mirror of https://github.com/emilk/egui.git
Emil Ernerfeldt
6 years ago
commit
856bbf4dae
14 changed files with 701 additions and 0 deletions
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*.sublime* |
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/target |
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[package] |
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name = "emgui" |
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version = "0.1.0" |
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authors = ["Emil Ernerfeldt <emilernerfeldt@gmail.com>"] |
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|
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[lib] |
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crate-type = ["cdylib", "rlib"] |
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|
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[dependencies] |
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# rand = { version="0.6", features = ['wasm-bindgen'] } |
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serde = "1" |
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serde_derive = "1" |
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serde_json = "1" |
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wasm-bindgen = "0.2" |
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web-sys = { version = "0.3.5", features = ['console', 'Performance', 'Window'] } |
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# Optimize for small code size: |
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[profile.dev] |
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opt-level = "s" |
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[profile.release] |
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opt-level = "s" |
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# Emgui – An Experimental, Modularized immediate mode Graphical User Interface |
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|
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Here are the steps, in chronological order of execution: |
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CODE: Input bindings, i.e. gathering GuiInput data from the system (web browser, Mac Window, iPhone App, ...) |
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DATA: GuiInput: mouse and keyboard state + window size |
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DATA: GuiSizes: this is a configuration of the ImLayout system, sets sizes of e.g. a slider. |
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CODE: ImLayout: Immediate mode layout Gui elements. THIS IS WHAT YOUR APP CODE CALLS! |
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DATA: GuiPaint: High-level commands to render e.g. a checked box with a hover-effect at a certain position. |
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DATA: GuiStyle: The colors/shading of the gui. |
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CODE: GuiPainter: Renders GuiPaint + GuiStyle into DrawCommands |
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DATA: PaintCommands: low-level commands (e.g. "Draw a rectangle with this color here") |
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CODE: Painter: paints the the PaintCommands to the screen (HTML canvas, OpenGL, ...) |
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This is similar to Dear ImGui but separates the layout from the rendering, and adds another step to the rendering. |
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# Implementation |
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Input is gathered in TypeScript. |
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PaintCommands rendered to a HTML canvas. |
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Everything else is written in Rust, compiled to WASM. |
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#!/bin/bash |
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set -eu |
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|
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# Pre-requisites: |
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rustup target add wasm32-unknown-unknown |
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if ! [[ $(wasm-bindgen --version) ]]; then |
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cargo install wasm-bindgen-cli |
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fi |
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BUILD=debug |
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# BUILD=release |
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# Clear output from old stuff: |
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rm -rf docs/*.d.ts |
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rm -rf docs/*.js |
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rm -rf docs/*.wasm |
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echo "Build rust:" |
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cargo build --target wasm32-unknown-unknown |
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echo "Lint and clean up typescript:" |
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tslint --fix docs/*.ts |
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echo "Compile typescript:" |
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tsc |
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echo "Generate JS bindings for wasm:" |
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FOLDER_NAME=${PWD##*/} |
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TARGET_NAME="$FOLDER_NAME.wasm" |
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wasm-bindgen "target/wasm32-unknown-unknown/$BUILD/$TARGET_NAME" \ |
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--out-dir docs --no-modules |
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# --no-modules-global hoboho |
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#!/bin/bash |
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set -eu |
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./build.sh |
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open "docs/index.html" |
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/* tslint:disable */ |
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export function show_gui(arg0: string): string; |
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export class Input { |
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free(): void; |
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screen_width: number |
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screen_height: number |
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mouse_x: number |
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mouse_y: number |
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} |
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(function() { |
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var wasm; |
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const __exports = {}; |
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let cachedTextEncoder = new TextEncoder('utf-8'); |
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let cachegetUint8Memory = null; |
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function getUint8Memory() { |
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if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) { |
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cachegetUint8Memory = new Uint8Array(wasm.memory.buffer); |
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} |
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return cachegetUint8Memory; |
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} |
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function passStringToWasm(arg) { |
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const buf = cachedTextEncoder.encode(arg); |
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const ptr = wasm.__wbindgen_malloc(buf.length); |
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getUint8Memory().set(buf, ptr); |
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return [ptr, buf.length]; |
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} |
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let cachedTextDecoder = new TextDecoder('utf-8'); |
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function getStringFromWasm(ptr, len) { |
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return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len)); |
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} |
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let cachedGlobalArgumentPtr = null; |
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function globalArgumentPtr() { |
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if (cachedGlobalArgumentPtr === null) { |
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cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr(); |
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} |
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return cachedGlobalArgumentPtr; |
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} |
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let cachegetUint32Memory = null; |
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function getUint32Memory() { |
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if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) { |
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cachegetUint32Memory = new Uint32Array(wasm.memory.buffer); |
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} |
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return cachegetUint32Memory; |
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} |
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/** |
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* @param {string} arg0 |
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* @returns {string} |
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*/ |
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__exports.show_gui = function(arg0) { |
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const [ptr0, len0] = passStringToWasm(arg0); |
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const retptr = globalArgumentPtr(); |
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try { |
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wasm.show_gui(retptr, ptr0, len0); |
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const mem = getUint32Memory(); |
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const rustptr = mem[retptr / 4]; |
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const rustlen = mem[retptr / 4 + 1]; |
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const realRet = getStringFromWasm(rustptr, rustlen).slice(); |
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wasm.__wbindgen_free(rustptr, rustlen * 1); |
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return realRet; |
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} finally { |
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wasm.__wbindgen_free(ptr0, len0 * 1); |
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} |
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}; |
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function freeInput(ptr) { |
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wasm.__wbg_input_free(ptr); |
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} |
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/** |
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*/ |
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class Input { |
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free() { |
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const ptr = this.ptr; |
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this.ptr = 0; |
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freeInput(ptr); |
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} |
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/** |
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* @returns {number} |
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*/ |
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get screen_width() { |
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return wasm.__wbg_get_input_screen_width(this.ptr); |
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} |
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set screen_width(arg0) { |
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return wasm.__wbg_set_input_screen_width(this.ptr, arg0); |
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} |
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/** |
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* @returns {number} |
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*/ |
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get screen_height() { |
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return wasm.__wbg_get_input_screen_height(this.ptr); |
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} |
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set screen_height(arg0) { |
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return wasm.__wbg_set_input_screen_height(this.ptr, arg0); |
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} |
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/** |
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* @returns {number} |
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*/ |
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get mouse_x() { |
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return wasm.__wbg_get_input_mouse_x(this.ptr); |
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} |
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set mouse_x(arg0) { |
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return wasm.__wbg_set_input_mouse_x(this.ptr, arg0); |
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} |
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/** |
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* @returns {number} |
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*/ |
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get mouse_y() { |
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return wasm.__wbg_get_input_mouse_y(this.ptr); |
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} |
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set mouse_y(arg0) { |
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return wasm.__wbg_set_input_mouse_y(this.ptr, arg0); |
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} |
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} |
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__exports.Input = Input; |
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__exports.__wbindgen_throw = function(ptr, len) { |
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throw new Error(getStringFromWasm(ptr, len)); |
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}; |
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function init(path_or_module) { |
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let instantiation; |
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const imports = { './emgui': __exports }; |
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if (path_or_module instanceof WebAssembly.Module) { |
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instantiation = WebAssembly.instantiate(path_or_module, imports) |
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.then(instance => { |
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return { instance, module: module_or_path } |
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}); |
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} else { |
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const data = fetch(path_or_module); |
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if (typeof WebAssembly.instantiateStreaming === 'function') { |
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instantiation = WebAssembly.instantiateStreaming(data, imports); |
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} else { |
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instantiation = data |
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.then(response => response.arrayBuffer()) |
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.then(buffer => WebAssembly.instantiate(buffer, imports)); |
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} |
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} |
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return instantiation.then(({instance}) => { |
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wasm = init.wasm = instance.exports; |
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return; |
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}); |
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}; |
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self.wasm_bindgen = Object.assign(init, __exports); |
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})(); |
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// ----------------------------------------------------------------------------
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// Paint module:
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function paintCommand(canvas, cmd) { |
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var ctx = canvas.getContext("2d"); |
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switch (cmd.kind) { |
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case "clear": |
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ctx.fillStyle = cmd.fill_style; |
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ctx.clearRect(0, 0, canvas.width, canvas.height); |
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return; |
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case "line": |
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ctx.beginPath(); |
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ctx.lineWidth = cmd.line_width; |
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ctx.strokeStyle = cmd.stroke_style; |
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ctx.moveTo(cmd.from[0], cmd.from[1]); |
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ctx.lineTo(cmd.to[0], cmd.to[1]); |
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ctx.stroke(); |
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return; |
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case "circle": |
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ctx.fillStyle = cmd.fill_style; |
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ctx.beginPath(); |
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ctx.arc(cmd.center[0], cmd.center[1], cmd.radius, 0, 2 * Math.PI, false); |
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ctx.fill(); |
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return; |
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case "rounded_rect": |
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ctx.fillStyle = cmd.fill_style; |
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var x = cmd.pos[0]; |
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var y = cmd.pos[1]; |
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var width = cmd.size[0]; |
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var height = cmd.size[1]; |
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var radius = cmd.radius; |
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ctx.beginPath(); |
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ctx.moveTo(x + radius, y); |
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ctx.lineTo(x + width - radius, y); |
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius); |
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ctx.lineTo(x + width, y + height - radius); |
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); |
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ctx.lineTo(x + radius, y + height); |
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius); |
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ctx.lineTo(x, y + radius); |
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ctx.quadraticCurveTo(x, y, x + radius, y); |
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ctx.closePath(); |
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ctx.fill(); |
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return; |
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case "text": |
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ctx.font = cmd.font; |
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ctx.fillStyle = cmd.fill_style; |
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ctx.textAlign = cmd.text_align; |
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ctx.fillText(cmd.text, cmd.pos[0], cmd.pos[1]); |
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return; |
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} |
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} |
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() { |
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console.log("wasm loaded"); |
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initialize(); |
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} |
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_bg.wasm") |
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.then(wasm_loaded)["catch"](console.error); |
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function rust_gui(input) { |
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return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input))); |
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} |
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// ----------------------------------------------------------------------------
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function js_gui(input) { |
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var commands = []; |
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commands.push({ |
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fillStyle: "#111111", |
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kind: "clear" |
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}); |
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commands.push({ |
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fillStyle: "#ff1111", |
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kind: "rounded_rect", |
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pos: [100, 100], |
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radius: 20, |
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size: [200, 100] |
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}); |
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return commands; |
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} |
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function paint_gui(canvas, mouse_pos) { |
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var input = { |
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mouse_x: mouse_pos.x, |
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mouse_y: mouse_pos.y, |
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screen_height: canvas.height, |
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screen_width: canvas.width |
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}; |
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var commands = rust_gui(input); |
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for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) { |
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var cmd = commands_1[_i]; |
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paintCommand(canvas, cmd); |
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} |
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} |
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// ----------------------------------------------------------------------------
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function mouse_pos_from_event(canvas, evt) { |
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var rect = canvas.getBoundingClientRect(); |
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return { |
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x: evt.clientX - rect.left, |
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y: evt.clientY - rect.top |
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}; |
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} |
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function initialize() { |
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var canvas = document.getElementById("canvas"); |
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canvas.addEventListener("mousemove", function (evt) { |
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var mouse_pos = mouse_pos_from_event(canvas, evt); |
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paint_gui(canvas, mouse_pos); |
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}, false); |
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canvas.addEventListener("mousedown", function (evt) { |
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var mouse_pos = mouse_pos_from_event(canvas, evt); |
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paint_gui(canvas, mouse_pos); |
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}, false); |
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paint_gui(canvas, { x: 0, y: 0 }); |
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} |
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// ----------------------------------------------------------------------------
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// Paint module:
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interface Clear { |
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kind: "clear"; |
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fill_style: string; |
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} |
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interface Line { |
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kind: "line"; |
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from: [number, number]; |
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line_width: number; |
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stroke_style: string; |
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to: [number, number]; |
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} |
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interface Circle { |
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kind: "circle"; |
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center: [number, number]; |
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fill_style: string; |
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radius: number; |
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} |
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interface RoundedRect { |
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kind: "rounded_rect"; |
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fill_style: string; |
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pos: [number, number]; |
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radius: number; |
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size: [number, number]; |
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} |
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interface Text { |
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kind: "text"; |
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fill_style: string; |
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font: string; |
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pos: [number, number]; |
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text: string; |
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text_align: "start" | "center" | "end"; |
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} |
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type PaintCmd = Clear | Line | Circle | RoundedRect | Text; |
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function paintCommand(canvas, cmd: PaintCmd) { |
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const ctx = canvas.getContext("2d"); |
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switch (cmd.kind) { |
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case "clear": |
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ctx.fillStyle = cmd.fill_style; |
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ctx.clearRect(0, 0, canvas.width, canvas.height); |
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return; |
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|
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case "line": |
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ctx.beginPath(); |
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ctx.lineWidth = cmd.line_width; |
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ctx.strokeStyle = cmd.stroke_style; |
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ctx.moveTo(cmd.from[0], cmd.from[1]); |
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ctx.lineTo(cmd.to[0], cmd.to[1]); |
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ctx.stroke(); |
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return; |
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|
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case "circle": |
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ctx.fillStyle = cmd.fill_style; |
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ctx.beginPath(); |
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ctx.arc(cmd.center[0], cmd.center[1], cmd.radius, 0, 2 * Math.PI, false); |
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ctx.fill(); |
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return; |
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|
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case "rounded_rect": |
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ctx.fillStyle = cmd.fill_style; |
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const x = cmd.pos[0]; |
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const y = cmd.pos[1]; |
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const width = cmd.size[0]; |
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const height = cmd.size[1]; |
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const radius = cmd.radius; |
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ctx.beginPath(); |
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ctx.moveTo(x + radius, y); |
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ctx.lineTo(x + width - radius, y); |
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius); |
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ctx.lineTo(x + width, y + height - radius); |
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ctx.quadraticCurveTo( |
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x + width, |
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y + height, |
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x + width - radius, |
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y + height, |
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); |
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ctx.lineTo(x + radius, y + height); |
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius); |
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ctx.lineTo(x, y + radius); |
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ctx.quadraticCurveTo(x, y, x + radius, y); |
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ctx.closePath(); |
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ctx.fill(); |
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return; |
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|
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case "text": |
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ctx.font = cmd.font; |
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ctx.fillStyle = cmd.fill_style; |
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ctx.textAlign = cmd.text_align; |
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ctx.fillText(cmd.text, cmd.pos[0], cmd.pos[1]); |
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return; |
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} |
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} |
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// ----------------------------------------------------------------------------
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|
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interface Coord { |
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x: number; |
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y: number; |
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} |
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|
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interface Input { |
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mouse_x: number; |
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mouse_y: number; |
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screen_height: number; |
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screen_width: number; |
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// TODO: mouse down etc
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} |
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// ----------------------------------------------------------------------------
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|
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// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
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declare var wasm_bindgen: any; |
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|
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// we'll defer our execution until the wasm is ready to go
|
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function wasm_loaded() { |
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console.log(`wasm loaded`); |
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initialize(); |
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} |
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|
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// here we tell bindgen the path to the wasm file so it can start
|
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_bg.wasm") |
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.then(wasm_loaded) |
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.catch(console.error); |
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|
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function rust_gui(input: Input): PaintCmd[] { |
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return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input))); |
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} |
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|
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// ----------------------------------------------------------------------------
|
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|
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function js_gui(input: Input): PaintCmd[] { |
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const commands = []; |
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|
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commands.push({ |
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fillStyle: "#111111", |
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kind: "clear", |
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}); |
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|
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commands.push({ |
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fillStyle: "#ff1111", |
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kind: "rounded_rect", |
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pos: [100, 100], |
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radius: 20, |
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size: [200, 100], |
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}); |
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|
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return commands; |
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} |
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|
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function paint_gui(canvas, mouse_pos) { |
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const input = { |
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mouse_x: mouse_pos.x, |
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mouse_y: mouse_pos.y, |
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screen_height: canvas.height, |
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screen_width: canvas.width, |
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}; |
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const commands = rust_gui(input); |
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|
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for (const cmd of commands) { |
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paintCommand(canvas, cmd); |
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} |
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} |
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|
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// ----------------------------------------------------------------------------
|
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|
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function mouse_pos_from_event(canvas, evt): Coord { |
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const rect = canvas.getBoundingClientRect(); |
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return { |
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x: evt.clientX - rect.left, |
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y: evt.clientY - rect.top, |
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}; |
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} |
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|
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function initialize() { |
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const canvas = document.getElementById("canvas"); |
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|
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canvas.addEventListener( |
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"mousemove", |
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(evt) => { |
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const mouse_pos = mouse_pos_from_event(canvas, evt); |
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paint_gui(canvas, mouse_pos); |
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}, |
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false, |
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); |
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|
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canvas.addEventListener( |
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"mousedown", |
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(evt) => { |
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const mouse_pos = mouse_pos_from_event(canvas, evt); |
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paint_gui(canvas, mouse_pos); |
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}, |
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false, |
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); |
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|
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paint_gui(canvas, { x: 0, y: 0 }); |
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} |
@ -0,0 +1,44 @@ |
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<!DOCTYPE html> |
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<html> |
|||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
|||
<head> |
|||
<title>Gui Experiment</title> |
|||
|
|||
<style> |
|||
html { |
|||
/* Remove touch delay: */ |
|||
touch-action: manipulation; |
|||
} |
|||
|
|||
body { |
|||
background: #111111; |
|||
color: #bbbbbb; |
|||
max-width: 480px; |
|||
margin: auto; |
|||
} |
|||
</style> |
|||
</head> |
|||
<body> |
|||
<script> |
|||
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use |
|||
// `WebAssembly.instantiateStreaming` to instantiate the wasm module, |
|||
// but this doesn't work with `file://` urls. This example is frequently |
|||
// viewed by simply opening `index.html` in a browser (with a `file://` |
|||
// url), so it would fail if we were to call this function! |
|||
// |
|||
// Work around this for now by deleting the function to ensure that the |
|||
// `no_modules.js` script doesn't have access to it. You won't need this |
|||
// hack when deploying over HTTP. |
|||
delete WebAssembly.instantiateStreaming; |
|||
</script> |
|||
|
|||
<!-- this is the JS generated by the `wasm-bindgen` CLI tool --> |
|||
<script src="emgui.js"></script> |
|||
|
|||
<script src="frontend.js" type="module"></script> |
|||
|
|||
<!-- TODO: make this cover the entire screen, with resize and all --> |
|||
<canvas id="canvas" width="480" height="800"></canvas> |
|||
</body> |
|||
</html> |
|||
|
@ -0,0 +1,70 @@ |
|||
extern crate serde; |
|||
extern crate serde_json; |
|||
extern crate wasm_bindgen; |
|||
extern crate web_sys; |
|||
#[macro_use] |
|||
extern crate serde_derive; |
|||
|
|||
use wasm_bindgen::prelude::*; |
|||
|
|||
#[wasm_bindgen] |
|||
#[derive(Deserialize)] |
|||
pub struct Input { |
|||
pub screen_width: f32, |
|||
pub screen_height: f32, |
|||
pub mouse_x: f32, |
|||
pub mouse_y: f32, |
|||
} |
|||
|
|||
#[derive(Serialize)] |
|||
#[serde(rename_all = "snake_case")] |
|||
enum TextAlign { |
|||
Start, |
|||
Center, |
|||
End, |
|||
} |
|||
|
|||
#[derive(Serialize)] |
|||
#[serde(rename_all = "snake_case", tag = "kind")] |
|||
enum PaintCmd { |
|||
Clear { |
|||
fill_style: String, |
|||
}, |
|||
RoundedRect { |
|||
fill_style: String, |
|||
pos: [f32; 2], |
|||
size: [f32; 2], |
|||
radius: f32, |
|||
}, |
|||
Text { |
|||
fill_style: String, |
|||
font: String, |
|||
pos: [f32; 2], |
|||
text: String, |
|||
text_align: TextAlign, |
|||
}, |
|||
} |
|||
|
|||
#[wasm_bindgen] |
|||
pub fn show_gui(input_json: &str) -> String { |
|||
let input: Input = serde_json::from_str(input_json).unwrap(); |
|||
let commands = [ |
|||
PaintCmd::Clear { |
|||
fill_style: "#44444400".to_string(), |
|||
}, |
|||
PaintCmd::RoundedRect { |
|||
fill_style: "#1111ff".to_string(), |
|||
pos: [100.0, 100.0], |
|||
radius: 40.0, |
|||
size: [200.0, 200.0], |
|||
}, |
|||
PaintCmd::Text { |
|||
fill_style: "#11ff00".to_string(), |
|||
font: "14px Palatino".to_string(), |
|||
pos: [200.0, 32.0], |
|||
text: format!("Mouse pos: {} {}", input.mouse_x, input.mouse_y), |
|||
text_align: TextAlign::Center, |
|||
}, |
|||
]; |
|||
serde_json::to_string(&commands).unwrap() |
|||
} |
@ -0,0 +1,8 @@ |
|||
{ |
|||
"compilerOptions": { |
|||
"module": "es2015", |
|||
}, |
|||
"include": [ |
|||
"docs/**/*" |
|||
] |
|||
} |
@ -0,0 +1,15 @@ |
|||
{ |
|||
"defaultSeverity": "error", |
|||
"extends": [ |
|||
"tslint:recommended" |
|||
], |
|||
"jsRules": {}, |
|||
"rules": { |
|||
"interface-name": [true, "never-prefix"], |
|||
"max-classes-per-file": [false], |
|||
"no-bitwise": false, |
|||
"no-console": false, |
|||
"variable-name": false |
|||
}, |
|||
"rulesDirectory": [] |
|||
} |
Loading…
Reference in new issue