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Add simple Windows CI workflow check (#2663)
* Add simple Windows CI workflow check
* Fix Windows build in CI
* Windows fix
pull/2832/head
John Hughes
2 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with
25 additions and
3 deletions
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.github/workflows/rust.yml
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Cargo.toml
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crates/eframe/src/native/epi_integration.rs
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crates/egui_glow/examples/pure_glow.rs
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@ -153,3 +153,24 @@ jobs: |
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uses: Swatinem/rust-cache@v2 |
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- run: cargo check --features wgpu --target aarch64-linux-android |
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working-directory: crates/eframe |
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windows: |
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name: Check Windows |
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runs-on: windows-latest |
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steps: |
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- uses: actions/checkout@v2 |
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- uses: actions-rs/toolchain@v1 |
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with: |
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profile: minimal |
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toolchain: 1.65.0 |
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override: true |
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- name: Set up cargo cache |
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uses: Swatinem/rust-cache@v2 |
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- name: Check |
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uses: actions-rs/cargo@v1 |
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with: |
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command: check |
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args: --all-targets --all-features |
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@ -27,7 +27,8 @@ opt-level = 2 # fast and small wasm, basically same as `opt-level = 's'` |
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[profile.dev] |
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split-debuginfo = "unpacked" # faster debug builds on mac |
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# Can't leave this on by default, because it breaks the Windows build. Related: https://github.com/rust-lang/cargo/issues/4897 |
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# split-debuginfo = "unpacked" # faster debug builds on mac |
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# opt-level = 1 # Make debug builds run faster |
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# Optimize all dependencies even in debug builds (does not affect workspace packages): |
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@ -172,7 +172,7 @@ fn window_builder_drag_and_drop( |
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enable: bool, |
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) -> winit::window::WindowBuilder { |
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use winit::platform::windows::WindowBuilderExtWindows as _; |
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build_window.with_drag_and_drop(enable) |
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window_builder.with_drag_and_drop(enable) |
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} |
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#[cfg(not(target_os = "windows"))] |
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@ -29,7 +29,7 @@ impl GlutinWindowContext { |
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// try egl and fallback to windows wgl. Windows is the only platform that *requires* window handle to create display.
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#[cfg(target_os = "windows")] |
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let preference = glutin::display::DisplayApiPreference::EglThenWgl(Some(window_handle)); |
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let preference = glutin::display::DisplayApiPreference::EglThenWgl(Some(raw_window_handle)); |
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// try egl and fallback to x11 glx
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#[cfg(target_os = "linux")] |
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let preference = glutin::display::DisplayApiPreference::EglThenGlx(Box::new( |
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