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@ -653,16 +653,18 @@ fn show_title_bar( |
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collapsible: bool, |
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) -> TitleBar { |
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let (title_bar, response) = ui.horizontal(|ui| { |
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let height = title_label.font_height(ui.fonts(), ui.style()); |
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let height = title_label |
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.font_height(ui.fonts(), ui.style()) |
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.max(ui.style().spacing.interact_size.y); |
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ui.set_min_height(height); |
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let item_spacing = ui.style().spacing.item_spacing; |
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let button_size = Vec2::splat(ui.style().spacing.icon_width); |
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let window_pad_x = ui.style().spacing.window_padding.x; |
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let pad = (height - button_size.y) / 2.0; // calculated so that the icon is on the diagonal (if window padding is symmetrical)
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if collapsible { |
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ui.advance_cursor(window_pad_x); |
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ui.advance_cursor(pad); |
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let (_id, rect) = ui.allocate_space(button_size); |
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let collapse_button_response = ui.interact(rect, collapsing_id, Sense::click()); |
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@ -677,9 +679,9 @@ fn show_title_bar( |
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let minimum_width = if collapsible || show_close_button { |
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// If at least one button is shown we make room for both buttons (since title is centered):
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2.0 * (window_pad_x + button_size.x + item_spacing.x) + title_galley.size.x |
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2.0 * (pad + button_size.x + item_spacing.x) + title_galley.size.x |
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} else { |
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window_pad_x + title_galley.size.x + window_pad_x |
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pad + title_galley.size.x + pad |
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}; |
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let min_rect = Rect::from_min_size(ui.min_rect().min, vec2(minimum_width, height)); |
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let id = ui.advance_cursor_after_rect(min_rect); |
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@ -756,11 +758,11 @@ impl TitleBar { |
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} |
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fn close_button_ui(&self, ui: &mut Ui) -> Response { |
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let window_pad_x = ui.style().spacing.window_padding.x; |
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let button_size = Vec2::splat(ui.style().spacing.icon_width); |
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let pad = (self.rect.height() - button_size.y) / 2.0; // calculated so that the icon is on the diagonal (if window padding is symmetrical)
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let button_rect = Rect::from_min_size( |
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pos2( |
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self.rect.right() - window_pad_x - button_size.x, |
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self.rect.right() - pad - button_size.x, |
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self.rect.center().y - 0.5 * button_size.y, |
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), |
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button_size, |
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