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On touch screens, prioritize drag-to-scroll over drag-to-select text

On mobile, click first, then edit the text.
Otherwise a lot of areas become difficult to scroll on mobile.
pull/973/head
Emil Ernerfeldt 3 years ago
parent
commit
9a9b1b8746
  1. 38
      egui/src/widgets/text_edit.rs

38
egui/src/widgets/text_edit.rs

@ -591,8 +591,18 @@ impl<'t> TextEdit<'t> {
});
let mut state = ui.memory().id_data.get_or_default::<State>(id).clone();
// On touch screens (e.g. mobile in egui_web), should
// dragging select text, or scroll the enclosing `ScrollArea` (if any)?
// Since currently copying selected text in not supported on `egui_web`,
// we prioritize touch-scrolling:
let allow_drag_to_select = !ui.input().any_touches() || ui.memory().has_focus(id);
let sense = if interactive {
Sense::click_and_drag()
if allow_drag_to_select {
Sense::click_and_drag()
} else {
Sense::click()
}
} else {
Sense::hover()
};
@ -630,20 +640,24 @@ impl<'t> TextEdit<'t> {
primary: galley.from_ccursor(ccursorp.primary),
secondary: galley.from_ccursor(ccursorp.secondary),
});
} else if response.hovered() && ui.input().pointer.any_pressed() {
ui.memory().request_focus(id);
if ui.input().modifiers.shift {
if let Some(cursorp) = &mut state.cursorp {
cursorp.primary = cursor_at_pointer;
} else if allow_drag_to_select {
if response.hovered() && ui.input().pointer.any_pressed() {
ui.memory().request_focus(id);
if ui.input().modifiers.shift {
if let Some(cursorp) = &mut state.cursorp {
cursorp.primary = cursor_at_pointer;
} else {
state.cursorp = Some(CursorPair::one(cursor_at_pointer));
}
} else {
state.cursorp = Some(CursorPair::one(cursor_at_pointer));
}
} else {
state.cursorp = Some(CursorPair::one(cursor_at_pointer));
}
} else if ui.input().pointer.any_down() && response.is_pointer_button_down_on() {
if let Some(cursorp) = &mut state.cursorp {
cursorp.primary = cursor_at_pointer;
} else if ui.input().pointer.any_down() && response.is_pointer_button_down_on()
{
// drag to select text:
if let Some(cursorp) = &mut state.cursorp {
cursorp.primary = cursor_at_pointer;
}
}
}
}

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