Context) -> Ui {
let screen_rect = ctx.screen_rect();
let bounds = if let Some(bounds) = self.drag_bounds {
bounds.intersect(screen_rect) // protect against infinite bounds
let constrain_rect = if let Some(constrain_rect) = self.constrain_rect {
constrain_rect.intersect(screen_rect) // protect against infinite bounds
} else {
let central_area = ctx.available_rect();
@ -388,7 +403,7 @@ impl Prepared {
let max_rect = Rect::from_min_max(
self.state.left_top_pos(),
bounds
constrain_rect
.max
.at_least(self.state.left_top_pos() + Vec2::splat(32.0)),
);
@ -396,9 +411,9 @@ impl Prepared {
let shadow_radius = ctx.style().visuals.window_shadow.extrusion; // hacky
let clip_rect_margin = ctx.style().visuals.clip_rect_margin.max(shadow_radius);
let clip_rect = Rect::from_min_max(self.state.left_top_pos(), bounds.max)
let clip_rect = Rect::from_min_max(self.state.left_top_pos(), constrain_rect.max)
.expand(clip_rect_margin)
.intersect(bounds);
.intersect(constrain_rect);
let mut ui = Ui::new(
ctx.clone(),
@ -419,7 +434,8 @@ impl Prepared {
mut state,
move_response,
enabled: _,
drag_bounds: _,
constrain: _,
constrain_rect: _,
temporarily_invisible: _,
} = self;

3
crates/egui/src/containers/popup.rs

@ -260,9 +260,8 @@ fn show_tooltip_area_dyn<'c, R>(
Area::new(area_id)
.order(Order::Tooltip)
.fixed_pos(window_pos)
.constrain(true)
.constrain_to(ctx.screen_rect())
.interactable(false)
.drag_bounds(ctx.screen_rect())
.show(ctx, |ui| {
Frame::popup(&ctx.style())
.show(ui, |ui| {

41
crates/egui/src/containers/window.rs

@ -43,7 +43,7 @@ impl<'open> Window<'open> {
/// If you need a changing title, you must call `window.id(…)` with a fixed id.
pub fn new(title: impl Into<WidgetText>) -> Self {
let title = title.into().fallback_text_style(TextStyle::Heading);
let area = Area::new(Id::new(title.text()));
let area = Area::new(Id::new(title.text())).constrain(true);
Self {
title,
open: None,
@ -146,11 +146,31 @@ impl<'open> Window<'open> {
}
/// Constrains this window to the screen bounds.
///
/// To change the area to constrain to, use [`Self::constraint_to`].
///
/// Default: `true`.
pub fn constrain(mut self, constrain: bool) -> Self {
self.area = self.area.constrain(constrain);
self
}
/// Constraint the movement of the window to the given rectangle.
///
/// For instance: `.constrain_to(ctx.screen_rect())`.
pub fn constraint_to(mut self, constrain_rect: Rect) -> Self {
self.area = self.area.constrain_to(constrain_rect);
self
}
#[deprecated = "Use `constrain_to` instead"]
pub fn drag_bounds(mut self, constrain_rect: Rect) -> Self {
#![allow(deprecated)]
self.area = self.area.drag_bounds(constrain_rect);
self
}
/// Where the "root" of the window is.
///
/// For instance, if you set this to [`Align2::RIGHT_TOP`]
@ -276,12 +296,6 @@ impl<'open> Window<'open> {
self.scroll = self.scroll.drag_to_scroll(drag_to_scroll);
self
}
/// Constrain the area up to which the window can be dragged.
pub fn drag_bounds(mut self, bounds: Rect) -> Self {
self.area = self.area.drag_bounds(bounds);
self
}
}
impl<'open> Window<'open> {
@ -452,13 +466,6 @@ impl<'open> Window<'open> {
content_inner
};
{
let pos = ctx
.constrain_window_rect_to_area(area.state().rect(), area.drag_bounds())
.left_top();
area.state_mut().set_left_top_pos(pos);
}
let full_response = area.end(ctx, area_content_ui);
let inner_response = InnerResponse {
@ -562,9 +569,11 @@ fn interact(
resize_id: Id,
) -> Option<WindowInteraction> {
let new_rect = move_and_resize_window(ctx, &window_interaction)?;
let new_rect = ctx.round_rect_to_pixels(new_rect);
let mut new_rect = ctx.round_rect_to_pixels(new_rect);
let new_rect = ctx.constrain_window_rect_to_area(new_rect, area.drag_bounds());
if area.constrain() {
new_rect = ctx.constrain_window_rect_to_area(new_rect, area.constrain_rect());
}
// TODO(emilk): add this to a Window state instead as a command "move here next frame"
area.state_mut().set_left_top_pos(new_rect.left_top());

5
crates/egui/src/menu.rs

@ -146,10 +146,9 @@ pub(crate) fn menu_ui<'c, R>(
let area = Area::new(menu_id)
.order(Order::Foreground)
.constrain(true)
.fixed_pos(pos)
.interactable(true)
.drag_bounds(ctx.screen_rect());
.constrain_to(ctx.screen_rect())
.interactable(true);
area.show(ctx, |ui| {
set_menu_style(ui.style_mut());

7
crates/egui_demo_lib/src/demo/window_options.rs

@ -6,6 +6,7 @@ pub struct WindowOptions {
closable: bool,
collapsible: bool,
resizable: bool,
constrain: bool,
scroll2: [bool; 2],
disabled_time: f64,
@ -22,6 +23,7 @@ impl Default for WindowOptions {
closable: true,
collapsible: true,
resizable: true,
constrain: true,
scroll2: [true; 2],
disabled_time: f64::NEG_INFINITY,
anchored: false,
@ -43,6 +45,7 @@ impl super::Demo for WindowOptions {
closable,
collapsible,
resizable,
constrain,
scroll2,
disabled_time,
anchored,
@ -59,6 +62,7 @@ impl super::Demo for WindowOptions {
let mut window = egui::Window::new(title)
.id(egui::Id::new("demo_window_options")) // required since we change the title
.resizable(resizable)
.constrain(constrain)
.collapsible(collapsible)
.title_bar(title_bar)
.scroll2(scroll2)
@ -81,6 +85,7 @@ impl super::View for WindowOptions {
closable,
collapsible,
resizable,
constrain,
scroll2,
disabled_time: _,
anchored,
@ -99,6 +104,8 @@ impl super::View for WindowOptions {
ui.checkbox(closable, "closable");
ui.checkbox(collapsible, "collapsible");
ui.checkbox(resizable, "resizable");
ui.checkbox(constrain, "constrain")
.on_hover_text("Constrain window to the screen");
ui.checkbox(&mut scroll2[0], "hscroll");
ui.checkbox(&mut scroll2[1], "vscroll");
});

1
crates/egui_extras/src/datepicker/button.rs

@ -117,6 +117,7 @@ impl<'a> Widget for DatePickerButton<'a> {
} = Area::new(ui.make_persistent_id(self.id_source))
.order(Order::Foreground)
.fixed_pos(pos)
.constrain_to(ui.ctx().screen_rect())
.show(ui.ctx(), |ui| {
let frame = Frame::popup(ui.style());
frame

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