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Refactor: make Rect members min/max public

pull/2/head
Emil Ernerfeldt 5 years ago
parent
commit
cce048509f
  1. 4
      emigui/src/context.rs
  2. 2
      emigui/src/example_app.rs
  3. 12
      emigui/src/math.rs
  4. 8
      emigui/src/mesher.rs
  5. 16
      emigui/src/region.rs
  6. 8
      emigui/src/texture_atlas.rs
  7. 10
      emigui/src/widgets.rs
  8. 2
      emigui/src/window.rs
  9. 2
      emigui_glium/src/painter.rs
  10. 4
      emigui_wasm/src/webgl.rs

4
emigui/src/context.rs

@ -201,7 +201,7 @@ impl Context {
rect: rect.expand(2.0),
},
);
self.add_text(layer, rect.min(), text_style, text, Some(color::RED));
self.add_text(layer, rect.min, text_style, text, Some(color::RED));
}
pub fn debug_text(&self, pos: Pos2, text: &str) {
@ -231,7 +231,7 @@ impl Context {
let font = &self.fonts[text_style];
let (text, size) = font.layout_multiline(text, f32::INFINITY);
let rect = align_rect(&Rect::from_min_size(pos, size), align);
self.add_text(layer, rect.min(), text_style, text, text_color);
self.add_text(layer, rect.min, text_style, text, text_color);
size
}

2
emigui/src/example_app.rs

@ -121,7 +121,7 @@ impl ExampleApp {
None,
)
.rect
.min();
.min;
let mut cmds = vec![];
for i in 0..self.num_boxes {

12
emigui/src/math.rs

@ -318,8 +318,8 @@ impl std::fmt::Debug for Pos2 {
#[derive(Clone, Copy, Default, Eq, PartialEq, Deserialize, Serialize)]
pub struct Rect {
min: Pos2,
max: Pos2,
pub min: Pos2,
pub max: Pos2,
}
impl Rect {
@ -366,7 +366,7 @@ impl Rect {
#[must_use]
pub fn translate(self, amnt: Vec2) -> Self {
Rect::from_min_size(self.min() + amnt, self.size())
Rect::from_min_size(self.min + amnt, self.size())
}
#[must_use]
@ -405,12 +405,6 @@ impl Rect {
y: self.min.y + self.size().y / 2.0,
}
}
pub fn min(&self) -> Pos2 {
self.min
}
pub fn max(&self) -> Pos2 {
self.max
}
pub fn size(&self) -> Vec2 {
self.max - self.min
}

8
emigui/src/mesher.rs

@ -179,8 +179,8 @@ impl Path {
}
pub fn add_rectangle(&mut self, rect: &Rect) {
let min = rect.min();
let max = rect.max();
let min = rect.min;
let max = rect.max;
self.add_point(pos2(min.x, min.y), vec2(-1.0, -1.0));
self.add_point(pos2(max.x, min.y), vec2(1.0, -1.0));
self.add_point(pos2(max.x, max.y), vec2(1.0, 1.0));
@ -188,8 +188,8 @@ impl Path {
}
pub fn add_rounded_rectangle(&mut self, rect: &Rect, corner_radius: f32) {
let min = rect.min();
let max = rect.max();
let min = rect.min;
let max = rect.max;
let cr = corner_radius
.min(rect.width() * 0.5)

16
emigui/src/region.rs

@ -49,7 +49,7 @@ pub struct Region {
/// Where the next widget will be put.
/// Progresses along self.dir.
/// Initially set to rect.min()
/// Initially set to rect.min
pub(crate) cursor: Pos2,
}
@ -67,7 +67,7 @@ impl Region {
desired_rect: rect,
bounding_size: Vec2::default(),
style,
cursor: rect.min(),
cursor: rect.min,
dir: Direction::Vertical,
align: Align::Min,
}
@ -84,7 +84,7 @@ impl Region {
id: self.id,
clip_rect,
desired_rect: child_rect,
cursor: child_rect.min(),
cursor: child_rect.min,
bounding_size: vec2(0.0, 0.0),
dir: self.dir,
align: self.align,
@ -167,7 +167,7 @@ impl Region {
/// This how much more space we can take up without overflowing our parent.
/// Shrinks as cursor increments.
pub fn available_space(&self) -> Vec2 {
self.desired_rect.max() - self.cursor
self.desired_rect.max - self.cursor
}
pub fn direction(&self) -> Direction {
@ -209,7 +209,7 @@ impl Region {
"You can only indent vertical layouts"
);
let indent = vec2(self.style.indent, 0.0);
let child_rect = Rect::from_min_max(self.cursor + indent, self.desired_rect.max());
let child_rect = Rect::from_min_max(self.cursor + indent, self.desired_rect.max);
let mut child_region = Region {
id: self.id.with(id_source),
align: Align::Min,
@ -219,7 +219,7 @@ impl Region {
let size = child_region.bounding_size;
// draw a grey line on the left to mark the region
let line_start = child_rect.min() - indent * 0.5;
let line_start = child_rect.min - indent * 0.5;
let line_start = line_start.round(); // TODO: round to pixel instead
let line_end = pos2(line_start.x, line_start.y + size.y - 8.0);
self.add_paint_cmd(PaintCmd::Line {
@ -262,7 +262,7 @@ impl Region {
align: Align,
add_contents: impl FnOnce(&mut Region),
) {
let child_rect = Rect::from_min_max(self.cursor, self.desired_rect.max());
let child_rect = Rect::from_min_max(self.cursor, self.desired_rect.max);
let mut child_region = Region {
dir,
align,
@ -443,7 +443,7 @@ impl Region {
let font = &self.fonts()[text_style];
let (text, size) = font.layout_multiline(text, f32::INFINITY);
let rect = align_rect(&Rect::from_min_size(pos, size), align);
self.add_text(rect.min(), text_style, text, text_color);
self.add_text(rect.min, text_style, text, text_color);
size
}

8
emigui/src/texture_atlas.rs

@ -109,12 +109,12 @@ impl Texture {
let interact = region.reserve_space(size, None);
let rect = interact.rect;
let top_left = Vertex {
pos: rect.min(),
pos: rect.min,
uv: (0, 0),
color: WHITE,
};
let bottom_right = Vertex {
pos: rect.max(),
pos: rect.max,
uv: (self.width as u16 - 1, self.height as u16 - 1),
color: WHITE,
};
@ -137,12 +137,12 @@ impl Texture {
let v = clamp(v, texel_radius..=self.height as f32 - 1.0 - texel_radius);
let top_left = Vertex {
pos: zoom_rect.min(),
pos: zoom_rect.min,
uv: ((u - texel_radius) as u16, (v - texel_radius) as u16),
color: WHITE,
};
let bottom_right = Vertex {
pos: zoom_rect.max(),
pos: zoom_rect.max,
uv: ((u + texel_radius) as u16, (v + texel_radius) as u16),
color: WHITE,
};

10
emigui/src/widgets.rs

@ -54,7 +54,7 @@ impl Widget for Label {
let font = &region.fonts()[self.text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let interact = region.reserve_space(text_size, None);
region.add_text(interact.rect.min(), self.text_style, text, self.text_color);
region.add_text(interact.rect.min, self.text_style, text, self.text_color);
region.response(interact)
}
}
@ -96,7 +96,7 @@ impl Widget for Hyperlink {
if interact.hovered {
// Underline:
for fragment in &text {
let pos = interact.rect.min();
let pos = interact.rect.min;
let y = pos.y + fragment.y_offset + line_spacing;
let y = region.round_to_pixel(y);
let min_x = pos.x + fragment.min_x();
@ -109,7 +109,7 @@ impl Widget for Hyperlink {
}
}
region.add_text(interact.rect.min(), text_style, text, Some(color));
region.add_text(interact.rect.min, text_style, text, Some(color));
region.response(interact)
}
@ -198,7 +198,7 @@ impl<'a> Widget for Checkbox<'a> {
+ region.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min()
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);
if interact.clicked {
@ -273,7 +273,7 @@ impl Widget for RadioButton {
+ region.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min()
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);

2
emigui/src/window.rs

@ -198,7 +198,7 @@ impl Window {
let corner_interact = if self.resizeable {
// Resize-corner:
let corner_center = outer_rect.max() - Vec2::splat(corner_radius);
let corner_center = outer_rect.max - Vec2::splat(corner_radius);
let corner_rect = Rect::from_min_size(corner_center, Vec2::splat(corner_radius));
let corner_interact = ctx.interact(layer, &corner_rect, Some(id.with("corner")));

2
emigui_glium/src/painter.rs

@ -267,7 +267,7 @@ impl Painter {
let height_points = height_pixels as f32 / pixels_per_point;
let uniforms = uniform! {
u_clip_rect: [clip_rect.min().x, clip_rect.min().y, clip_rect.max().x, clip_rect.max().y],
u_clip_rect: [clip_rect.min.x, clip_rect.min.y, clip_rect.max.x, clip_rect.max.y],
u_screen_size: [width_points, height_points],
u_tex_size: [texture.width as f32, texture.height as f32],
u_sampler: &self.texture,

4
emigui_wasm/src/webgl.rs

@ -214,8 +214,8 @@ impl Painter {
for (clip_rect, mesh) in batches {
// Avoid infinities in shader:
let clip_min = clip_rect.min().max(Pos2::default());
let clip_max = clip_rect.max().min(Pos2::default() + screen_size_points);
let clip_min = clip_rect.min.max(Pos2::default());
let clip_max = clip_rect.max.min(Pos2::default() + screen_size_points);
gl.uniform4f(
Some(&u_clip_rect_loc),

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