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Use better names in glow::Painter

pull/1658/head
Emil Ernerfeldt 3 years ago
parent
commit
32ad9c29be
  1. 14
      egui_glow/src/painter.rs

14
egui_glow/src/painter.rs

@ -290,7 +290,7 @@ impl Painter {
pub fn paint_and_update_textures(
&mut self,
inner_size: [u32; 2],
screen_size_px: [u32; 2],
pixels_per_point: f32,
clipped_primitives: &[egui::ClippedPrimitive],
textures_delta: &egui::TexturesDelta,
@ -300,7 +300,7 @@ impl Painter {
self.set_texture(*id, image_delta);
}
self.paint_primitives(inner_size, pixels_per_point, clipped_primitives);
self.paint_primitives(screen_size_px, pixels_per_point, clipped_primitives);
for &id in &textures_delta.free {
self.free_texture(id);
@ -328,7 +328,7 @@ impl Painter {
/// of the effects your program might have on this code. Look at the source if in doubt.
pub fn paint_primitives(
&mut self,
inner_size: [u32; 2],
screen_size_px: [u32; 2],
pixels_per_point: f32,
clipped_primitives: &[egui::ClippedPrimitive],
) {
@ -337,11 +337,11 @@ impl Painter {
if let Some(ref mut post_process) = self.post_process {
unsafe {
post_process.begin(inner_size[0] as i32, inner_size[1] as i32);
post_process.begin(screen_size_px[0] as i32, screen_size_px[1] as i32);
post_process.bind();
}
}
let size_in_pixels = unsafe { self.prepare_painting(inner_size, pixels_per_point) };
let size_in_pixels = unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
for egui::ClippedPrimitive {
clip_rect,
@ -381,7 +381,7 @@ impl Painter {
viewport: callback.rect,
clip_rect: *clip_rect,
pixels_per_point,
screen_size_px: inner_size,
screen_size_px,
};
callback.call(&info, self);
@ -393,7 +393,7 @@ impl Painter {
if let Some(ref mut post_process) = self.post_process {
post_process.bind();
}
self.prepare_painting(inner_size, pixels_per_point)
self.prepare_painting(screen_size_px, pixels_per_point)
};
}
}

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