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Better handling of forcibly trying to shink something that can't be

readable-ids
Emil Ernerfeldt 5 years ago
parent
commit
5ac39d9643
  1. 10
      emigui/src/containers/resize.rs
  2. 41
      emigui/src/containers/scroll_area.rs
  3. 18
      emigui/src/region.rs
  4. 4
      emigui/src/style.rs

10
emigui/src/containers/resize.rs

@ -179,10 +179,18 @@ impl Resize {
let inner_rect = Rect::from_min_size(region.cursor(), state.size);
let desired_size = {
let mut contents_region = region.child_region(inner_rect);
contents_region.clip_rect = region
.clip_rect()
.intersect(&inner_rect.expand(region.style().clip_rect_margin));
// region.debug_text_at(
// inner_rect.min + last_frame_size,
// &format!("last_frame_size: {:?}", last_frame_size),
// );
// If we pull the resize handle to shrink, we want to TRY to shink it.
// After laying out the contents, we might be much bigger.
// In those cases we don't want the clip_rect too be smaller, because
// In those cases we don't want the clip_rect to be smaller, because
// then we will clip the contents of the region even thought the result gets larger. This is simply ugly!
contents_region.clip_rect.max = contents_region
.clip_rect

41
emigui/src/containers/scroll_area.rs

@ -8,6 +8,7 @@ pub struct State {
pub show_scroll: bool, // TODO: default value?
}
// TODO: rename VScroll
#[derive(Clone, Debug)]
pub struct ScrollArea {
max_height: f32,
@ -59,29 +60,44 @@ impl ScrollArea {
// outer: size of scroll area including scroll bar(s)
// inner: excluding scroll bar(s). The area we clip the contents to.
let scroll_bar_width = 16.0;
let max_scroll_bar_width = 16.0;
let current_scroll_bar_width = if state.show_scroll || !self.auto_hide_scroll {
max_scroll_bar_width // TODO: animate?
} else {
0.0
};
let outer_size = vec2(
outer_region.available_width(),
outer_region.available_height().min(self.max_height),
);
let outer_rect = Rect::from_min_size(outer_region.cursor, outer_size);
let inner_size = if state.show_scroll || !self.auto_hide_scroll {
outer_size - vec2(scroll_bar_width, 0.0) // TODO: animate?
} else {
outer_size
};
let inner_size = outer_size - vec2(current_scroll_bar_width, 0.0);
let inner_rect = Rect::from_min_size(outer_region.cursor, inner_size);
let mut content_region = outer_region.child_region(Rect::from_min_size(
outer_region.cursor() - state.offset,
vec2(inner_size.x, f32::INFINITY),
));
content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
// content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
content_region.clip_rect = outer_region.clip_rect(); // Nice handling of forced resizing beyon the possible
add_contents(&mut content_region);
let content_size = content_region.bounding_size();
let inner_rect = Rect::from_min_size(
inner_rect.min,
vec2(
inner_rect.width().max(content_size.x), // Expand width to fit content
inner_rect.height(),
),
);
let outer_rect = Rect::from_min_size(
inner_rect.min,
inner_rect.size() + vec2(current_scroll_bar_width, 0.0),
);
let content_interact = outer_region.interact_rect(&inner_rect, scroll_area_id.with("area"));
if content_interact.active {
// Dragging scroll area to scroll:
@ -166,10 +182,11 @@ impl ScrollArea {
}
// let size = content_size.min(inner_rect.size());
let size = vec2(
content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
content_size.y.min(inner_rect.size().y), // respect vertical height.
);
// let size = vec2(
// content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
// content_size.y.min(inner_rect.size().y), // respect vertical height.
// );
let size = outer_rect.size();
outer_region.reserve_space(size, None);
state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());

18
emigui/src/region.rs

@ -52,9 +52,6 @@ pub struct Region {
pub(crate) cursor: Pos2,
}
// Allow child widgets to be just on the border and still have an outline with some thickness
const CLIP_RECT_MARGIN: f32 = 3.0;
impl Region {
// ------------------------------------------------------------------------
// Creation:
@ -65,7 +62,7 @@ impl Region {
ctx,
id,
layer,
clip_rect: rect.expand(CLIP_RECT_MARGIN),
clip_rect: rect.expand(style.clip_rect_margin),
desired_rect: rect,
child_bounds: Rect::from_min_size(rect.min, Vec2::zero()), // TODO: Rect::nothing() ?
style,
@ -76,9 +73,10 @@ impl Region {
}
pub fn child_region(&self, child_rect: Rect) -> Self {
let clip_rect = self
.clip_rect
.intersect(&child_rect.expand(CLIP_RECT_MARGIN));
// let clip_rect = self
// .clip_rect
// .intersect(&child_rect.expand(self.style().clip_rect_margin));
let clip_rect = self.clip_rect(); // Keep it unless the child explciitly desires differently
Region {
ctx: self.ctx.clone(),
layer: self.layer,
@ -374,7 +372,11 @@ impl Region {
/// Paint some debug text at current cursor
pub fn debug_text(&self, text: &str) {
self.ctx.debug_text(self.cursor, text);
self.debug_text_at(self.cursor, text);
}
pub fn debug_text_at(&self, pos: Pos2, text: &str) {
self.ctx.debug_text(pos, text);
}
/// Show some text anywhere in the region.

4
emigui/src/style.rs

@ -37,6 +37,9 @@ pub struct Style {
pub window: Window,
/// Allow child widgets to be just on the border and still have an outline with some thickness
pub clip_rect_margin: f32,
// -----------------------------------------------
// Debug rendering:
pub debug_regions: bool,
@ -61,6 +64,7 @@ impl Default for Style {
text_cursor_width: 2.0,
animation_time: 1.0 / 20.0,
window: Window::default(),
clip_rect_margin: 3.0,
debug_regions: false,
}
}

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