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Improve top-level crate docs, and sort features is Cargo.toml

pull/3402/head
Emil Ernerfeldt 1 year ago
parent
commit
f138131bc8
  1. 41
      crates/eframe/Cargo.toml
  2. 19
      crates/egui-winit/Cargo.toml
  3. 6
      crates/egui/Cargo.toml
  4. 8
      crates/egui/src/lib.rs
  5. 2
      crates/egui_glow/src/lib.rs
  6. 2
      crates/egui_plot/src/items/values.rs
  7. 3
      crates/egui_plot/src/lib.rs

41
crates/eframe/Cargo.toml

@ -39,6 +39,16 @@ default = [
## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
accesskit = ["egui/accesskit", "egui-winit/accesskit"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
## Enable the `game-activity` backend via `egui-winit` on Android
android-game-activity = ["egui-winit/android-game-activity"]
## Enable the `native-activity` backend via `egui-winit` on Android
android-native-activity = ["egui-winit/android-native-activity"]
## If set, egui will use `include_bytes!` to bundle some fonts.
## If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["egui/default_fonts"]
@ -46,12 +56,6 @@ default_fonts = ["egui/default_fonts"]
## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
glow = ["dep:glow", "dep:egui_glow", "dep:glutin", "dep:glutin-winit"]
## Enables wayland support and fixes clipboard issue.
wayland = ["egui-winit/wayland"]
## Enables compiling for x11.
x11 = ["egui-winit/x11"]
## Enable saving app state to disk.
persistence = [
"directories-next",
@ -63,32 +67,29 @@ persistence = [
## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
##
## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
## `eframe` will call `puffin::GlobalProfiler::lock().new_frame()` for you
##
## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
puffin = ["dep:puffin", "egui/puffin", "egui_glow?/puffin", "egui-wgpu?/puffin"]
## Enables wayland support and fixes clipboard issue.
wayland = ["egui-winit/wayland"]
## Enable screen reader support (requires `ctx.options_mut(|o| o.screen_reader = true);`) on web.
##
## For other platforms, use the "accesskit" feature instead.
## For other platforms, use the `accesskit` feature instead.
web_screen_reader = ["tts"]
## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
## This is used to generate images for the examples.
__screenshot = []
## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
## This overrides the `glow` feature.
wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster", "dep:raw-window-handle"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
## Enables compiling for x11.
x11 = ["egui-winit/x11"]
## Enable the `native-activity` backend via `egui-winit` on Android
android-native-activity = ["egui-winit/android-native-activity"]
## Enable the `game-activity` backend via `egui-winit` on Android
android-game-activity = ["egui-winit/android-game-activity"]
## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
## This is used to generate images for examples.
__screenshot = []
[dependencies]
egui = { version = "0.22.0", path = "../egui", default-features = false, features = [

19
crates/egui-winit/Cargo.toml

@ -23,6 +23,15 @@ default = ["clipboard", "links", "wayland", "winit/default", "x11"]
## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
accesskit = ["accesskit_winit", "egui/accesskit"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
## Enable the `game-activity` backend via Winit on Android
android-game-activity = ["winit/android-game-activity"]
## Enable the `native-activity` backend via Winit on Android
android-native-activity = ["winit/android-native-activity"]
## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`egui::epaint::Vertex`], [`egui::Vec2`] etc to `&[u8]`.
bytemuck = ["egui/bytemuck"]
@ -45,16 +54,6 @@ wayland = ["winit/wayland"]
## Enables compiling for x11.
x11 = ["winit/x11"]
# Allow crates to choose an android-activity backend via Winit
# - It's important that most applications should not have to depend on android-activity directly, and can
# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
## Enable the `native-activity` backend via Winit on Android
android-native-activity = ["winit/android-native-activity"]
## Enable the `game-activity` backend via Winit on Android
android-game-activity = ["winit/android-game-activity"]
[dependencies]
egui = { version = "0.22.0", path = "../egui", default-features = false, features = [
"log",

6
crates/egui/Cargo.toml

@ -22,6 +22,10 @@ all-features = true
[features]
default = ["default_fonts"]
## Exposes detailed accessibility implementation required by platform
## accessibility APIs. Also requires support in the egui integration.
accesskit = ["dep:accesskit"]
## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
bytemuck = ["epaint/bytemuck"]
@ -81,8 +85,6 @@ ahash = { version = "0.8.1", default-features = false, features = [
nohash-hasher = "0.2"
#! ### Optional dependencies
## Exposes detailed accessibility implementation required by platform
## accessibility APIs. Also requires support in the egui integration.
accesskit = { version = "0.11", optional = true }
backtrace = { version = "0.3", optional = true }

8
crates/egui/src/lib.rs

@ -12,6 +12,10 @@
//! Then you add a [`Window`] or a [`SidePanel`] to get a [`Ui`], which is what you'll be using to add all the buttons and labels that you need.
//!
//!
//! ## Feature flags
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
//!
//!
//! # Using egui
//!
//! To see what is possible to build with egui you can check out the online demo at <https://www.egui.rs/#demo>.
@ -325,10 +329,6 @@
//! }); // the temporary settings are reverted here
//! # });
//! ```
//!
//! ## Feature flags
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
//!
#![allow(clippy::float_cmp)]
#![allow(clippy::manual_range_contains)]

2
crates/egui_glow/src/lib.rs

@ -1,6 +1,6 @@
//! [`egui`] bindings for [`glow`](https://github.com/grovesNL/glow).
//!
//! The main types you want to look are are [`Painter`].
//! The main type you want to look at is [`Painter`].
//!
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
//!

2
crates/egui_plot/src/items/values.rs

@ -47,6 +47,7 @@ impl PlotPoint {
// ----------------------------------------------------------------------------
/// Solid, dotted, dashed, etc.
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum LineStyle {
Solid,
@ -319,6 +320,7 @@ impl PlotPoints {
// ----------------------------------------------------------------------------
/// Circle, Diamond, Square, Cross, …
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum MarkerShape {
Circle,

3
crates/egui_plot/src/lib.rs

@ -1,4 +1,4 @@
//! Simple plotting library.
//! Simple plotting library for [`egui`](https://github.com/emilk/egui).
//!
//! ## Feature flags
#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
@ -77,6 +77,7 @@ impl Default for CoordinatesFormatter {
const MIN_LINE_SPACING_IN_POINTS: f64 = 6.0; // TODO(emilk): large enough for a wide label
/// Two bools, one for each axis (X and Y).
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct AxisBools {

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