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@ -174,6 +174,8 @@ impl Renderer { |
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output_depth_format: Option<wgpu::TextureFormat>, |
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msaa_samples: u32, |
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) -> Self { |
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crate::profile_function!(); |
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let shader = wgpu::ShaderModuleDescriptor { |
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label: Some("egui"), |
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("egui.wgsl"))), |
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@ -347,6 +349,8 @@ impl Renderer { |
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paint_jobs: &[egui::epaint::ClippedPrimitive], |
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screen_descriptor: &ScreenDescriptor, |
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) { |
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crate::profile_function!(); |
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let pixels_per_point = screen_descriptor.pixels_per_point; |
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let size_in_pixels = screen_descriptor.size_in_pixels; |
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@ -421,6 +425,8 @@ impl Renderer { |
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}; |
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if callback.rect.is_positive() { |
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crate::profile_scope!("callback"); |
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needs_reset = true; |
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{ |
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@ -472,6 +478,8 @@ impl Renderer { |
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id: egui::TextureId, |
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image_delta: &egui::epaint::ImageDelta, |
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) { |
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crate::profile_function!(); |
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let width = image_delta.image.width() as u32; |
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let height = image_delta.image.height() as u32; |
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@ -653,6 +661,8 @@ impl Renderer { |
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texture: &wgpu::TextureView, |
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sampler_descriptor: wgpu::SamplerDescriptor<'_>, |
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) -> egui::TextureId { |
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crate::profile_function!(); |
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor { |
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compare: None, |
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..sampler_descriptor |
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@ -692,6 +702,8 @@ impl Renderer { |
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sampler_descriptor: wgpu::SamplerDescriptor<'_>, |
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id: egui::TextureId, |
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) { |
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crate::profile_function!(); |
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let (_user_texture, user_texture_binding) = self |
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.textures |
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.get_mut(&id) |
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@ -732,8 +744,12 @@ impl Renderer { |
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paint_jobs: &[egui::epaint::ClippedPrimitive], |
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screen_descriptor: &ScreenDescriptor, |
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) -> Vec<wgpu::CommandBuffer> { |
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crate::profile_function!(); |
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let screen_size_in_points = screen_descriptor.screen_size_in_points(); |
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{ |
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crate::profile_scope!("uniforms"); |
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// Update uniform buffer
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queue.write_buffer( |
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&self.uniform_buffer, |
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@ -743,9 +759,11 @@ impl Renderer { |
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_padding: Default::default(), |
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}]), |
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); |
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} |
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// Determine how many vertices & indices need to be rendered.
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let (vertex_count, index_count) = |
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let (vertex_count, index_count) = { |
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crate::profile_scope!("count_vertices_indices"); |
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paint_jobs.iter().fold((0, 0), |acc, clipped_primitive| { |
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match &clipped_primitive.primitive { |
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Primitive::Mesh(mesh) => { |
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@ -753,9 +771,11 @@ impl Renderer { |
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} |
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Primitive::Callback(_) => acc, |
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} |
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}); |
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// Resize index buffer if needed.
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}) |
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}; |
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{ |
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// Resize index buffer if needed:
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self.index_buffer.slices.clear(); |
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let required_size = (std::mem::size_of::<u32>() * index_count) as u64; |
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if self.index_buffer.capacity < required_size { |
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@ -764,8 +784,9 @@ impl Renderer { |
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self.index_buffer.buffer = create_index_buffer(device, self.index_buffer.capacity); |
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} |
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} |
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// Resize vertex buffer if needed.
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{ |
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// Resize vertex buffer if needed:
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self.vertex_buffer.slices.clear(); |
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let required_size = (std::mem::size_of::<Vertex>() * vertex_count) as u64; |
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if self.vertex_buffer.capacity < required_size { |
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@ -778,6 +799,8 @@ impl Renderer { |
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// Upload index & vertex data and call user callbacks
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let mut user_cmd_bufs = Vec::new(); // collect user command buffers
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crate::profile_scope!("primitives"); |
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for egui::ClippedPrimitive { primitive, .. } in paint_jobs.iter() { |
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match primitive { |
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Primitive::Mesh(mesh) => { |
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@ -806,6 +829,7 @@ impl Renderer { |
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continue; |
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}; |
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crate::profile_scope!("callback"); |
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user_cmd_bufs.extend((cbfn.prepare)( |
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device, |
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queue, |
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@ -841,6 +865,7 @@ fn create_sampler(options: egui::TextureOptions, device: &wgpu::Device) -> wgpu: |
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} |
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fn create_vertex_buffer(device: &wgpu::Device, size: u64) -> wgpu::Buffer { |
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crate::profile_function!(); |
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device.create_buffer(&wgpu::BufferDescriptor { |
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label: Some("egui_vertex_buffer"), |
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, |
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@ -850,6 +875,7 @@ fn create_vertex_buffer(device: &wgpu::Device, size: u64) -> wgpu::Buffer { |
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} |
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fn create_index_buffer(device: &wgpu::Device, size: u64) -> wgpu::Buffer { |
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crate::profile_function!(); |
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device.create_buffer(&wgpu::BufferDescriptor { |
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label: Some("egui_index_buffer"), |
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usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST, |
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