@ -169,7 +169,8 @@ The same code can be compiled to a native app or a web app.
* [`bevy_egui`](https://github.com/mvlabat/bevy_egui) for [the Bevy game engine](https://bevyengine.org/).
* [`bevy_egui`](https://github.com/mvlabat/bevy_egui) for [the Bevy game engine](https://bevyengine.org/).
* [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad): backend for [Miniquad](https://github.com/not-fl3/miniquad).
* [`egui-miniquad`](https://github.com/not-fl3/egui-miniquad): backend for [Miniquad](https://github.com/not-fl3/miniquad).
* [`egui_sdl2_gl`](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2)
* [`egui_sdl2_gl`](https://crates.io/crates/egui_sdl2_gl) for [SDL2](https://crates.io/crates/sdl2)
* [`egui_vulkano`](https://github.com/derivator/egui_vulkano): backed for [Vulkano](https://github.com/vulkano-rs/vulkano).
* [`egui_vulkano`](https://github.com/derivator/egui_vulkano): backend for [Vulkano](https://github.com/vulkano-rs/vulkano).
* [`egui_winit_vulkano`](https://github.com/hakolao/egui_winit_vulkano): backend for [Vulkano](https://github.com/vulkano-rs/vulkano).
* [`egui_winit_ash_vk_mem`](https://crates.io/crates/egui_winit_ash_vk_mem) for for [winit](https://github.com/rust-windowing/winit), [ash](https://github.com/MaikKlein/ash) and [vk_mem](https://github.com/gwihlidal/vk-mem-rs).
* [`egui_winit_ash_vk_mem`](https://crates.io/crates/egui_winit_ash_vk_mem) for for [winit](https://github.com/rust-windowing/winit), [ash](https://github.com/MaikKlein/ash) and [vk_mem](https://github.com/gwihlidal/vk-mem-rs).
* [`egui_winit_platform`](https://github.com/hasenbanck/egui_winit_platform) provides bindings between [winit](https://crates.io/crates/winit) and egui. It only provides the first half of an egui integration (IO). Painting can be done with e.g. [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend).
* [`egui_winit_platform`](https://github.com/hasenbanck/egui_winit_platform) provides bindings between [winit](https://crates.io/crates/winit) and egui. It only provides the first half of an egui integration (IO). Painting can be done with e.g. [egui_wgpu_backend](https://crates.io/crates/egui_wgpu_backend).
* For [`wgpu`](https://crates.io/crates/wgpu) (WebGPU API):
* For [`wgpu`](https://crates.io/crates/wgpu) (WebGPU API):